mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-05 20:48:46 +02:00
Pragma linking with dwmapi.lib (Vista-era, ~9 kb). MinGW users will need to link with -ldwmapi.
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@ -18,6 +18,10 @@
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#endif
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#include <windows.h>
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#include <tchar.h>
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#include <dwmapi.h>
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// Configuration flags to add in your imconfig.h file:
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//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support (this used to be meaningful before <1.81) but we know load XInput dynamically so the option is less relevant now.
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// Using XInput for gamepad (will load DLL dynamically)
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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@ -28,6 +32,7 @@ typedef DWORD (WINAPI *PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-02-18: Added ImGui_ImplWin32_EnableAlphaCompositing(). Non Visual Studio users will need to link with dwmapi.lib (MinGW/gcc: use -ldwmapi).
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// 2021-02-17: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1.
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// 2021-01-25: Inputs: Dynamically loading XInput DLL.
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// 2020-12-04: Misc: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed.
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@ -457,7 +462,7 @@ void ImGui_ImplWin32_EnableDpiAwareness()
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}
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#if defined(_MSC_VER) && !defined(NOGDI)
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#pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps()
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#pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps(). MinGW will require linking with '-lgdi32'
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#endif
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float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor)
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@ -490,3 +495,43 @@ float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
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}
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//---------------------------------------------------------------------------------------------------------
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// Transparency related helpers (optional)
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//--------------------------------------------------------------------------------------------------------
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#if defined(_MSC_VER)
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#pragma comment(lib, "dwmapi") // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi'
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#endif
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// [experimental]
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// Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c
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// (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW)
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void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd)
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{
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if (!IsWindowsVistaOrGreater())
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return;
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BOOL composition;
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if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition)
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return;
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BOOL opaque;
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DWORD color;
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if (IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque))
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{
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HRGN region = ::CreateRectRgn(0, 0, -1, -1);
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DWM_BLURBEHIND bb = {};
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bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
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bb.hRgnBlur = region;
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bb.fEnable = TRUE;
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::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
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::DeleteObject(region);
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}
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else
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{
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DWM_BLURBEHIND bb = {};
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bb.dwFlags = DWM_BB_ENABLE;
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::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
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}
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}
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//---------------------------------------------------------------------------------------------------------
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