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Columns: Extent stop at the right-most clipped pixel. The right-most column might appear a little wider but it's usable space matches the others. (#125). +9 Internal: Store InnerClipRect.
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parent
968a8d2a3f
commit
bf7481eba0
19
imgui.cpp
19
imgui.cpp
@ -6131,21 +6131,20 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
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window->InnerRect.Max.y = window->Pos.y + window->Size.y - window->ScrollbarSizes.y - window->WindowBorderSize;
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//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
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//window->DrawList->AddRect(window->InnerRect.Min, window->InnerRect.Max, IM_COL32_WHITE);
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// Inner clipping rectangle
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// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
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window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
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window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y);
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window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - window->WindowBorderSize)));
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window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y);
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// After Begin() we fill the last item / hovered data using the title bar data. Make that a standard behavior (to allow usage of context menus on title bar only, etc.).
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// After Begin() we fill the last item / hovered data using the title bar data. Make that a standard behavior (to allow usage of context menus on title bar only, etc.).
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window->DC.LastItemId = window->MoveId;
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window->DC.LastItemId = window->MoveId;
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window->DC.LastItemStatusFlags = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0;
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window->DC.LastItemStatusFlags = IsMouseHoveringRect(title_bar_rect.Min, title_bar_rect.Max, false) ? ImGuiItemStatusFlags_HoveredRect : 0;
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window->DC.LastItemRect = title_bar_rect;
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window->DC.LastItemRect = title_bar_rect;
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}
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}
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// Inner clipping rectangle
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PushClipRect(window->InnerClipRect.Min, window->InnerClipRect.Max, true);
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// Force round operator last to ensure that e.g. (int)(max.x-min.x) in user's render code produce correct result.
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const float border_size = window->WindowBorderSize;
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ImRect clip_rect;
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clip_rect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - border_size)));
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clip_rect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y);
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clip_rect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(0.0f, ImFloor(window->WindowPadding.x*0.5f - border_size)));
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clip_rect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y);
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PushClipRect(clip_rect.Min, clip_rect.Max, true);
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// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
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// Clear 'accessed' flag last thing (After PushClipRect which will set the flag. We want the flag to stay false when the default "Debug" window is unused)
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if (first_begin_of_the_frame)
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if (first_begin_of_the_frame)
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@ -12512,7 +12511,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
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window->DC.ColumnsSet = columns;
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window->DC.ColumnsSet = columns;
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// Set state for first column
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// Set state for first column
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const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->Size.x -window->ScrollbarSizes.x);
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const float content_region_width = (window->SizeContentsExplicit.x != 0.0f) ? (window->SizeContentsExplicit.x) : (window->InnerClipRect.Max.x - window->Pos.x);
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columns->MinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
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columns->MinX = window->DC.IndentX - g.Style.ItemSpacing.x; // Lock our horizontal range
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columns->MaxX = ImMax(content_region_width - window->Scroll.x, columns->MinX + 1.0f);
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columns->MaxX = ImMax(content_region_width - window->Scroll.x, columns->MinX + 1.0f);
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columns->StartPosY = window->DC.CursorPos.y;
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columns->StartPosY = window->DC.CursorPos.y;
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@ -944,7 +944,7 @@ struct IMGUI_API ImGuiWindow
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ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
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ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
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ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
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ImRect ClipRect; // = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
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ImRect WindowRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
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ImRect WindowRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
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ImRect InnerRect;
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ImRect InnerRect, InnerClipRect;
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int LastFrameActive;
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int LastFrameActive;
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float ItemWidthDefault;
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float ItemWidthDefault;
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ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
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ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
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