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	Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. (#1619)
+ Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
This commit is contained in:
		| @@ -35,6 +35,14 @@ HOW TO UPDATE? | ||||
|  VERSION 1.79 WIP (In Progress) | ||||
| ----------------------------------------------------------------------- | ||||
|  | ||||
| Breaking Changes: | ||||
|  | ||||
| - Fonts: Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied | ||||
|   after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font. | ||||
|   It was also getting in the way of better font scaling, so let's get rid of it now!  | ||||
|   If you used DisplayOffset it was probably in association to rasterizing a font at a specific size, | ||||
|   in which case the corresponding offset may be reported into GlyphOffset. (#1619) | ||||
|  | ||||
| Other Changes: | ||||
|  | ||||
| - Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433) | ||||
| @@ -72,6 +80,7 @@ Other Changes: | ||||
|   a fully clipped column. (#3475) [@szreder] | ||||
| - Popups, Tooltips: Fix edge cases issues with positionning popups and tooltips when they are larger than | ||||
|   viewport on either or both axises. [@Rokups] | ||||
| - Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1. | ||||
| - Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible. | ||||
| - Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console'). | ||||
| - Backends: OpenGL3: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 contexts which have  | ||||
| @@ -1481,7 +1490,7 @@ Breaking Changes: | ||||
|   - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts. | ||||
| - Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. | ||||
| - Fonts: Moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths. | ||||
| - Fonts: changed ImFont::DisplayOffset.y to defaults to 0 instead of +1. Fixed vertical rounding of Ascent/Descent to match TrueType renderer. | ||||
| - Fonts: Changed ImFont::DisplayOffset.y to defaults to 0 instead of +1. Fixed vertical rounding of Ascent/Descent to match TrueType renderer. | ||||
|   If you were adding or subtracting (not assigning) to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. (#1619) | ||||
| - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment. | ||||
| - Obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete). | ||||
|   | ||||
| @@ -142,13 +142,6 @@ ImGui::SliderFloat("float", &f, 0.0f, 1.0f); | ||||
|  | ||||
| <br>_(settings: Dark style (left), Light style (right) / Font: NotoSansCJKjp-Medium, 20px / Rounding: 5)_ | ||||
|  | ||||
|  | ||||
| **Offset font vertically by altering the `io.Font->DisplayOffset` value:** | ||||
| ```cpp | ||||
| ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels); | ||||
| font->DisplayOffset.y = 1;   // Render 1 pixel down | ||||
| ``` | ||||
|  | ||||
| **Font Atlas too large?** | ||||
|  | ||||
| - If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API. The typical result of failing to upload a texture is if every glyphs appears as white rectangles. | ||||
| @@ -337,13 +330,13 @@ DroidSans.ttf | ||||
| ProggyClean.ttf | ||||
|   Copyright (c) 2004, 2005 Tristan Grimmer | ||||
|   MIT License | ||||
|   recommended loading setting: Size = 13.0, DisplayOffset.Y = +1 | ||||
|   recommended loading setting: Size = 13.0, GlyphOffset.y = +1 | ||||
|   http://www.proggyfonts.net/ | ||||
|  | ||||
| ProggyTiny.ttf | ||||
|   Copyright (c) 2004, 2005 Tristan Grimmer | ||||
|   MIT License | ||||
|   recommended loading setting: Size = 10.0, DisplayOffset.Y = +1 | ||||
|   recommended loading setting: Size = 10.0, GlyphOffset.y = +1 | ||||
|   http://www.proggyfonts.net/ | ||||
|  | ||||
| Karla-Regular.ttf | ||||
|   | ||||
| @@ -114,7 +114,7 @@ Officially maintained bindings (in repository): | ||||
| - Frameworks: Emscripten, Allegro5, Marmalade. | ||||
|  | ||||
| Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page): | ||||
| - Languages: C, C# and: Beef, ChaiScript, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift... | ||||
| - Languages: C, C# and: Beef, ChaiScript, Crystal, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift... | ||||
| - Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, nCine, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets. | ||||
| - Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages. | ||||
|  | ||||
|   | ||||
| @@ -372,6 +372,7 @@ CODE | ||||
|  When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. | ||||
|  You can read releases logs https://github.com/ocornut/imgui/releases for more details. | ||||
|  | ||||
|  - 2020/09/17 (1.79) - removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font. It was also getting in the way of better font scaling, so let's get rid of it now! | ||||
|  - 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar(). | ||||
|                        replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags). | ||||
|                        worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions: | ||||
|   | ||||
							
								
								
									
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							| @@ -2406,11 +2406,10 @@ struct ImFont | ||||
|     float                       FallbackAdvanceX;   // 4     // out // = FallbackGlyph->AdvanceX | ||||
|     float                       FontSize;           // 4     // in  //            // Height of characters/line, set during loading (don't change after loading) | ||||
|  | ||||
|     // Members: Hot ~36/48 bytes (for CalcTextSize + render loop) | ||||
|     // Members: Hot ~28/40 bytes (for CalcTextSize + render loop) | ||||
|     ImVector<ImWchar>           IndexLookup;        // 12-16 // out //            // Sparse. Index glyphs by Unicode code-point. | ||||
|     ImVector<ImFontGlyph>       Glyphs;             // 12-16 // out //            // All glyphs. | ||||
|     const ImFontGlyph*          FallbackGlyph;      // 4-8   // out // = FindGlyph(FontFallbackChar) | ||||
|     ImVec2                      DisplayOffset;      // 8     // in  // = (0,0)    // Offset font rendering by xx pixels | ||||
|  | ||||
|     // Members: Cold ~32/40 bytes | ||||
|     ImFontAtlas*                ContainerAtlas;     // 4-8   // out //            // What we has been loaded into | ||||
|   | ||||
| @@ -3715,7 +3715,6 @@ static void NodeFont(ImFont* font) | ||||
|         "You may oversample them to get some flexibility with scaling. " | ||||
|         "You can also render at multiple sizes and select which one to use at runtime.\n\n" | ||||
|         "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); | ||||
|     ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f"); | ||||
|     ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); | ||||
|     ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar); | ||||
|     ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar); | ||||
| @@ -3724,8 +3723,8 @@ static void NodeFont(ImFont* font) | ||||
|     for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) | ||||
|         if (font->ConfigData) | ||||
|             if (const ImFontConfig* cfg = &font->ConfigData[config_i]) | ||||
|                 ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", | ||||
|                     config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH); | ||||
|                 ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)", | ||||
|                     config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y); | ||||
|     if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) | ||||
|     { | ||||
|         // Display all glyphs of the fonts in separate pages of 256 characters | ||||
|   | ||||
| @@ -1891,11 +1891,11 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template) | ||||
|     if (font_cfg.Name[0] == '\0') | ||||
|         ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); | ||||
|     font_cfg.EllipsisChar = (ImWchar)0x0085; | ||||
|     font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f);  // Add +1 offset per 13 units | ||||
|  | ||||
|     const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); | ||||
|     const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); | ||||
|     ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); | ||||
|     font->DisplayOffset.y = 1.0f; | ||||
|     return font; | ||||
| } | ||||
|  | ||||
| @@ -2768,7 +2768,6 @@ ImFont::ImFont() | ||||
|     FallbackAdvanceX = 0.0f; | ||||
|     FallbackChar = (ImWchar)'?'; | ||||
|     EllipsisChar = (ImWchar)-1; | ||||
|     DisplayOffset = ImVec2(0.0f, 0.0f); | ||||
|     FallbackGlyph = NULL; | ||||
|     ContainerAtlas = NULL; | ||||
|     ConfigData = NULL; | ||||
| @@ -3163,8 +3162,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col | ||||
|     if (!glyph || !glyph->Visible) | ||||
|         return; | ||||
|     float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; | ||||
|     pos.x = IM_FLOOR(pos.x + DisplayOffset.x); | ||||
|     pos.y = IM_FLOOR(pos.y + DisplayOffset.y); | ||||
|     pos.x = IM_FLOOR(pos.x); | ||||
|     pos.y = IM_FLOOR(pos.y); | ||||
|     draw_list->PrimReserve(6, 4); | ||||
|     draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); | ||||
| } | ||||
| @@ -3175,8 +3174,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col | ||||
|         text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. | ||||
|  | ||||
|     // Align to be pixel perfect | ||||
|     pos.x = IM_FLOOR(pos.x + DisplayOffset.x); | ||||
|     pos.y = IM_FLOOR(pos.y + DisplayOffset.y); | ||||
|     pos.x = IM_FLOOR(pos.x); | ||||
|     pos.y = IM_FLOOR(pos.y); | ||||
|     float x = pos.x; | ||||
|     float y = pos.y; | ||||
|     if (y > clip_rect.w) | ||||
|   | ||||
| @@ -3958,7 +3958,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ | ||||
|         ImFont* password_font = &g.InputTextPasswordFont; | ||||
|         password_font->FontSize = g.Font->FontSize; | ||||
|         password_font->Scale = g.Font->Scale; | ||||
|         password_font->DisplayOffset = g.Font->DisplayOffset; | ||||
|         password_font->Ascent = g.Font->Ascent; | ||||
|         password_font->Descent = g.Font->Descent; | ||||
|         password_font->ContainerAtlas = g.Font->ContainerAtlas; | ||||
|   | ||||
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