diff --git a/imgui.cpp b/imgui.cpp index 2d0a096f..20bde9aa 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -6730,16 +6730,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) if (dim_bg_for_modal || dim_bg_for_window_list) { const ImU32 dim_bg_col = GetColorU32(dim_bg_for_modal ? ImGuiCol_ModalWindowDimBg : ImGuiCol_NavWindowingDimBg, g.DimBgRatio); + if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost)) + window->DrawList->ChannelsSetCurrent(0); window->DrawList->AddRectFilled(viewport_rect.Min, viewport_rect.Max, dim_bg_col); - } - - // Draw navigation selection/windowing rectangle background - if (dim_bg_for_window_list && window == g.NavWindowingTargetAnim) - { - ImRect bb = window->Rect(); - bb.Expand(g.FontSize); - if (!bb.Contains(viewport_rect)) // Avoid drawing if the window covers all the viewport anyway - window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingHighlightAlpha * 0.25f), g.Style.WindowRounding); + if (window->DockIsActive || (flags & ImGuiWindowFlags_DockNodeHost)) + window->DrawList->ChannelsSetCurrent(1); } // Child windows can render their decoration (bg color, border, scrollbars, etc.) within their parent to save a draw call (since 1.71)