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https://github.com/Drezil/imgui.git
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ImFontAtlas: some more optimisations / cleanup.
This commit is contained in:
parent
e685e49781
commit
bfe894406d
78
imgui.cpp
78
imgui.cpp
@ -6297,17 +6297,18 @@ void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& a, const Im
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struct ImFontAtlas::ImFontAtlasData
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struct ImFontAtlas::ImFontAtlasData
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{
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{
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// Input
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// Input
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ImFont* OutFont; // Load into this font
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ImFont* OutFont; // Load into this font
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void* TTFData; // TTF data, we own the memory
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void* TTFData; // TTF data, we own the memory
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size_t TTFDataSize; // TTF data size, in bytes
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size_t TTFDataSize; // TTF data size, in bytes
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float SizePixels; // Desired output size, in pixels
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float SizePixels; // Desired output size, in pixels
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const ImWchar* GlyphRanges; // List of Unicode range (2 value per range, values are inclusive, zero-terminated list)
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const ImWchar* GlyphRanges; // List of Unicode range (2 value per range, values are inclusive, zero-terminated list)
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int FontNo; // Index of font within .TTF file (0)
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int FontNo; // Index of font within .TTF file (0)
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// Temporary Build Data
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// Temporary Build Data
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stbtt_fontinfo FontInfo;
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stbtt_fontinfo FontInfo;
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stbrp_rect* Rects;
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stbrp_rect* Rects;
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ImVector<stbtt_pack_range> Ranges;
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stbtt_pack_range* Ranges;
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int RangesCount;
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};
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};
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ImFontAtlas::ImFontAtlas()
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ImFontAtlas::ImFontAtlas()
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@ -6468,6 +6469,7 @@ bool ImFontAtlas::Build()
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// Initialize font information early (so we can error without any cleanup) + count glyphs
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// Initialize font information early (so we can error without any cleanup) + count glyphs
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int total_glyph_count = 0;
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int total_glyph_count = 0;
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int total_glyph_range_count = 0;
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for (size_t input_i = 0; input_i < InputData.size(); input_i++)
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for (size_t input_i = 0; input_i < InputData.size(); input_i++)
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{
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{
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ImFontAtlasData& data = *InputData[input_i];
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ImFontAtlasData& data = *InputData[input_i];
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@ -6480,7 +6482,10 @@ bool ImFontAtlas::Build()
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if (!data.GlyphRanges)
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if (!data.GlyphRanges)
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data.GlyphRanges = GetGlyphRangesDefault();
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data.GlyphRanges = GetGlyphRangesDefault();
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for (const ImWchar* in_range = data.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
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for (const ImWchar* in_range = data.GlyphRanges; in_range[0] && in_range[1]; in_range += 2)
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{
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total_glyph_count += (in_range[1] - in_range[0]) + 1;
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total_glyph_count += (in_range[1] - in_range[0]) + 1;
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total_glyph_range_count++;
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}
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}
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}
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// Start packing
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// Start packing
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@ -6499,13 +6504,13 @@ bool ImFontAtlas::Build()
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stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rect, 1);
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stbrp_pack_rects((stbrp_context*)spc.pack_info, &extra_rect, 1);
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TexExtraDataPos = ImVec2(extra_rect.x, extra_rect.y);
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TexExtraDataPos = ImVec2(extra_rect.x, extra_rect.y);
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// Allocate packing character data and flag as non-packed (x0=y0=x1=y1=0)
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// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
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stbtt_packedchar* packed_chardata = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar));
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int buf_packedchars_n = 0, buf_rects_n = 0, buf_ranges_n = 0;
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int packed_chardata_n = 0;
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stbtt_packedchar* buf_packedchars = (stbtt_packedchar*)ImGui::MemAlloc(total_glyph_count * sizeof(stbtt_packedchar));
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memset(packed_chardata, 0, total_glyph_count * sizeof(stbtt_packedchar));
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stbrp_rect* buf_rects = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect));
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stbtt_pack_range* buf_ranges = (stbtt_pack_range*)ImGui::MemAlloc(total_glyph_range_count * sizeof(stbtt_pack_range));
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stbrp_rect* rectdata = (stbrp_rect*)ImGui::MemAlloc(total_glyph_count * sizeof(stbrp_rect));
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memset(buf_packedchars, 0, total_glyph_count * sizeof(stbtt_packedchar));
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int rectdata_n = 0;
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memset(buf_ranges, 0, total_glyph_range_count * sizeof(stbtt_pack_range));
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// First pass: pack all glyphs (no rendering at this point, we are working with glyph sizes only)
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// First pass: pack all glyphs (no rendering at this point, we are working with glyph sizes only)
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int tex_height = extra_rect.y + extra_rect.h;
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int tex_height = extra_rect.y + extra_rect.h;
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@ -6521,22 +6526,24 @@ bool ImFontAtlas::Build()
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glyph_count += (in_range[1] - in_range[0]) + 1;
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glyph_count += (in_range[1] - in_range[0]) + 1;
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glyph_ranges_count++;
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glyph_ranges_count++;
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}
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}
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data.Ranges.resize(glyph_ranges_count);
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data.Ranges = buf_ranges + buf_ranges_n;
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for (size_t i = 0; i < data.Ranges.size(); i++)
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data.RangesCount = glyph_ranges_count;
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buf_ranges_n += glyph_ranges_count;
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for (size_t i = 0; i < glyph_ranges_count; i++)
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{
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{
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const ImWchar* in_range = &data.GlyphRanges[i * 2];
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stbtt_pack_range& range = data.Ranges[i];
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stbtt_pack_range& range = data.Ranges[i];
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range.font_size = data.SizePixels;
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range.font_size = data.SizePixels;
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const ImWchar* in_range = &data.GlyphRanges[i * 2];
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range.first_unicode_char_in_range = in_range[0];
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range.first_unicode_char_in_range = in_range[0];
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range.num_chars_in_range = (in_range[1] - in_range[0]) + 1;
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range.num_chars_in_range = (in_range[1] - in_range[0]) + 1;
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range.chardata_for_range = packed_chardata + packed_chardata_n;
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range.chardata_for_range = buf_packedchars + buf_packedchars_n;
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packed_chardata_n += range.num_chars_in_range;
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buf_packedchars_n += range.num_chars_in_range;
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}
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}
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// Pack
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// Pack
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data.Rects = rectdata + rectdata_n;
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data.Rects = buf_rects + buf_rects_n;
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rectdata_n += glyph_count;
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buf_rects_n += glyph_count;
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const int n = stbtt_PackFontRangesGatherRects(&spc, &data.FontInfo, data.Ranges.begin(), data.Ranges.size(), data.Rects);
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const int n = stbtt_PackFontRangesGatherRects(&spc, &data.FontInfo, data.Ranges, data.RangesCount, data.Rects);
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stbrp_pack_rects((stbrp_context*)spc.pack_info, data.Rects, n);
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stbrp_pack_rects((stbrp_context*)spc.pack_info, data.Rects, n);
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// Extend texture height
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// Extend texture height
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@ -6544,11 +6551,13 @@ bool ImFontAtlas::Build()
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if (data.Rects[i].was_packed)
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if (data.Rects[i].was_packed)
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tex_height = ImMax(tex_height, data.Rects[i].y + data.Rects[i].h);
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tex_height = ImMax(tex_height, data.Rects[i].y + data.Rects[i].h);
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}
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}
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IM_ASSERT(packed_chardata_n == total_glyph_count);
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IM_ASSERT(buf_rects_n == total_glyph_count);
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IM_ASSERT(buf_packedchars_n == total_glyph_count);
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IM_ASSERT(buf_ranges_n == total_glyph_range_count);
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// Create texture
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// Create texture
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TexHeight = ImUpperPowerOfTwo(tex_height);
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TexHeight = ImUpperPowerOfTwo(tex_height);
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TexPixelsAlpha8 = (unsigned char*)ImGui::MemRealloc(TexPixelsAlpha8, TexWidth * TexHeight);
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TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(TexWidth * TexHeight);
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memset(TexPixelsAlpha8, 0, TexWidth * TexHeight);
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memset(TexPixelsAlpha8, 0, TexWidth * TexHeight);
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spc.pixels = TexPixelsAlpha8;
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spc.pixels = TexPixelsAlpha8;
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spc.height = TexHeight;
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spc.height = TexHeight;
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@ -6557,14 +6566,14 @@ bool ImFontAtlas::Build()
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for (size_t input_i = 0; input_i < InputData.size(); input_i++)
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for (size_t input_i = 0; input_i < InputData.size(); input_i++)
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{
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{
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ImFontAtlasData& data = *InputData[input_i];
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ImFontAtlasData& data = *InputData[input_i];
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ret = stbtt_PackFontRangesRenderIntoRects(&spc, &data.FontInfo, data.Ranges.begin(), data.Ranges.size(), data.Rects);
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ret = stbtt_PackFontRangesRenderIntoRects(&spc, &data.FontInfo, data.Ranges, data.RangesCount, data.Rects);
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data.Rects = NULL;
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data.Rects = NULL;
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}
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}
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// End packing
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// End packing
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stbtt_PackEnd(&spc);
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stbtt_PackEnd(&spc);
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ImGui::MemFree(rectdata);
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ImGui::MemFree(buf_rects);
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rectdata = NULL;
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buf_rects = NULL;
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// Third pass: setup ImFont and glyphs for runtime
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// Third pass: setup ImFont and glyphs for runtime
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for (size_t input_i = 0; input_i < InputData.size(); input_i++)
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for (size_t input_i = 0; input_i < InputData.size(); input_i++)
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@ -6580,7 +6589,7 @@ bool ImFontAtlas::Build()
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const float uv_scale_x = 1.0f / TexWidth;
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const float uv_scale_x = 1.0f / TexWidth;
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const float uv_scale_y = 1.0f / TexHeight;
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const float uv_scale_y = 1.0f / TexHeight;
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const int character_spacing_x = 1;
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const int character_spacing_x = 1;
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for (size_t i = 0; i < data.Ranges.size(); i++)
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for (int i = 0; i < data.RangesCount; i++)
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{
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{
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stbtt_pack_range& range = data.Ranges[i];
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stbtt_pack_range& range = data.Ranges[i];
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for (int char_idx = 0; char_idx < range.num_chars_in_range; char_idx += 1)
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for (int char_idx = 0; char_idx < range.num_chars_in_range; char_idx += 1)
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@ -6606,15 +6615,14 @@ bool ImFontAtlas::Build()
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}
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}
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data.OutFont->BuildLookupTable();
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data.OutFont->BuildLookupTable();
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// Cleanup temporaries
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data.Ranges.clear();
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}
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}
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// Cleanup temporaries
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// Cleanup temporaries
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ImGui::MemFree(buf_packedchars);
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ImGui::MemFree(buf_ranges);
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buf_packedchars = NULL;
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buf_ranges = NULL;
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ClearInputData();
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ClearInputData();
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ImGui::MemFree(packed_chardata);
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packed_chardata = NULL;
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// Draw white pixel into texture and make UV points to it
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// Draw white pixel into texture and make UV points to it
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TexPixelsAlpha8[0] = TexPixelsAlpha8[1] = TexPixelsAlpha8[TexWidth+0] = TexPixelsAlpha8[TexWidth+1] = 0xFF;
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TexPixelsAlpha8[0] = TexPixelsAlpha8[1] = TexPixelsAlpha8[TexWidth+0] = TexPixelsAlpha8[TexWidth+1] = 0xFF;
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