ImStrv: moved double char* function signatures under #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS blocks.

This commit is contained in:
ocornut 2021-03-31 15:06:32 +02:00
parent 51ee9f7126
commit c28be6ffce
4 changed files with 50 additions and 41 deletions

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@ -7465,14 +7465,6 @@ void ImGui::PushID(ImStrv str_id)
window->IDStack.push_back(id); window->IDStack.push_back(id);
} }
void ImGui::PushID(const char* str_id_begin, const char* str_id_end)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImGuiID id = window->GetIDNoKeepAlive(ImStrv(str_id_begin, str_id_end));
window->IDStack.push_back(id);
}
void ImGui::PushID(const void* ptr_id) void ImGui::PushID(const void* ptr_id)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
@ -7525,12 +7517,6 @@ ImGuiID ImGui::GetID(ImStrv str_id)
return window->GetID(str_id); return window->GetID(str_id);
} }
ImGuiID ImGui::GetID(const char* str_id_begin, const char* str_id_end)
{
ImGuiWindow* window = GImGui->CurrentWindow;
return window->GetID(ImStrv(str_id_begin, str_id_end));
}
ImGuiID ImGui::GetID(const void* ptr_id) ImGuiID ImGui::GetID(const void* ptr_id)
{ {
ImGuiWindow* window = GImGui->CurrentWindow; ImGuiWindow* window = GImGui->CurrentWindow;
@ -12146,7 +12132,8 @@ void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP*
window->DrawList->AddRectFilled(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_WindowBg, alpha_mul)); window->DrawList->AddRectFilled(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_WindowBg, alpha_mul));
window->DrawList->AddRectFilled(title_r.Min, title_r.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul)); window->DrawList->AddRectFilled(title_r.Min, title_r.Max, GetColorU32(window_is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg, alpha_mul));
window->DrawList->AddRect(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); window->DrawList->AddRect(thumb_r.Min, thumb_r.Max, GetColorU32(ImGuiCol_Border, alpha_mul));
window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), thumb_window->Name, FindRenderedTextEnd(thumb_window->Name)); ImStrv label(thumb_window->Name, FindRenderedTextEnd(thumb_window->Name));
window->DrawList->AddText(g.Font, g.FontSize * 1.0f, title_r.Min, GetColorU32(ImGuiCol_Text, alpha_mul), label);
} }
draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul)); draw_list->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border, alpha_mul));
} }

51
imgui.h
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@ -484,18 +484,15 @@ namespace ImGui
// - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID, // - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID,
// whereas "str_id" denote a string that is only used as an ID and not normally displayed. // whereas "str_id" denote a string that is only used as an ID and not normally displayed.
IMGUI_API void PushID(ImStrv str_id); // push string into the ID stack (will hash string). IMGUI_API void PushID(ImStrv str_id); // push string into the ID stack (will hash string).
IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end = NULL);// push string into the ID stack (will hash string).
IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer). IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer). IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
IMGUI_API void PopID(); // pop from the ID stack. IMGUI_API void PopID(); // pop from the ID stack.
IMGUI_API ImGuiID GetID(ImStrv str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself IMGUI_API ImGuiID GetID(ImStrv str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end = NULL);
IMGUI_API ImGuiID GetID(const void* ptr_id); IMGUI_API ImGuiID GetID(const void* ptr_id);
// Widgets: Text // Widgets: Text
// FIXME-IMSTR: Functions taking format should use ImStrv. It breaks IM_FMTARGS() macro however. // FIXME-IMSTR: Functions taking format should use ImStrv. It breaks IM_FMTARGS() macro however.
IMGUI_API void TextUnformatted(ImStrv text); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text. IMGUI_API void TextUnformatted(ImStrv text); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
inline void TextUnformatted(const char* text, const char* text_end) { TextUnformatted(ImStrv(text, text_end)); }
IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text
IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1); IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor(); IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
@ -889,7 +886,6 @@ namespace ImGui
// Text Utilities // Text Utilities
IMGUI_API ImVec2 CalcTextSize(ImStrv text, bool hide_text_after_double_hash = false, float wrap_width = -1.0f); IMGUI_API ImVec2 CalcTextSize(ImStrv text, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
inline ImVec2 CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash = false, float wrap_width = -1.0f) { return CalcTextSize(ImStrv(text, text_end), hide_text_after_double_hash, wrap_width); }
// Color Utilities // Color Utilities
IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in); IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
@ -2117,10 +2113,12 @@ struct ImGuiInputTextCallbackData
IMGUI_API ImGuiInputTextCallbackData(); IMGUI_API ImGuiInputTextCallbackData();
IMGUI_API void DeleteChars(int pos, int bytes_count); IMGUI_API void DeleteChars(int pos, int bytes_count);
IMGUI_API void InsertChars(int pos, ImStrv text); IMGUI_API void InsertChars(int pos, ImStrv text);
inline void InsertChars(int pos, const char* text, const char* text_end) { InsertChars(pos, ImStrv(text, text_end)); }
void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; } void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; } void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
bool HasSelection() const { return SelectionStart != SelectionEnd; } bool HasSelection() const { return SelectionStart != SelectionEnd; }
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
inline void InsertChars(int pos, const char* text, const char* text_end) { InsertChars(pos, ImStrv(text, text_end)); }
#endif
}; };
// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin(). // Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
@ -2203,17 +2201,23 @@ struct ImGuiOnceUponAFrame
// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]" // Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
struct ImGuiTextFilter struct ImGuiTextFilter
{ {
// Private members
char InputBuf[256];
ImVector<ImStrv> Filters;
int CountGrep;
// Functions
IMGUI_API ImGuiTextFilter(ImStrv default_filter = ""); IMGUI_API ImGuiTextFilter(ImStrv default_filter = "");
IMGUI_API bool Draw(ImStrv label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build IMGUI_API bool Draw(ImStrv label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
IMGUI_API bool PassFilter(ImStrv text) const; IMGUI_API bool PassFilter(ImStrv text) const;
inline bool PassFilter(const char* text, const char* text_end = NULL) const { return PassFilter(ImStrv(text, text_end)); }
IMGUI_API void Build(); IMGUI_API void Build();
void Clear() { InputBuf[0] = 0; Build(); } void Clear() { InputBuf[0] = 0; Build(); }
bool IsActive() const { return !Filters.empty(); } bool IsActive() const { return !Filters.empty(); }
char InputBuf[256]; #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
ImVector<ImStrv> Filters; inline bool PassFilter(const char* text, const char* text_end = NULL) const { return PassFilter(ImStrv(text, text_end)); }
int CountGrep; #endif
}; };
// Helper: Growable text buffer for logging/accumulating text // Helper: Growable text buffer for logging/accumulating text
@ -2233,9 +2237,11 @@ struct ImGuiTextBuffer
void reserve(int capacity) { Buf.reserve(capacity); } void reserve(int capacity) { Buf.reserve(capacity); }
const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; } const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; }
IMGUI_API void append(ImStrv str); IMGUI_API void append(ImStrv str);
inline void append(const char* str, const char* str_end) { append(ImStrv(str, str_end)); }
IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2); IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2);
IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2); IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
inline void append(const char* str, const char* str_end) { append(ImStrv(str, str_end)); }
#endif
}; };
// Helper: Key->Value storage // Helper: Key->Value storage
@ -2563,14 +2569,17 @@ struct ImDrawList
IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f); IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f);
IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments); IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
IMGUI_API void AddText(const ImVec2& pos, ImU32 col, ImStrv text); IMGUI_API void AddText(const ImVec2& pos, ImU32 col, ImStrv text);
inline void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { AddText(NULL, 0.0f, pos, col, ImStrv(text_begin, text_end)); }
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, ImStrv text, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL); IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, ImStrv text, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
inline void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL) { AddText(font, font_size, pos, col, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip_rect); }
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness); IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order. IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order.
IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points) IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points) IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
inline void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { AddText(NULL, 0.0f, pos, col, ImStrv(text_begin, text_end)); }
inline void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL) { AddText(font, font_size, pos, col, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip_rect); }
#endif
// Image primitives // Image primitives
// - Read FAQ to understand what ImTextureID is. // - Read FAQ to understand what ImTextureID is.
// - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle. // - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle.
@ -2712,9 +2721,12 @@ struct ImFontGlyphRangesBuilder
inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
inline void AddChar(ImWchar c) { SetBit(c); } // Add character inline void AddChar(ImWchar c) { SetBit(c); } // Add character
IMGUI_API void AddText(ImStrv text); // Add string (each character of the UTF-8 string are added) IMGUI_API void AddText(ImStrv text); // Add string (each character of the UTF-8 string are added)
inline void AddText(const char* text, const char* text_end = NULL) { AddText(ImStrv(text, text_end)); }
IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
inline void AddText(const char* text, const char* text_end = NULL) { AddText(ImStrv(text, text_end)); }
#endif
}; };
// See ImFontAtlas::AddCustomRectXXX functions. // See ImFontAtlas::AddCustomRectXXX functions.
@ -2894,12 +2906,15 @@ struct ImFont
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable. // 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable. // 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, ImStrv text, const char** remaining = NULL) const; // utf8 IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, ImStrv text, const char** remaining = NULL) const; // utf8
inline ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const { return CalcTextSizeA(size, max_width, wrap_width, ImStrv(text_begin, text_end), remaining); }
IMGUI_API const char* CalcWordWrapPositionA(float scale, ImStrv text, float wrap_width) const; IMGUI_API const char* CalcWordWrapPositionA(float scale, ImStrv text, float wrap_width) const;
inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const { return CalcWordWrapPositionA(scale, ImStrv(text, text_end), wrap_width); }
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const; IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const;
IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, ImStrv text, float wrap_width = 0.0f, bool cpu_fine_clip = false) const; IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, ImStrv text, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
inline ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const { return CalcTextSizeA(size, max_width, wrap_width, ImStrv(text_begin, text_end), remaining); }
inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const { return CalcWordWrapPositionA(scale, ImStrv(text, text_end), wrap_width); }
inline void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const { RenderText(draw_list, size, pos, col, clip_rect, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip); } inline void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const { RenderText(draw_list, size, pos, col, clip_rect, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip); }
#endif
// [Internal] Don't use! // [Internal] Don't use!
IMGUI_API void BuildLookupTable(); IMGUI_API void BuildLookupTable();
@ -2981,6 +2996,12 @@ namespace ImGui
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
namespace ImGui namespace ImGui
{ {
// OBSOLETED in 1.XX (string_view branch)
inline void PushID(const char* str_id_begin, const char* str_id_end) { PushID(ImStrv(str_id_begin, str_id_end)); }
inline ImGuiID GetID(const char* str_id_begin, const char* str_id_end) { return GetID(ImStrv(str_id_begin, str_id_end)); }
inline void TextUnformatted(const char* text, const char* text_end) { TextUnformatted(ImStrv(text, text_end)); }
inline ImVec2 CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash = false, float wrap_width = -1.0f) { return CalcTextSize(ImStrv(text, text_end), hide_text_after_double_hash, wrap_width); }
// OBSOLETED in 1.86 (from November 2021) // OBSOLETED in 1.86 (from November 2021)
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // Calculate coarse clipping for large list of evenly sized items. Prefer using ImGuiListClipper. IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // Calculate coarse clipping for large list of evenly sized items. Prefer using ImGuiListClipper.
// OBSOLETED in 1.85 (from August 2021) // OBSOLETED in 1.85 (from August 2021)

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@ -1458,8 +1458,8 @@ void ImGui::TableSetupColumn(ImStrv label, ImGuiTableColumnFlags flags, float in
{ {
char zero_terminator = 0; char zero_terminator = 0;
column->NameOffset = (ImS16)table->ColumnsNames.size(); column->NameOffset = (ImS16)table->ColumnsNames.size();
table->ColumnsNames.append(label.Begin, label.End); table->ColumnsNames.append(label);
table->ColumnsNames.append(&zero_terminator, &zero_terminator + 1); table->ColumnsNames.append(ImStrv(&zero_terminator, &zero_terminator + 1));
} }
} }
@ -2876,7 +2876,7 @@ void ImGui::TableHeader(ImStrv label)
label = ""; label = "";
ImGuiID id = window->GetID(label); ImGuiID id = window->GetID(label);
label.End = FindRenderedTextEnd(label); label.End = FindRenderedTextEnd(label);
ImVec2 label_size = CalcTextSize(label.Begin, label.End, true); ImVec2 label_size = CalcTextSize(label, true);
ImVec2 label_pos = window->DC.CursorPos; ImVec2 label_pos = window->DC.CursorPos;
// If we already got a row height, there's use that. // If we already got a row height, there's use that.

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@ -186,7 +186,7 @@ void ImGui::TextEx(ImStrv text, ImGuiTextFlags flags)
if (!line_end) if (!line_end)
line_end = text_end; line_end = text_end;
if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0)
text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); text_size.x = ImMax(text_size.x, CalcTextSize(ImStrv(line, line_end)).x);
line = line_end + 1; line = line_end + 1;
lines_skipped++; lines_skipped++;
} }
@ -206,7 +206,7 @@ void ImGui::TextEx(ImStrv text, ImGuiTextFlags flags)
const char* line_end = (const char*)memchr(line, '\n', text_end - line); const char* line_end = (const char*)memchr(line, '\n', text_end - line);
if (!line_end) if (!line_end)
line_end = text_end; line_end = text_end;
text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); text_size.x = ImMax(text_size.x, CalcTextSize(ImStrv(line, line_end)).x);
RenderText(pos, ImStrv(line, line_end), false); RenderText(pos, ImStrv(line, line_end), false);
line = line_end + 1; line = line_end + 1;
line_rect.Min.y += line_height; line_rect.Min.y += line_height;
@ -222,7 +222,7 @@ void ImGui::TextEx(ImStrv text, ImGuiTextFlags flags)
if (!line_end) if (!line_end)
line_end = text_end; line_end = text_end;
if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0) if ((flags & ImGuiTextFlags_NoWidthForLargeClippedText) == 0)
text_size.x = ImMax(text_size.x, CalcTextSize(line, line_end).x); text_size.x = ImMax(text_size.x, CalcTextSize(ImStrv(line, line_end)).x);
line = line_end + 1; line = line_end + 1;
lines_skipped++; lines_skipped++;
} }
@ -389,9 +389,10 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
const char* text_begin = g.TempBuffer; ImStrv text;
const char* text_end = text_begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args); text.Begin = g.TempBuffer;
const ImVec2 label_size = CalcTextSize(text_begin, text_end, false); text.End = text.Begin + ImFormatStringV(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), fmt, args);
const ImVec2 label_size = CalcTextSize(text, false);
const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding const ImVec2 total_size = ImVec2(g.FontSize + (label_size.x > 0.0f ? (label_size.x + style.FramePadding.x * 2) : 0.0f), label_size.y); // Empty text doesn't add padding
ImVec2 pos = window->DC.CursorPos; ImVec2 pos = window->DC.CursorPos;
pos.y += window->DC.CurrLineTextBaseOffset; pos.y += window->DC.CurrLineTextBaseOffset;
@ -403,7 +404,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args)
// Render // Render
ImU32 text_col = GetColorU32(ImGuiCol_Text); ImU32 text_col = GetColorU32(ImGuiCol_Text);
RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col); RenderBullet(window->DrawList, bb.Min + ImVec2(style.FramePadding.x + g.FontSize * 0.5f, g.FontSize * 0.5f), text_col);
RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), ImStrv(text_begin, text_end), false); RenderText(bb.Min + ImVec2(g.FontSize + style.FramePadding.x * 2, 0.0f), text, false);
} }
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
@ -7988,9 +7989,9 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, ImStrv label, bool* p_open, ImGui
tab->Flags = flags; tab->Flags = flags;
// Append name with zero-terminator // Append name with zero-terminator
char zero_c = 0;
tab->NameOffset = (ImS32)tab_bar->TabsNames.size(); tab->NameOffset = (ImS32)tab_bar->TabsNames.size();
tab_bar->TabsNames.append(label); tab_bar->TabsNames.append(label);
char zero_c = 0;
tab_bar->TabsNames.append(ImStrv(&zero_c, &zero_c + 1)); tab_bar->TabsNames.append(ImStrv(&zero_c, &zero_c + 1));
// Update selected tab // Update selected tab