diff --git a/imgui.cpp b/imgui.cpp index b4b9ba4c..84b9ed6b 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6761,7 +6761,7 @@ void ImGui::FocusTopMostWindowUnderOne(ImGuiWindow* under_this_window, ImGuiWind if (window != ignore_window && window->WasActive && !(window->Flags & ImGuiWindowFlags_ChildWindow)) if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) { - // FIXME-DOCKING: This is failing (lagging by one frame) for docked windows. + // FIXME-DOCK: This is failing (lagging by one frame) for docked windows. // If A and B are docked into window and B disappear, at the NewFrame() call site window->NavLastChildNavWindow will still point to B. // We might leverage the tab order implicitly stored in window->DockNodeAsHost->TabBar (essentially the 'most_recently_selected_tab' code in tab bar will do that but on next update) // to tell which is the "previous" window. Or we may leverage 'LastFrameFocused/LastFrameJustFocused' and have this function handle child window itself? @@ -11534,7 +11534,7 @@ static ImGuiDockNode* ImGui::DockContextFindNodeByID(ImGuiContext* ctx, ImGuiID ImGuiID ImGui::DockContextGenNodeID(ImGuiContext* ctx) { // Generate an ID for new node (the exact ID value doesn't matter as long as it is not already used) - // FIXME-OPT FIXME-DOCKING: This is suboptimal, even if the node count is small enough not to be a worry. We should poke in ctx->Nodes to find a suitable ID faster. + // FIXME-OPT FIXME-DOCK: This is suboptimal, even if the node count is small enough not to be a worry. We should poke in ctx->Nodes to find a suitable ID faster. ImGuiID id = 0x0001; while (DockContextFindNodeByID(ctx, id) != NULL) id++; @@ -11862,7 +11862,7 @@ void ImGui::DockContextProcessDock(ImGuiContext* ctx, ImGuiDockRequest* req) if (node->IsCentralNode()) { // Central node property needs to be moved to a leaf node, pick the last focused one. - // FIXME-DOCKING: If we had to transfer other flags here, what would the policy be? + // FIXME-DOCK: If we had to transfer other flags here, what would the policy be? ImGuiDockNode* last_focused_node = DockContextFindNodeByID(ctx, payload_node->LastFocusedNodeID); IM_ASSERT(last_focused_node != NULL); ImGuiDockNode* last_focused_root_node = DockNodeGetRootNode(last_focused_node); @@ -12775,7 +12775,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w const bool has_close_button = (node_flags & ImGuiDockNodeFlags_NoCloseButton) == 0; // In a dock node, the Collapse Button turns into the Window Menu button. - // FIXME-DOCK FIXME-OPT: Could we recycle popups id accross multiple dock nodes? + // FIXME-DOCK FIXME-OPT: Could we recycle popups id across multiple dock nodes? if (has_window_menu_button && IsPopupOpen("#WindowMenu")) { if (ImGuiID tab_id = DockNodeUpdateWindowMenu(node, tab_bar)) @@ -12818,7 +12818,7 @@ static void ImGui::DockNodeUpdateTabBar(ImGuiDockNode* node, ImGuiWindow* host_w int tabs_unsorted_start = tab_bar->Tabs.Size; for (int tab_n = tab_bar->Tabs.Size - 1; tab_n >= 0 && (tab_bar->Tabs[tab_n].Flags & ImGuiTabItemFlags_Unsorted); tab_n--) { - // FIXME-DOCKING: Consider only clearing the flag after the tab has been alive for a few consecutive frames, allowing late comers to not break sorting? + // FIXME-DOCK: Consider only clearing the flag after the tab has been alive for a few consecutive frames, allowing late comers to not break sorting? tab_bar->Tabs[tab_n].Flags &= ~ImGuiTabItemFlags_Unsorted; tabs_unsorted_start = tab_n; } @@ -13747,7 +13747,7 @@ void ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags fla SetNextWindowSize(node->Size); g.NextWindowData.PosUndock = false; - // FIXME-DOCKING: Why do we need a child window to host a dockspace, could we host it in the existing window? + // FIXME-DOCK Why do we need a child window to host a dockspace, could we host it in the existing window? ImGuiWindowFlags window_flags = ImGuiWindowFlags_ChildWindow | ImGuiWindowFlags_DockNodeHost; window_flags |= ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoTitleBar; window_flags |= ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; @@ -14674,13 +14674,14 @@ static void ImGui::DockSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettings buf->appendf("%*s", ImMax(2, (line_start_pos + 92) - buf->size()), ""); // Align everything if (node->IsDockSpace() && node->HostWindow && node->HostWindow->ParentWindow) buf->appendf(" ; in '%s'", node->HostWindow->ParentWindow->Name); + // Iterate settings so we can give info about windows that didn't exist during the session. int contains_window = 0; - for (int window_n = 0; window_n < ctx->SettingsWindows.Size; window_n++) // Iterate settings so we can give info about windows that didn't exist during the session. - if (ctx->SettingsWindows[window_n].DockId == node_settings->ID) + for (ImGuiWindowSettings* settings = g.SettingsWindows.begin(); settings != NULL; settings = g.SettingsWindows.next_chunk(settings)) + if (settings->DockId == node_settings->ID) { if (contains_window++ == 0) buf->appendf(" ; contains "); - buf->appendf("'%s' ", ctx->SettingsWindows[window_n].Name); + buf->appendf("'%s' ", settings->GetName()); } } #endif