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AA branch: AddConvexPolyFilled() store normals on stack
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26
imgui.cpp
26
imgui.cpp
@ -9232,20 +9232,6 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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{
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{
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// Anti-aliased Fill
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// Anti-aliased Fill
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const float AA_SIZE = 1.0f;
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const float AA_SIZE = 1.0f;
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// Temporary buffer
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GTempPolyData.resize(points_count);
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ImVec2* temp_normals = >empPolyData[0];
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for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
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{
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const ImVec2& p0 = points[i0];
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const ImVec2& p1 = points[i1];
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ImVec2 diff = p1 - p0;
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diff *= ImInvLength(diff, 1.0f);
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temp_normals[i0].x = diff.y;
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temp_normals[i0].y = -diff.x;
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}
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const ImU32 col_trans = col & 0x00ffffff;
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const ImU32 col_trans = col & 0x00ffffff;
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const int idx_count = (points_count-2)*3 + points_count*6;
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const int idx_count = (points_count-2)*3 + points_count*6;
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const int vtx_count = (points_count*2);
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const int vtx_count = (points_count*2);
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@ -9260,6 +9246,18 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
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idx_write += 3;
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idx_write += 3;
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}
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}
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// Compute normals
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ImVec2* temp_normals = (ImVec2*)alloca(points_count * sizeof(ImVec2));
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for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
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{
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const ImVec2& p0 = points[i0];
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const ImVec2& p1 = points[i1];
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ImVec2 diff = p1 - p0;
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diff *= ImInvLength(diff, 1.0f);
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temp_normals[i0].x = diff.y;
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temp_normals[i0].y = -diff.x;
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}
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for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
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for (int i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++)
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{
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{
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// Average normals
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// Average normals
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