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Internals: Added ImPool helper structure. Moved ImVec1f.
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@ -211,18 +211,32 @@ static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a)
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static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
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static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
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// Helper: ImPool<>. Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer
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// Creation/Erasure invalidate all pointers, but indexes are valid as long as the object lifetime.
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template<typename T>
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struct IMGUI_API ImPool
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{
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ImVector<T> Data; // Contiguous data
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ImGuiStorage Map; // ID->Index
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int FreeIdx; // Next free idx to use
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ImPool() { FreeIdx = 0; }
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~ImPool() { Clear(); }
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T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Data[idx] : NULL; }
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T* GetByIndex(int n) { return &Data[n]; }
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int GetIndex(const T* p) const { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (int)(p - Data.Data); }
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T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); }
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void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
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T* Add() { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; }
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void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
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void Remove(ImGuiID key, int idx) { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
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};
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typedef int ImPoolIdx;
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//-----------------------------------------------------------------------------
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// Types
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//-----------------------------------------------------------------------------
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// 1D vector (this odd construct is used to facilitate the transition between 1D and 2D and maintenance of some patches)
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struct ImVec1
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{
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float x;
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ImVec1() { x = 0.0f; }
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ImVec1(float _x) { x = _x; }
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};
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enum ImGuiButtonFlags_
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{
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ImGuiButtonFlags_None = 0,
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@ -366,6 +380,14 @@ enum ImGuiPopupPositionPolicy
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ImGuiPopupPositionPolicy_ComboBox
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};
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// 1D vector (this odd construct is used to facilitate the transition between 1D and 2D and maintenance of some patches)
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struct ImVec1
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{
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float x;
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ImVec1() { x = 0.0f; }
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ImVec1(float _x) { x = _x; }
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};
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// 2D axis aligned bounding-box
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// NB: we can't rely on ImVec2 math operators being available here
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struct IMGUI_API ImRect
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@ -632,7 +654,10 @@ struct ImGuiNextWindowData
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}
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};
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//-----------------------------------------------------------------------------
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// Main imgui context
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//-----------------------------------------------------------------------------
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struct ImGuiContext
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{
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bool Initialized;
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