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TestEngine: Changed PushID hooks into GetID(), makes more sense and catches more information.
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@ -1042,8 +1042,8 @@ struct ImGuiContext
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bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
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bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
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bool WithinEndChild; // Set within EndChild()
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bool TestEngineHookItems; // Will call test engine hooks ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
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ImGuiID TestEngineHookPushId;
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bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
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ImGuiID TestEngineHookIdInfo; // Will call test engine hooks: ImGuiTestEngineHook_IdInfo() from GetID()
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void* TestEngine; // Test engine user data
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// Windows state
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@ -1253,7 +1253,7 @@ struct ImGuiContext
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FrameCountEnded = FrameCountRendered = -1;
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WithinFrameScope = WithinFrameScopeWithImplicitWindow = WithinEndChild = false;
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TestEngineHookItems = false;
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TestEngineHookPushId = 0;
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TestEngineHookIdInfo = 0;
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TestEngine = NULL;
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WindowsActiveCount = 0;
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@ -1951,20 +1951,20 @@ extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
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extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
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extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
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extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
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extern void ImGuiTestEngineHook_PushID(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id);
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extern void ImGuiTestEngineHook_PushID(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id, const void* data_id_end);
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extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id);
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extern void ImGuiTestEngineHook_IdInfo(ImGuiContext* ctx, ImGuiDataType data_type, ImGuiID id, const void* data_id, const void* data_id_end);
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extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...);
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemAdd(&g, _BB, _ID) // Register item bounding box
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) if (g.TestEngineHookItems) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register item label and status flags (optional)
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#define IMGUI_TEST_ENGINE_LOG(_FMT,...) if (g.TestEngineHookItems) ImGuiTestEngineHook_Log(&g, _FMT, __VA_ARGS__) // Custom log entry from user land into test log
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#define IMGUI_TEST_ENGINE_PUSH_ID(_ID,_TYPE,_DATA) if (g.TestEngineHookPushId == id) ImGuiTestEngineHook_PushID(&g, _TYPE, _ID, (const void*)(_DATA));
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#define IMGUI_TEST_ENGINE_PUSH_ID2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookPushId == id) ImGuiTestEngineHook_PushID(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
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#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA));
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#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) if (g.TestEngineHookIdInfo == id) ImGuiTestEngineHook_IdInfo(&g, _TYPE, _ID, (const void*)(_DATA), (const void*)(_DATA2));
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#else
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#define IMGUI_TEST_ENGINE_ITEM_ADD(_BB,_ID) do { } while (0)
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#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID,_LABEL,_FLAGS) do { } while (0)
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#define IMGUI_TEST_ENGINE_LOG(_FMT,...) do { } while (0)
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#define IMGUI_TEST_ENGINE_PUSH_ID(_ID,_TYPE,_DATA) do { } while (0)
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#define IMGUI_TEST_ENGINE_PUSH_ID2(_ID,_TYPE,_DATA,_DATA2) do { } while (0)
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#define IMGUI_TEST_ENGINE_ID_INFO(_ID,_TYPE,_DATA) do { } while (0)
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#define IMGUI_TEST_ENGINE_ID_INFO2(_ID,_TYPE,_DATA,_DATA2) do { } while (0)
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#endif
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#if defined(__clang__)
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