mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
ImStrv: moved double char* function signatures under #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS blocks.
This commit is contained in:
parent
51ee9f7126
commit
c28be6ffce
17
imgui.cpp
17
imgui.cpp
@ -7465,14 +7465,6 @@ void ImGui::PushID(ImStrv str_id)
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window->IDStack.push_back(id);
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}
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void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiID id = window->GetIDNoKeepAlive(ImStrv(str_id_begin, str_id_end));
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window->IDStack.push_back(id);
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}
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void ImGui::PushID(const void* ptr_id)
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{
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ImGuiContext& g = *GImGui;
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@ -7525,12 +7517,6 @@ ImGuiID ImGui::GetID(ImStrv str_id)
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return window->GetID(str_id);
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}
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ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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return window->GetID(ImStrv(str_id_begin, str_id_end));
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}
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ImGuiID ImGui::GetID(const void* ptr_id)
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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@ -12146,7 +12132,8 @@ void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP*
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window->DrawList->AddRectFilled(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_WindowBg, alpha_mul));
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window->DrawList->AddRectFilled(title_r.Min, title_r.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul));
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window->DrawList->AddRect(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_Border, alpha_mul));
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window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), thumb_window->Name, FindRenderedTextEnd(thumb_window->Name));
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ImStrv label(thumb_window->Name, FindRenderedTextEnd(thumb_window->Name));
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window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), label);
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}
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draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul));
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}
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51
imgui.h
51
imgui.h
@ -484,18 +484,15 @@ namespace ImGui
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// - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID,
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// whereas "str_id" denote a string that is only used as an ID and not normally displayed.
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IMGUI_API void PushID(ImStrv str_id); // push string into the ID stack (will hash string).
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IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end = NULL);// push string into the ID stack (will hash string).
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IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
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IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
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IMGUI_API void PopID(); // pop from the ID stack.
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IMGUI_API ImGuiID GetID(ImStrv str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
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IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end = NULL);
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IMGUI_API ImGuiID GetID(const void* ptr_id);
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// Widgets: Text
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// FIXME-IMSTR: Functions taking format should use ImStrv. It breaks IM_FMTARGS() macro however.
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IMGUI_API void TextUnformatted(ImStrv text); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
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inline void TextUnformatted(const char* text, const char* text_end) { TextUnformatted(ImStrv(text, text_end)); }
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IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text
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IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
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IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
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@ -889,7 +886,6 @@ namespace ImGui
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// Text Utilities
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IMGUI_API ImVec2 CalcTextSize(ImStrv text, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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inline ImVec2 CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash = false, float wrap_width = -1.0f) { return CalcTextSize(ImStrv(text, text_end), hide_text_after_double_hash, wrap_width); }
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// Color Utilities
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IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
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@ -2117,10 +2113,12 @@ struct ImGuiInputTextCallbackData
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IMGUI_API ImGuiInputTextCallbackData();
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, ImStrv text);
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inline void InsertChars(int pos, const char* text, const char* text_end) { InsertChars(pos, ImStrv(text, text_end)); }
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void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
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void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void InsertChars(int pos, const char* text, const char* text_end) { InsertChars(pos, ImStrv(text, text_end)); }
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#endif
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};
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// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
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@ -2203,17 +2201,23 @@ struct ImGuiOnceUponAFrame
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// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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struct ImGuiTextFilter
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{
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// Private members
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char InputBuf[256];
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ImVector<ImStrv> Filters;
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int CountGrep;
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// Functions
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IMGUI_API ImGuiTextFilter(ImStrv default_filter = "");
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IMGUI_API bool Draw(ImStrv label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
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IMGUI_API bool PassFilter(ImStrv text) const;
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inline bool PassFilter(const char* text, const char* text_end = NULL) const { return PassFilter(ImStrv(text, text_end)); }
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IMGUI_API void Build();
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void Clear() { InputBuf[0] = 0; Build(); }
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bool IsActive() const { return !Filters.empty(); }
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char InputBuf[256];
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ImVector<ImStrv> Filters;
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int CountGrep;
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline bool PassFilter(const char* text, const char* text_end = NULL) const { return PassFilter(ImStrv(text, text_end)); }
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#endif
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};
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// Helper: Growable text buffer for logging/accumulating text
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@ -2233,9 +2237,11 @@ struct ImGuiTextBuffer
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void reserve(int capacity) { Buf.reserve(capacity); }
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const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; }
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IMGUI_API void append(ImStrv str);
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inline void append(const char* str, const char* str_end) { append(ImStrv(str, str_end)); }
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IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2);
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IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void append(const char* str, const char* str_end) { append(ImStrv(str, str_end)); }
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#endif
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};
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// Helper: Key->Value storage
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@ -2563,14 +2569,17 @@ struct ImDrawList
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IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f);
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IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
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IMGUI_API void AddText(const ImVec2& pos, ImU32 col, ImStrv text);
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inline void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { AddText(NULL, 0.0f, pos, col, ImStrv(text_begin, text_end)); }
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IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, ImStrv text, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
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inline void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL) { AddText(font, font_size, pos, col, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip_rect); }
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IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
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IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order.
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IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
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IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { AddText(NULL, 0.0f, pos, col, ImStrv(text_begin, text_end)); }
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inline void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL) { AddText(font, font_size, pos, col, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip_rect); }
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#endif
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// Image primitives
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// - Read FAQ to understand what ImTextureID is.
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// - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle.
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@ -2712,9 +2721,12 @@ struct ImFontGlyphRangesBuilder
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inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
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inline void AddChar(ImWchar c) { SetBit(c); } // Add character
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IMGUI_API void AddText(ImStrv text); // Add string (each character of the UTF-8 string are added)
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inline void AddText(const char* text, const char* text_end = NULL) { AddText(ImStrv(text, text_end)); }
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IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
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IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void AddText(const char* text, const char* text_end = NULL) { AddText(ImStrv(text, text_end)); }
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#endif
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};
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// See ImFontAtlas::AddCustomRectXXX functions.
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@ -2894,12 +2906,15 @@ struct ImFont
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, ImStrv text, const char** remaining = NULL) const; // utf8
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inline ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const { return CalcTextSizeA(size, max_width, wrap_width, ImStrv(text_begin, text_end), remaining); }
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IMGUI_API const char* CalcWordWrapPositionA(float scale, ImStrv text, float wrap_width) const;
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inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const { return CalcWordWrapPositionA(scale, ImStrv(text, text_end), wrap_width); }
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const;
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, ImStrv text, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const { return CalcTextSizeA(size, max_width, wrap_width, ImStrv(text_begin, text_end), remaining); }
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inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const { return CalcWordWrapPositionA(scale, ImStrv(text, text_end), wrap_width); }
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inline void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const { RenderText(draw_list, size, pos, col, clip_rect, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip); }
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#endif
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// [Internal] Don't use!
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IMGUI_API void BuildLookupTable();
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@ -2981,6 +2996,12 @@ namespace ImGui
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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namespace ImGui
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{
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// OBSOLETED in 1.XX (string_view branch)
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inline void PushID(const char* str_id_begin, const char* str_id_end) { PushID(ImStrv(str_id_begin, str_id_end)); }
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inline ImGuiID GetID(const char* str_id_begin, const char* str_id_end) { return GetID(ImStrv(str_id_begin, str_id_end)); }
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inline void TextUnformatted(const char* text, const char* text_end) { TextUnformatted(ImStrv(text, text_end)); }
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inline ImVec2 CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash = false, float wrap_width = -1.0f) { return CalcTextSize(ImStrv(text, text_end), hide_text_after_double_hash, wrap_width); }
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// OBSOLETED in 1.86 (from November 2021)
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IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // Calculate coarse clipping for large list of evenly sized items. Prefer using ImGuiListClipper.
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// OBSOLETED in 1.85 (from August 2021)
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@ -1458,8 +1458,8 @@ void ImGui::TableSetupColumn(ImStrv label, ImGuiTableColumnFlags flags, float in
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{
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char zero_terminator = 0;
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column->NameOffset = (ImS16)table->ColumnsNames.size();
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table->ColumnsNames.append(label.Begin, label.End);
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table->ColumnsNames.append(&zero_terminator, &zero_terminator + 1);
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table->ColumnsNames.append(label);
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table->ColumnsNames.append(ImStrv(&zero_terminator, &zero_terminator + 1));
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}
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}
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@ -2876,7 +2876,7 @@ void ImGui::TableHeader(ImStrv label)
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label = "";
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ImGuiID id = window->GetID(label);
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label.End = FindRenderedTextEnd(label);
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ImVec2 label_size = CalcTextSize(label.Begin, label.End, true);
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ImVec2 label_size = CalcTextSize(label, true);
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ImVec2 label_pos = window->DC.CursorPos;
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// If we already got a row height, there's use that.
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@ -186,7 +186,7 @@ void ImGui::TextEx(ImStrv text, ImGuiTextFlags flags)
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if (!line_end)
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line_end = text_end;
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if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0)
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text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x);
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text_size.x = ImMax(text_size.x, CalcTextSize(ImStrv(line, line_end)).x);
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line = line_end + 1;
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lines_skipped++;
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}
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@ -206,7 +206,7 @@ void ImGui::TextEx(ImStrv text, ImGuiTextFlags flags)
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const char* line_end = (const char*)memchr(line, '\n', text_end - line);
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if (!line_end)
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line_end = text_end;
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text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x);
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text_size.x = ImMax(text_size.x, CalcTextSize(ImStrv(line, line_end)).x);
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RenderText(pos, ImStrv(line, line_end), false);
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line = line_end + 1;
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line_rect.Min.y += line_height;
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@ -222,7 +222,7 @@ void ImGui::TextEx(ImStrv text, ImGuiTextFlags flags)
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if (!line_end)
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line_end = text_end;
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if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0)
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text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x);
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text_size.x = ImMax(text_size.x, CalcTextSize(ImStrv(line, line_end)).x);
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line = line_end + 1;
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lines_skipped++;
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}
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@ -389,9 +389,10 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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const char* text_begin = g.TempBuffer;
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const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const ImVec2 label_size = CalcTextSize(text_begin, text_end, false);
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ImStrv text;
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text.Begin = g.TempBuffer;
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text.End = text.Begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
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const ImVec2 label_size = CalcTextSize(text, false);
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const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding
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ImVec2 pos = window->DC.CursorPos;
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pos.y += window->DC.CurrLineTextBaseOffset;
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@ -403,7 +404,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
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// Render
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ImU32 text_col = GetColorU32(ImGuiCol_Text);
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RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col);
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RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), ImStrv(text_begin, text_end), false);
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RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text, false);
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}
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//-------------------------------------------------------------------------
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@ -7988,9 +7989,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, ImStrv label, bool* p_open, ImGui
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tab->Flags = flags;
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// Append name with zero-terminator
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char zero_c = 0;
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tab->NameOffset = (ImS32)tab_bar->TabsNames.size();
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tab_bar->TabsNames.append(label);
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char zero_c = 0;
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tab_bar->TabsNames.append(ImStrv(&zero_c, &zero_c + 1));
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// Update selected tab
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