Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. (#1619)

+ Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
This commit is contained in:
ocornut 2020-09-17 16:43:23 +02:00
parent fbf70070bb
commit c206a19373
8 changed files with 22 additions and 23 deletions

View File

@ -35,6 +35,14 @@ HOW TO UPDATE?
VERSION 1.79 WIP (In Progress) VERSION 1.79 WIP (In Progress)
----------------------------------------------------------------------- -----------------------------------------------------------------------
Breaking Changes:
- Fonts: Removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied
after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font.
It was also getting in the way of better font scaling, so let's get rid of it now!
If you used DisplayOffset it was probably in association to rasterizing a font at a specific size,
in which case the corresponding offset may be reported into GlyphOffset. (#1619)
Other Changes: Other Changes:
- Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433) - Window: Fixed using non-zero pivot in SetNextWindowPos() when the window is collapsed. (#3433)
@ -72,6 +80,7 @@ Other Changes:
a fully clipped column. (#3475) [@szreder] a fully clipped column. (#3475) [@szreder]
- Popups, Tooltips: Fix edge cases issues with positionning popups and tooltips when they are larger than - Popups, Tooltips: Fix edge cases issues with positionning popups and tooltips when they are larger than
viewport on either or both axises. [@Rokups] viewport on either or both axises. [@Rokups]
- Fonts: AddFontDefault() adjust its vertical offset based on floor(size/13) instead of always +1.
- Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible. - Metrics: Various tweaks, listing windows front-to-back, greying inactive items when possible.
- Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console'). - Demo: Add simple InputText() callbacks demo (aside from the more elaborate ones in 'Examples->Console').
- Backends: OpenGL3: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 contexts which have - Backends: OpenGL3: Fix to avoid compiling/calling glBindSampler() on ES or pre 3.3 contexts which have
@ -1481,7 +1490,7 @@ Breaking Changes:
- removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts. - removed the default global context and font atlas instance, which were confusing for users of DLL reloading and users of multiple contexts.
- Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums. - Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT and ImGuiMouseCursor_Count_ to ImGuiMouseCursor_COUNT for consistency with other public enums.
- Fonts: Moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths. - Fonts: Moved sample TTF files from extra_fonts/ to misc/fonts/. If you loaded files directly from the imgui repo you may need to update your paths.
- Fonts: changed ImFont::DisplayOffset.y to defaults to 0 instead of +1. Fixed vertical rounding of Ascent/Descent to match TrueType renderer. - Fonts: Changed ImFont::DisplayOffset.y to defaults to 0 instead of +1. Fixed vertical rounding of Ascent/Descent to match TrueType renderer.
If you were adding or subtracting (not assigning) to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. (#1619) If you were adding or subtracting (not assigning) to ImFont::DisplayOffset check if your fonts are correctly aligned vertically. (#1619)
- BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment. - BeginDragDropSource(): temporarily removed the optional mouse_button=0 parameter because it is not really usable in many situations at the moment.
- Obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete). - Obsoleted IsAnyWindowHovered() in favor of IsWindowHovered(ImGuiHoveredFlags_AnyWindow). Kept redirection function (will obsolete).

View File

@ -142,13 +142,6 @@ ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
![sample code output](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v160/code_sample_02_jp.png) ![sample code output](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v160/code_sample_02_jp.png)
<br>_(settings: Dark style (left), Light style (right) / Font: NotoSansCJKjp-Medium, 20px / Rounding: 5)_ <br>_(settings: Dark style (left), Light style (right) / Font: NotoSansCJKjp-Medium, 20px / Rounding: 5)_
**Offset font vertically by altering the `io.Font->DisplayOffset` value:**
```cpp
ImFont* font = io.Fonts->AddFontFromFileTTF("font.ttf", size_pixels);
font->DisplayOffset.y = 1; // Render 1 pixel down
```
**Font Atlas too large?** **Font Atlas too large?**
- If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API. The typical result of failing to upload a texture is if every glyphs appears as white rectangles. - If you have very large number of glyphs or multiple fonts, the texture may become too big for your graphics API. The typical result of failing to upload a texture is if every glyphs appears as white rectangles.
@ -337,13 +330,13 @@ DroidSans.ttf
ProggyClean.ttf ProggyClean.ttf
Copyright (c) 2004, 2005 Tristan Grimmer Copyright (c) 2004, 2005 Tristan Grimmer
MIT License MIT License
recommended loading setting: Size = 13.0, DisplayOffset.Y = +1 recommended loading setting: Size = 13.0, GlyphOffset.y = +1
http://www.proggyfonts.net/ http://www.proggyfonts.net/
ProggyTiny.ttf ProggyTiny.ttf
Copyright (c) 2004, 2005 Tristan Grimmer Copyright (c) 2004, 2005 Tristan Grimmer
MIT License MIT License
recommended loading setting: Size = 10.0, DisplayOffset.Y = +1 recommended loading setting: Size = 10.0, GlyphOffset.y = +1
http://www.proggyfonts.net/ http://www.proggyfonts.net/
Karla-Regular.ttf Karla-Regular.ttf

View File

@ -114,7 +114,7 @@ Officially maintained bindings (in repository):
- Frameworks: Emscripten, Allegro5, Marmalade. - Frameworks: Emscripten, Allegro5, Marmalade.
Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page): Third-party bindings (see [Bindings](https://github.com/ocornut/imgui/wiki/Bindings/) page):
- Languages: C, C# and: Beef, ChaiScript, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift... - Languages: C, C# and: Beef, ChaiScript, Crystal, D, Go, Haskell, Haxe/hxcpp, Java, JavaScript, Julia, Kotlin, Lua, Odin, Pascal, PureBasic, Python, Ruby, Rust, Swift...
- Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, nCine, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets. - Frameworks: AGS/Adventure Game Studio, Amethyst, bsf, Cinder, Cocos2d-x, Diligent Engine, Flexium, GML/Game Maker Studio2, Godot, GTK3+OpenGL3, Irrlicht Engine, LÖVE+LUA, Magnum, NanoRT, nCine, Nim Game Lib, Ogre, openFrameworks, OSG/OpenSceneGraph, Orx, Photoshop, px_render, Qt/QtDirect3D, SFML, Sokol, Unity, Unreal Engine 4, vtk, Win32 GDI, WxWidgets.
- Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages. - Note that C bindings ([cimgui](https://github.com/cimgui/cimgui)) are auto-generated, you can use its json/lua output to generate bindings for other languages.

View File

@ -372,6 +372,7 @@ CODE
When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files. When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
You can read releases logs https://github.com/ocornut/imgui/releases for more details. You can read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2020/09/17 (1.79) - removed ImFont::DisplayOffset in favor of ImFontConfig::GlyphOffset. DisplayOffset was applied after scaling and not very meaningful/useful outside of being needed by the default ProggyClean font. It was also getting in the way of better font scaling, so let's get rid of it now!
- 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar(). - 2020/08/17 (1.78) - obsoleted use of the trailing 'float power=1.0f' parameter for DragFloat(), DragFloat2(), DragFloat3(), DragFloat4(), DragFloatRange2(), DragScalar(), DragScalarN(), SliderFloat(), SliderFloat2(), SliderFloat3(), SliderFloat4(), SliderScalar(), SliderScalarN(), VSliderFloat() and VSliderScalar().
replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags). replaced the 'float power=1.0f' argument with integer-based flags defaulting to 0 (as with all our flags).
worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions: worked out a backward-compatibility scheme so hopefully most C++ codebase should not be affected. in short, when calling those functions:

View File

@ -2406,11 +2406,10 @@ struct ImFont
float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX float FallbackAdvanceX; // 4 // out // = FallbackGlyph->AdvanceX
float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading) float FontSize; // 4 // in // // Height of characters/line, set during loading (don't change after loading)
// Members: Hot ~36/48 bytes (for CalcTextSize + render loop) // Members: Hot ~28/40 bytes (for CalcTextSize + render loop)
ImVector<ImWchar> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point. ImVector<ImWchar> IndexLookup; // 12-16 // out // // Sparse. Index glyphs by Unicode code-point.
ImVector<ImFontGlyph> Glyphs; // 12-16 // out // // All glyphs. ImVector<ImFontGlyph> Glyphs; // 12-16 // out // // All glyphs.
const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar) const ImFontGlyph* FallbackGlyph; // 4-8 // out // = FindGlyph(FontFallbackChar)
ImVec2 DisplayOffset; // 8 // in // = (0,0) // Offset font rendering by xx pixels
// Members: Cold ~32/40 bytes // Members: Cold ~32/40 bytes
ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into ImFontAtlas* ContainerAtlas; // 4-8 // out // // What we has been loaded into

View File

@ -3715,7 +3715,6 @@ static void NodeFont(ImFont* font)
"You may oversample them to get some flexibility with scaling. " "You may oversample them to get some flexibility with scaling. "
"You can also render at multiple sizes and select which one to use at runtime.\n\n" "You can also render at multiple sizes and select which one to use at runtime.\n\n"
"(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)"); "(Glimmer of hope: the atlas system will be rewritten in the future to make scaling more flexible.)");
ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, "%.0f");
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent); ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar); ImGui::Text("Fallback character: '%c' (U+%04X)", font->FallbackChar, font->FallbackChar);
ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar); ImGui::Text("Ellipsis character: '%c' (U+%04X)", font->EllipsisChar, font->EllipsisChar);
@ -3724,8 +3723,8 @@ static void NodeFont(ImFont* font)
for (int config_i = 0; config_i < font->ConfigDataCount; config_i++) for (int config_i = 0; config_i < font->ConfigDataCount; config_i++)
if (font->ConfigData) if (font->ConfigData)
if (const ImFontConfig* cfg = &font->ConfigData[config_i]) if (const ImFontConfig* cfg = &font->ConfigData[config_i])
ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d", ImGui::BulletText("Input %d: \'%s\', Oversample: (%d,%d), PixelSnapH: %d, Offset: (%.1f,%.1f)",
config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH); config_i, cfg->Name, cfg->OversampleH, cfg->OversampleV, cfg->PixelSnapH, cfg->GlyphOffset.x, cfg->GlyphOffset.y);
if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size)) if (ImGui::TreeNode("Glyphs", "Glyphs (%d)", font->Glyphs.Size))
{ {
// Display all glyphs of the fonts in separate pages of 256 characters // Display all glyphs of the fonts in separate pages of 256 characters

View File

@ -1891,11 +1891,11 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
if (font_cfg.Name[0] == '\0') if (font_cfg.Name[0] == '\0')
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels); ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
font_cfg.EllipsisChar = (ImWchar)0x0085; font_cfg.EllipsisChar = (ImWchar)0x0085;
font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85(); const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault(); const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges); ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
font->DisplayOffset.y = 1.0f;
return font; return font;
} }
@ -2768,7 +2768,6 @@ ImFont::ImFont()
FallbackAdvanceX = 0.0f; FallbackAdvanceX = 0.0f;
FallbackChar = (ImWchar)'?'; FallbackChar = (ImWchar)'?';
EllipsisChar = (ImWchar)-1; EllipsisChar = (ImWchar)-1;
DisplayOffset = ImVec2(0.0f, 0.0f);
FallbackGlyph = NULL; FallbackGlyph = NULL;
ContainerAtlas = NULL; ContainerAtlas = NULL;
ConfigData = NULL; ConfigData = NULL;
@ -3163,8 +3162,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
if (!glyph || !glyph->Visible) if (!glyph || !glyph->Visible)
return; return;
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f; float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
pos.x = IM_FLOOR(pos.x + DisplayOffset.x); pos.x = IM_FLOOR(pos.x);
pos.y = IM_FLOOR(pos.y + DisplayOffset.y); pos.y = IM_FLOOR(pos.y);
draw_list->PrimReserve(6, 4); draw_list->PrimReserve(6, 4);
draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col); draw_list->PrimRectUV(ImVec2(pos.x + glyph->X0 * scale, pos.y + glyph->Y0 * scale), ImVec2(pos.x + glyph->X1 * scale, pos.y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
} }
@ -3175,8 +3174,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls. text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
// Align to be pixel perfect // Align to be pixel perfect
pos.x = IM_FLOOR(pos.x + DisplayOffset.x); pos.x = IM_FLOOR(pos.x);
pos.y = IM_FLOOR(pos.y + DisplayOffset.y); pos.y = IM_FLOOR(pos.y);
float x = pos.x; float x = pos.x;
float y = pos.y; float y = pos.y;
if (y > clip_rect.w) if (y > clip_rect.w)

View File

@ -3958,7 +3958,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
ImFont* password_font = &g.InputTextPasswordFont; ImFont* password_font = &g.InputTextPasswordFont;
password_font->FontSize = g.Font->FontSize; password_font->FontSize = g.Font->FontSize;
password_font->Scale = g.Font->Scale; password_font->Scale = g.Font->Scale;
password_font->DisplayOffset = g.Font->DisplayOffset;
password_font->Ascent = g.Font->Ascent; password_font->Ascent = g.Font->Ascent;
password_font->Descent = g.Font->Descent; password_font->Descent = g.Font->Descent;
password_font->ContainerAtlas = g.Font->ContainerAtlas; password_font->ContainerAtlas = g.Font->ContainerAtlas;