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Tweak RenderCheckMark()
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parent
85b8967291
commit
c36172ebef
25
imgui.cpp
25
imgui.cpp
@ -501,7 +501,7 @@ static void RenderTextWrapped(ImVec2 pos, const char* text, const char*
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static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& clip_max);
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static void RenderTextClipped(ImVec2 pos, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& clip_max);
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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static void RenderCheckMark(ImVec2 pos);
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static void RenderCheckMark(ImVec2 pos, ImU32 col);
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static void SetFont(ImFont* font);
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static void SetFont(ImFont* font);
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static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
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static bool ItemAdd(const ImRect& bb, const ImGuiID* id);
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@ -2529,20 +2529,23 @@ static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool
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window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Text));
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window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Text));
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}
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}
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static void RenderCheckMark(ImVec2 pos)
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static void RenderCheckMark(ImVec2 pos, ImU32 col)
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{
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{
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ImGuiState& g = *GImGui;
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiWindow* window = GetCurrentWindow();
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float ax = (float)(int)(g.FontSize * 0.307f + 0.5f); // Spacing
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ImVec2 a, b, c;
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float rem_third = (float)(int)((g.FontSize - ax) / 3.0f);
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float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f);
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float bx = ax + rem_third;
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float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f);
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float cx = ax + rem_third * 3.0f;
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a.x = pos.x + start_x;
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float by = (float)(int)(g.Font->BaseLine * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
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b.x = a.x + rem_third;
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float ay = by - rem_third;
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c.x = a.x + rem_third * 3.0f;
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float cy = by - rem_third * 2.0f;
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b.y = pos.y + (float)(int)(g.Font->BaseLine * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
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window->DrawList->AddLine(ImVec2(pos.x + ax, pos.y + ay), ImVec2(pos.x + bx, pos.y + by), window->Color(ImGuiCol_Text));
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a.y = b.y - rem_third;
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window->DrawList->AddLine(ImVec2(pos.x + bx, pos.y + by), ImVec2(pos.x + cx, pos.y + cy), window->Color(ImGuiCol_Text));
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c.y = b.y - rem_third * 2.0f;
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window->DrawList->AddLine(a, b, col);
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window->DrawList->AddLine(b, c, col);
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}
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}
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// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
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// Calculate text size. Text can be multi-line. Optionally ignore text after a ## marker.
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