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	Fixed assert triggering when a window has zero rendering but has a callback (#810)
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		| @@ -2541,9 +2541,9 @@ static void AddDrawListToRenderList(ImVector<ImDrawList*>& out_render_list, ImDr | ||||
|     } | ||||
|  | ||||
|     // Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc. | ||||
|     IM_ASSERT(draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); | ||||
|     IM_ASSERT(draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); | ||||
|     IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);                    | ||||
|     IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size); | ||||
|     IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size); | ||||
|     IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size); | ||||
|  | ||||
|     // Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = 2 bytes = 64K vertices) | ||||
|     // If this assert triggers because you are drawing lots of stuff manually, A) workaround by calling BeginChild()/EndChild() to put your draw commands in multiple draw lists, B) #define ImDrawIdx to a 'unsigned int' in imconfig.h and render accordingly. | ||||
|   | ||||
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