mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-23 04:17:00 +00:00
Tweaks. Combo default height_in_items is -1 at compilation time to match incoming ListSelect() behavior
This commit is contained in:
parent
801ed2c472
commit
c26af284db
35
imgui.cpp
35
imgui.cpp
@ -3609,8 +3609,8 @@ void ImGui::TextUnformatted(const char* text, const char* text_end)
|
|||||||
{
|
{
|
||||||
// Long text!
|
// Long text!
|
||||||
// Perform manual coarse clipping to optimize for long multi-line text
|
// Perform manual coarse clipping to optimize for long multi-line text
|
||||||
// From this point we will only compute the width of lines that are visible.
|
// From this point we will only compute the width of lines that are visible. Optimization only available when word-wrapping is disabled.
|
||||||
// Optimization only available when word-wrapping is disabled.
|
// We also don't vertically center the text within the line full height, which is unlikely to matter because we are likely the biggest and only item on the line.
|
||||||
const char* line = text;
|
const char* line = text;
|
||||||
const float line_height = ImGui::GetTextLineHeight();
|
const float line_height = ImGui::GetTextLineHeight();
|
||||||
const ImVec2 start_pos = window->DC.CursorPos;
|
const ImVec2 start_pos = window->DC.CursorPos;
|
||||||
@ -5612,14 +5612,14 @@ static bool Items_SingleStringGetter(void* data, int idx, const char** out_text)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Combo box helper allowing to pass an array of strings.
|
// Combo box helper allowing to pass an array of strings.
|
||||||
bool ImGui::Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items)
|
bool ImGui::Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items)
|
||||||
{
|
{
|
||||||
const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, popup_height_items);
|
const bool value_changed = Combo(label, current_item, Items_ArrayGetter, (void*)items, items_count, height_in_items);
|
||||||
return value_changed;
|
return value_changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Combo box helper allowing to pass all items in a single string.
|
// Combo box helper allowing to pass all items in a single string.
|
||||||
bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items)
|
bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items)
|
||||||
{
|
{
|
||||||
int items_count = 0;
|
int items_count = 0;
|
||||||
const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this
|
const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this
|
||||||
@ -5628,12 +5628,12 @@ bool ImGui::Combo(const char* label, int* current_item, const char* items_separa
|
|||||||
p += strlen(p) + 1;
|
p += strlen(p) + 1;
|
||||||
items_count++;
|
items_count++;
|
||||||
}
|
}
|
||||||
bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, popup_height_items);
|
bool value_changed = Combo(label, current_item, Items_SingleStringGetter, (void*)items_separated_by_zeros, items_count, height_in_items);
|
||||||
return value_changed;
|
return value_changed;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Combo box function.
|
// Combo box function.
|
||||||
bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int popup_height_items)
|
bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(void*, int, const char**), void* data, int items_count, int height_in_items)
|
||||||
{
|
{
|
||||||
ImGuiState& g = *GImGui;
|
ImGuiState& g = *GImGui;
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
@ -5690,9 +5690,13 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|||||||
|
|
||||||
if (g.ActiveComboID == id)
|
if (g.ActiveComboID == id)
|
||||||
{
|
{
|
||||||
|
// Size default to hold ~7 items
|
||||||
|
if (height_in_items < 0)
|
||||||
|
height_in_items = 7;
|
||||||
|
|
||||||
const ImVec2 backup_pos = ImGui::GetCursorPos();
|
const ImVec2 backup_pos = ImGui::GetCursorPos();
|
||||||
const float popup_off_x = 0.0f;//style.ItemInnerSpacing.x;
|
const float popup_off_x = 0.0f;//style.ItemInnerSpacing.x;
|
||||||
const float popup_height = (text_size.y + style.ItemSpacing.y) * ImMin(items_count, popup_height_items) + style.WindowPadding.y;
|
const float popup_height = (text_size.y + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + style.WindowPadding.y;
|
||||||
const ImGuiAabb popup_aabb(ImVec2(frame_bb.Min.x+popup_off_x, frame_bb.Max.y), ImVec2(frame_bb.Max.x+popup_off_x, frame_bb.Max.y + popup_height));
|
const ImGuiAabb popup_aabb(ImVec2(frame_bb.Min.x+popup_off_x, frame_bb.Max.y), ImVec2(frame_bb.Max.x+popup_off_x, frame_bb.Max.y + popup_height));
|
||||||
ImGui::SetCursorPos(popup_aabb.Min - window->Pos);
|
ImGui::SetCursorPos(popup_aabb.Min - window->Pos);
|
||||||
|
|
||||||
@ -5718,11 +5722,8 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
|
|||||||
value_changed = true;
|
value_changed = true;
|
||||||
*current_item = i;
|
*current_item = i;
|
||||||
}
|
}
|
||||||
if (item_selected)
|
if (item_selected && menu_toggled)
|
||||||
{
|
|
||||||
if (menu_toggled)
|
|
||||||
ImGui::SetScrollPosHere();
|
ImGui::SetScrollPosHere();
|
||||||
}
|
|
||||||
combo_item_active |= ImGui::IsItemActive();
|
combo_item_active |= ImGui::IsItemActive();
|
||||||
ImGui::PopID();
|
ImGui::PopID();
|
||||||
}
|
}
|
||||||
@ -5756,16 +5757,16 @@ bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
|
|||||||
const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
const ImGuiAabb bb(window->DC.CursorPos, window->DC.CursorPos + size);
|
||||||
ItemSize(bb);
|
ItemSize(bb);
|
||||||
|
|
||||||
// Selectables are meant to be tightly packed together. But for both rendering and collision we extend to compensate for spacing.
|
// Selectables are meant to be tightly packed together. So for both rendering and collision we extend to compensate for spacing.
|
||||||
ImGuiAabb bb_with_spacing = bb;
|
ImGuiAabb bb_with_spacing = bb;
|
||||||
const float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f);
|
|
||||||
const float spacing_D = style.ItemSpacing.y - spacing_U;
|
|
||||||
const float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f);
|
const float spacing_L = (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||||
|
const float spacing_U = (float)(int)(style.ItemSpacing.y * 0.5f);
|
||||||
const float spacing_R = style.ItemSpacing.x - spacing_L;
|
const float spacing_R = style.ItemSpacing.x - spacing_L;
|
||||||
bb_with_spacing.Min.y -= spacing_U;
|
const float spacing_D = style.ItemSpacing.y - spacing_U;
|
||||||
bb_with_spacing.Min.x -= spacing_L;
|
bb_with_spacing.Min.x -= spacing_L;
|
||||||
bb_with_spacing.Max.y += spacing_D;
|
bb_with_spacing.Min.y -= spacing_U;
|
||||||
bb_with_spacing.Max.x += spacing_R;
|
bb_with_spacing.Max.x += spacing_R;
|
||||||
|
bb_with_spacing.Max.y += spacing_D;
|
||||||
if (!ItemAdd(bb_with_spacing, &id))
|
if (!ItemAdd(bb_with_spacing, &id))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
|
6
imgui.h
6
imgui.h
@ -281,9 +281,9 @@ namespace ImGui
|
|||||||
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
|
IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
|
||||||
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
|
IMGUI_API bool InputFloat4(const char* label, float v[4], int decimal_precision = -1);
|
||||||
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
|
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags extra_flags = 0);
|
||||||
IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int popup_height_items = 7);
|
IMGUI_API bool Combo(const char* label, int* current_item, const char** items, int items_count, int height_in_items = -1);
|
||||||
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_height_items = 7); // separate items with \0, end item-list with \0\0
|
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items = -1); // separate items with \0, end item-list with \0\0
|
||||||
IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_height_items = 7);
|
IMGUI_API bool Combo(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
||||||
IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
|
IMGUI_API bool Selectable(const char* label, bool selected, const ImVec2& size = ImVec2(0,0));
|
||||||
IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
|
IMGUI_API bool Selectable(const char* label, bool* p_selected, const ImVec2& size = ImVec2(0,0));
|
||||||
IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
|
IMGUI_API bool ColorButton(const ImVec4& col, bool small_height = false, bool outline_border = true);
|
||||||
|
Loading…
Reference in New Issue
Block a user