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	Viewport: Moving a window accross viewports tries to preserve the dragging pivot (that is assuming that the window will be evenly scaled by DPI, aka Style is scaled). (#1542)
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							| @@ -13982,11 +13982,17 @@ static void ScaleWindow(ImGuiWindow* window, float scale) | ||||
| void ImGui::ScaleWindowsInViewport(ImGuiViewportP* viewport, float scale) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|  | ||||
|     if (g.MovingWindow != NULL) | ||||
|         g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale); | ||||
|     /* | ||||
|     if (g.IO.MousePosViewport == viewport->ID) | ||||
|     { | ||||
|         //g.IO.MousePos = g.IO.MousePosPrev = ImFloor((g.IO.MousePos - viewport->Pos) * scale) + viewport->Pos; | ||||
|         //g.IO.MouseDelta = ImVec2(0,0); | ||||
|         g.IO.MousePos = g.IO.MousePosPrev = ImFloor((g.IO.MousePos - viewport->Pos) * scale) + viewport->Pos; | ||||
|         g.IO.MouseDelta = ImVec2(0,0); | ||||
|     } | ||||
|     */ | ||||
|  | ||||
|     if (viewport->Window) | ||||
|     { | ||||
|         ScaleWindow(viewport->Window, scale); | ||||
|   | ||||
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