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c0e690318a
@ -19,6 +19,16 @@
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// Data
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// Data
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static CFAbsoluteTime g_Time = 0.0;
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static CFAbsoluteTime g_Time = 0.0;
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static NSCursor* g_MouseCursors[ImGuiMouseCursor_COUNT] = { 0 };
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static bool g_MouseCursorHidden = false;
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// Undocumented methods for creating cursors.
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@interface NSCursor()
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+ (id)_windowResizeNorthWestSouthEastCursor;
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+ (id)_windowResizeNorthEastSouthWestCursor;
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+ (id)_windowResizeNorthSouthCursor;
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+ (id)_windowResizeEastWestCursor;
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@end
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// Functions
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// Functions
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bool ImGui_ImplOSX_Init()
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bool ImGui_ImplOSX_Init()
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@ -26,7 +36,7 @@ bool ImGui_ImplOSX_Init()
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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// Setup back-end capabilities flags
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// Setup back-end capabilities flags
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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//io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
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//io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
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//io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy)
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@ -56,6 +66,24 @@ bool ImGui_ImplOSX_Init()
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io.KeyMap[ImGuiKey_Y] = 'Y';
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io.KeyMap[ImGuiKey_Y] = 'Y';
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io.KeyMap[ImGuiKey_Z] = 'Z';
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io.KeyMap[ImGuiKey_Z] = 'Z';
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g_MouseCursorHidden = false;
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g_MouseCursors[ImGuiMouseCursor_Arrow] = [NSCursor arrowCursor];
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g_MouseCursors[ImGuiMouseCursor_TextInput] = [NSCursor IBeamCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeAll] = [NSCursor closedHandCursor];
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g_MouseCursors[ImGuiMouseCursor_Hand] = [NSCursor pointingHandCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeNS] = [NSCursor respondsToSelector:@selector(_windowResizeNorthSouthCursor)]
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? [NSCursor _windowResizeNorthSouthCursor]
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: [NSCursor resizeUpDownCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeEW] = [NSCursor respondsToSelector:@selector(_windowResizeEastWestCursor)]
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? [NSCursor _windowResizeEastWestCursor]
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: [NSCursor resizeLeftRightCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeNESW] = [NSCursor respondsToSelector:@selector(_windowResizeNorthEastSouthWestCursor)]
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? [NSCursor _windowResizeNorthEastSouthWestCursor]
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: [NSCursor closedHandCursor];
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g_MouseCursors[ImGuiMouseCursor_ResizeNWSE] = [NSCursor respondsToSelector:@selector(_windowResizeNorthWestSouthEastCursor)]
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? [NSCursor _windowResizeNorthWestSouthEastCursor]
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: [NSCursor closedHandCursor];
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// We don't set the io.SetClipboardTextFn/io.GetClipboardTextFn handlers,
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// We don't set the io.SetClipboardTextFn/io.GetClipboardTextFn handlers,
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// because imgui.cpp has a default for them that works with OSX.
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// because imgui.cpp has a default for them that works with OSX.
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@ -66,6 +94,34 @@ void ImGui_ImplOSX_Shutdown()
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{
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{
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}
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}
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static void ImGui_ImplOSX_UpdateMouseCursor()
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{
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ImGuiIO& io = ImGui::GetIO();
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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return;
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ImGuiMouseCursor imgui_cursor = ImGui::GetMouseCursor();
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if (io.MouseDrawCursor || imgui_cursor == ImGuiMouseCursor_None)
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{
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// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
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if (!g_MouseCursorHidden)
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{
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g_MouseCursorHidden = true;
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[NSCursor hide];
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}
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}
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else
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{
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// Show OS mouse cursor
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[g_MouseCursors[g_MouseCursors[imgui_cursor]? imgui_cursor: ImGuiMouseCursor_Arrow] set];
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if (g_MouseCursorHidden)
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{
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g_MouseCursorHidden = false;
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[NSCursor unhide];
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}
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}
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}
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void ImGui_ImplOSX_NewFrame(NSView* view)
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void ImGui_ImplOSX_NewFrame(NSView* view)
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{
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{
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// Setup display size
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// Setup display size
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@ -80,6 +136,8 @@ void ImGui_ImplOSX_NewFrame(NSView* view)
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CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent();
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CFAbsoluteTime current_time = CFAbsoluteTimeGetCurrent();
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io.DeltaTime = current_time - g_Time;
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io.DeltaTime = current_time - g_Time;
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g_Time = current_time;
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g_Time = current_time;
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ImGui_ImplOSX_UpdateMouseCursor();
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}
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}
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static int mapCharacterToKey(int c)
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static int mapCharacterToKey(int c)
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