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Viewport: Fixed an assert on loss of valid mouse position while dragging a tooltip (would happen often when using debugger breakpoint). Not totally sure about best solution, may not be important.
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@ -6923,8 +6923,9 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
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if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup))
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{
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{
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ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.CurrentPopupStack.back().OpenMousePos;
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ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.CurrentPopupStack.back().OpenMousePos;
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if (window->Appearing || (flags & ImGuiWindowFlags_Tooltip))
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bool mouse_valid = IsMousePosValid(&mouse_ref);
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window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && IsMousePosValid(&mouse_ref)) ? mouse_ref : NavCalcPreferredRefPos());
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if ((window->Appearing || (flags & ImGuiWindowFlags_Tooltip)) && (!use_mouse_ref || mouse_valid))
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window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos());
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else
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else
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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}
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}
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