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	Tables: storing WorkMaxX, made offset_x == MinX to be clearer, clip rect merge uses ClipRect.max.x directly, removed unused ShrinkWidth code, metrics.
This commit is contained in:
		| @@ -10591,6 +10591,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|                 if (IsItemHovered()) | ||||
|                     GetForegroundDrawList()->AddRect(table->OuterRect.Min - ImVec2(1, 1), table->OuterRect.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, ~0, 2.0f); | ||||
|                 Indent(); | ||||
|                 char buf[128]; | ||||
|                 for (int rect_n = 0; rect_n < TRT_Count; rect_n++) | ||||
|                 { | ||||
|                     if (rect_n >= TRT_ColumnsRect) | ||||
| @@ -10600,7 +10601,8 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|                         for (int column_n = 0; column_n < table->ColumnsCount; column_n++) | ||||
|                         { | ||||
|                             ImRect r = Funcs::GetTableRect(table, rect_n, column_n); | ||||
|                             Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]); | ||||
|                             ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) Col %d %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), column_n, trt_rects_names[rect_n]); | ||||
|                             Selectable(buf); | ||||
|                             if (IsItemHovered()) | ||||
|                                 GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, ~0, 2.0f); | ||||
|                         } | ||||
| @@ -10608,7 +10610,8 @@ void ImGui::ShowMetricsWindow(bool* p_open) | ||||
|                     else | ||||
|                     { | ||||
|                         ImRect r = Funcs::GetTableRect(table, rect_n, -1); | ||||
|                         Text("(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]); | ||||
|                         ImFormatString(buf, IM_ARRAYSIZE(buf), "(%6.1f,%6.1f) (%6.1f,%6.1f) Size (%6.1f,%6.1f) %s", r.Min.x, r.Min.y, r.Max.x, r.Max.y, r.GetWidth(), r.GetHeight(), trt_rects_names[rect_n]); | ||||
|                         Selectable(buf); | ||||
|                         if (IsItemHovered()) | ||||
|                             GetForegroundDrawList()->AddRect(r.Min - ImVec2(1, 1), r.Max + ImVec2(1, 1), IM_COL32(255, 255, 0, 255), 0.0f, ~0, 2.0f); | ||||
|                     } | ||||
|   | ||||
| @@ -3966,6 +3966,11 @@ static void ShowDemoWindowTables() | ||||
|         PushStyleCompact(); | ||||
|         ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 22); | ||||
|         ImGui::Combo("Contents", &contents_type, "Short Text\0Long Text\0Button\0Fill Button\0InputText\0"); | ||||
|         if (contents_type == CT_FillButton) | ||||
|         { | ||||
|             ImGui::SameLine(); | ||||
|             HelpMarker("Be mindful that using right-alignment (e.g. size.x = -FLT_MIN) creates a feedback loop where contents width can feed into auto-column width can feed into contents width."); | ||||
|         } | ||||
|         ImGui::SetNextItemWidth(TEXT_BASE_WIDTH * 22); | ||||
|         ImGui::DragInt("Columns", &column_count, 0.1f, 1, 64, "%d", ImGuiSliderFlags_AlwaysClamp); | ||||
|         ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerH", &flags, ImGuiTableFlags_BordersInnerH); | ||||
| @@ -4516,7 +4521,7 @@ static void ShowDemoWindowTables() | ||||
|                 ImGui::TreePop(); | ||||
|             } | ||||
|  | ||||
|             if (ImGui::TreeNodeEx("Sizing:", ImGuiTreeNodeFlags_DefaultOpen)) | ||||
|             if (ImGui::TreeNodeEx("Padding:", ImGuiTreeNodeFlags_DefaultOpen)) | ||||
|             { | ||||
|                 ImGui::CheckboxFlags("ImGuiTableFlags_PadOuterX", &flags, ImGuiTableFlags_PadOuterX); | ||||
|                 ImGui::CheckboxFlags("ImGuiTableFlags_NoPadOuterX", &flags, ImGuiTableFlags_NoPadOuterX); | ||||
|   | ||||
| @@ -1892,7 +1892,7 @@ struct ImGuiTabBar | ||||
| #define IMGUI_TABLE_MAX_COLUMNS         64                  // sizeof(ImU64) * 8. This is solely because we frequently encode columns set in a ImU64. | ||||
| #define IMGUI_TABLE_MAX_DRAW_CHANNELS   (1 + 2 + 64 * 2)    // See TableUpdateDrawChannels() | ||||
|  | ||||
| // [Internal] sizeof() ~ 96 | ||||
| // [Internal] sizeof() ~ 100 | ||||
| // We use the terminology "Visible" to refer to a column that is not Hidden by user or settings. However it may still be out of view and clipped (see IsClipped). | ||||
| struct ImGuiTableColumn | ||||
| { | ||||
| @@ -1908,6 +1908,7 @@ struct ImGuiTableColumn | ||||
|     float                   WidthRequest;                   // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from StretchWeight in TableUpdateLayout() | ||||
|     float                   WidthGiven;                     // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be > WidthRequest to honor minimum width, may be < WidthRequest to honor shrinking columns down in tight space. | ||||
|     float                   WorkMinX;                       // Start position for the frame, currently ~(MinX + CellPaddingX) | ||||
|     float                   WorkMaxX; | ||||
|     float                   ContentMaxXFrozen;              // Contents maximum position for frozen rows (apart from headers), from which we can infer content width. | ||||
|     float                   ContentMaxXUnfrozen; | ||||
|     float                   ContentMaxXHeadersUsed;         // Contents maximum position for headers rows (regardless of freezing). TableHeader() automatically softclip itself + report ideal desired size, to avoid creating extraneous draw calls | ||||
|   | ||||
| @@ -610,7 +610,7 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table) | ||||
|     // (can't make auto padding larger than what WorkRect knows about so right-alignment matches) | ||||
|     const ImRect work_rect = table->WorkRect; | ||||
|     const float min_column_width = TableGetMinColumnWidth(); | ||||
|     const float min_column_width_padded = min_column_width + table->CellPaddingX * 2.0f; | ||||
|     const float min_column_distance = min_column_width + table->CellPaddingX * 2.0f; | ||||
|  | ||||
|     int count_fixed = 0; | ||||
|     float sum_weights_stretched = 0.0f;     // Sum of all weights for weighted columns. | ||||
| @@ -641,7 +641,7 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table) | ||||
|         float width_auto = content_width_body; | ||||
|         if (!(table->Flags & ImGuiTableFlags_NoHeadersWidth) && !(column->Flags & ImGuiTableColumnFlags_NoHeaderWidth)) | ||||
|             width_auto = ImMax(width_auto, content_width_headers); | ||||
|         width_auto = ImMax(width_auto, min_column_width); // Without padding | ||||
|         width_auto = ImMax(width_auto, min_column_width); | ||||
|  | ||||
|         // Non-resizable columns also submit their requested width | ||||
|         if ((column->Flags & ImGuiTableColumnFlags_WidthFixed) && column->InitStretchWeightOrWidth > 0.0f) | ||||
| @@ -731,31 +731,6 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table) | ||||
|         table->ColumnsAutoFitWidth += column->WidthAuto + table->CellPaddingX * 2.0f; | ||||
|     } | ||||
|  | ||||
| #if 0 | ||||
|     const float width_excess = table->ColumnsTotalWidth - work_rect.GetWidth(); | ||||
|     if ((table->Flags & ImGuiTableFlags_SizingPolicyStretchX) && width_excess > 0.0f) | ||||
|     { | ||||
|         // Shrink widths when the total does not fit | ||||
|         // FIXME-TABLE: This is working but confuses/conflicts with manual resizing. | ||||
|         // FIXME-TABLE: Policy to shrink down below below ideal/requested width if there's no room? | ||||
|         g.ShrinkWidthBuffer.resize(table->ColumnsVisibleCount); | ||||
|         for (int order_n = 0, visible_n = 0; order_n < table->ColumnsCount; order_n++) | ||||
|         { | ||||
|             if (!(table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n))) | ||||
|                 continue; | ||||
|             const int column_n = table->DisplayOrder[order_n]; | ||||
|             g.ShrinkWidthBuffer[visible_n].Index = column_n; | ||||
|             g.ShrinkWidthBuffer[visible_n].Width = table->Columns[column_n].WidthGiven; | ||||
|             visible_n++; | ||||
|         } | ||||
|         ShrinkWidths(g.ShrinkWidthBuffer.Data, g.ShrinkWidthBuffer.Size, width_excess); | ||||
|         for (int n = 0; n < g.ShrinkWidthBuffer.Size; n++) | ||||
|             table->Columns[g.ShrinkWidthBuffer.Data[n].Index].WidthGiven = ImMax(g.ShrinkWidthBuffer.Data[n].Width, min_column_size); | ||||
|         // FIXME: Need to alter table->ColumnsTotalWidth | ||||
|     } | ||||
|     else | ||||
| #endif | ||||
|  | ||||
|     // Redistribute remainder width due to rounding (remainder width is < 1.0f * number of Stretch column). | ||||
|     // Using right-to-left distribution (more likely to match resizing cursor), could be adjusted depending | ||||
|     // on where the mouse cursor is and/or relative weights. | ||||
| @@ -780,6 +755,7 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table) | ||||
|     int visible_n = 0; | ||||
|     float offset_x = (table->FreezeColumnsCount > 0) ? table->OuterRect.Min.x : work_rect.Min.x; | ||||
|     offset_x += table->OuterPaddingX; | ||||
|     offset_x -= table->CellSpacingX1; | ||||
|     ImRect host_clip_rect = table->InnerClipRect; | ||||
|     for (int order_n = 0; order_n < table->ColumnsCount; order_n++) | ||||
|     { | ||||
| @@ -795,11 +771,9 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table) | ||||
|         { | ||||
|             // Hidden column: clear a few fields and we are done with it for the remainder of the function. | ||||
|             // We set a zero-width clip rect but set Min.y/Max.y properly to not interfere with the clipper. | ||||
|             column->MinX = column->MaxX = column->WorkMinX = offset_x; | ||||
|             column->MinX = column->MaxX = column->WorkMinX = column->ClipRect.Min.x = column->ClipRect.Max.x = offset_x; | ||||
|             column->WidthGiven = 0.0f; | ||||
|             column->ClipRect.Min.x = offset_x; | ||||
|             column->ClipRect.Min.y = work_rect.Min.y; | ||||
|             column->ClipRect.Max.x = offset_x; | ||||
|             column->ClipRect.Max.y = FLT_MAX; | ||||
|             column->ClipRect.ClipWithFull(host_clip_rect); | ||||
|             column->IsClipped = column->IsSkipItems = true; | ||||
| @@ -811,23 +785,23 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table) | ||||
|         { | ||||
|             // Frozen columns can't reach beyond visible width else scrolling will naturally break. | ||||
|             if (order_n < table->FreezeColumnsRequest) | ||||
|                 max_x = table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_width_padded - table->OuterPaddingX; | ||||
|                 max_x = table->InnerClipRect.Max.x - (table->FreezeColumnsRequest - order_n) * min_column_distance - table->OuterPaddingX; | ||||
|         } | ||||
|         else if ((table->Flags & ImGuiTableFlags_NoKeepColumnsVisible) == 0) | ||||
|         { | ||||
|             // If horizontal scrolling if disabled, we apply a final lossless shrinking of columns in order to make | ||||
|             // sure they are all visible. Because of this we also know that all of the columns will always fit in | ||||
|             // table->WorkRect and therefore in table->InnerRect (because ScrollX is off) | ||||
|             max_x = table->WorkRect.Max.x - (table->ColumnsVisibleCount - (column->IndexWithinVisibleSet + 1)) * min_column_width_padded - table->OuterPaddingX; | ||||
|             max_x = table->WorkRect.Max.x - (table->ColumnsVisibleCount - (column->IndexWithinVisibleSet + 1)) * min_column_distance - table->OuterPaddingX; | ||||
|         } | ||||
|         if (offset_x + column->WidthGiven + table->CellPaddingX * 2.0f > max_x) | ||||
|             column->WidthGiven = ImMax(max_x - offset_x - table->CellPaddingX * 2.0f, min_column_width); | ||||
|  | ||||
|         // Min, Max + starting positions | ||||
|         column->MinX = offset_x - table->CellSpacingX1; | ||||
|         column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX2 + table->CellPaddingX * 2.0f; | ||||
|         column->WorkMinX = offset_x + table->CellPaddingX; | ||||
|         if (offset_x + column->WidthGiven + table->CellPaddingX * 2.0f + table->CellSpacingX1 > max_x) | ||||
|             column->WidthGiven = ImMax(max_x - offset_x - table->CellPaddingX * 2.0f - table->CellSpacingX1, min_column_width); | ||||
|  | ||||
|         // Lock all our positions | ||||
|         column->MinX = offset_x; | ||||
|         column->MaxX = offset_x + column->WidthGiven + table->CellSpacingX1 + table->CellSpacingX2 + table->CellPaddingX * 2.0f; | ||||
|         column->WorkMinX = column->MinX + table->CellPaddingX + table->CellSpacingX1; | ||||
|         column->WorkMaxX = column->MaxX - table->CellPaddingX - table->CellSpacingX2; // Expected max | ||||
|         column->ClipRect.Min.x = column->MinX; | ||||
|         column->ClipRect.Min.y = work_rect.Min.y; | ||||
|         column->ClipRect.Max.x = column->MaxX; | ||||
| @@ -844,24 +818,6 @@ void    ImGui::TableUpdateLayout(ImGuiTable* table) | ||||
|         if (is_hovering_table && g.IO.MousePos.x >= column->ClipRect.Min.x && g.IO.MousePos.x < column->ClipRect.Max.x) | ||||
|             table->HoveredColumnBody = (ImS8)column_n; | ||||
|  | ||||
|         // [DEBUG] Display overlay | ||||
| #if 0 | ||||
|         if (g.IO.KeyShift) | ||||
|         { | ||||
|             // Note that ClipRect should always cover MinX..MaxX (in order to guarantee that draw calls can be merged into parent) | ||||
|             float y1 = table->WorkRect.Min.y; | ||||
|             float y2 = table->WorkRect.Min.y + table->LastOuterHeight; | ||||
|             //GetForegroundDrawList()->AddLine(ImVec2(column->MinX, y1 - 5.0f), ImVec2(column->MinX, y2 + 5.0f), IM_COL32(0, 255, 50, 255)); | ||||
|             //GetForegroundDrawList()->AddLine(ImVec2(column->MaxX, y1 - 5.0f), ImVec2(column->MaxX, y2 + 5.0f), IM_COL32(0, 255, 50, 255)); | ||||
|             //GetForegroundDrawList()->AddRect(ImVec2(column->ClipRect.Min.x, y1), ImVec2(column->ClipRect.Max.x, y2), IM_COL32(255, 0, 0, 255), 0.0f, 0, 1.0f); | ||||
|             //GetForegroundDrawList()->AddRect(ImVec2(column->MinX + table->CellPaddingX, y1), ImVec2(column->MaxX - table->CellPaddingX, y2), IM_COL32(255, 255, 0, 255)); | ||||
|             char buf[128]; | ||||
|             ImFormatString(buf, IM_ARRAYSIZE(buf), "(cont_w)\n%.2f\n(max-min)\n%.2f", column->MaxX - table->CellPaddingX - column->StartX, column->MaxX - column->MinX); | ||||
|             GetForegroundDrawList()->AddRectFilled(ImVec2(column->MinX, y1), ImVec2(column->MaxX, y2), IM_COL32(0, 0, 0, 200)); | ||||
|             GetForegroundDrawList()->AddText(ImVec2(column->StartX, y1), IM_COL32(255, 255, 255, 255), buf); | ||||
|         } | ||||
| #endif | ||||
|  | ||||
|         // Alignment | ||||
|         // FIXME-TABLE: This align based on the whole column width, not per-cell, and therefore isn't useful in | ||||
|         // many cases (to be able to honor this we might be able to store a log of cells width, per row, for | ||||
| @@ -1078,12 +1034,12 @@ void    ImGui::EndTable() | ||||
|     else if (table->LastResizedColumn != -1 && table->ResizedColumn == -1 && inner_window->ScrollbarX && table->InstanceInteracted == table->InstanceCurrent) | ||||
|     { | ||||
|         // When releasing a column being resized, scroll to keep the resulting column in sight | ||||
|         const float min_column_width_padded = TableGetMinColumnWidth() + table->CellPaddingX * 2.0f; | ||||
|         const float neighbor_width_to_keep_visible = TableGetMinColumnWidth() + table->CellPaddingX * 2.0f; | ||||
|         ImGuiTableColumn* column = &table->Columns[table->LastResizedColumn]; | ||||
|         if (column->MaxX < table->InnerClipRect.Min.x) | ||||
|             SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - min_column_width_padded, 1.0f); | ||||
|             SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x - neighbor_width_to_keep_visible, 1.0f); | ||||
|         else if (column->MaxX > table->InnerClipRect.Max.x) | ||||
|             SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + min_column_width_padded, 1.0f); | ||||
|             SetScrollFromPosX(inner_window, column->MaxX - inner_window->Pos.x + neighbor_width_to_keep_visible, 1.0f); | ||||
|     } | ||||
|  | ||||
|     // Apply resizing/dragging at the end of the frame | ||||
| @@ -1469,8 +1425,7 @@ void    ImGui::TableReorderDrawChannelsForMerge(ImGuiTable* table) | ||||
|                     content_max_x = ImMax(column->ContentMaxXFrozen, column->ContentMaxXHeadersUsed);   // Row freeze: use width before freeze | ||||
|                 else | ||||
|                     content_max_x = column->ContentMaxXUnfrozen;                                        // Row freeze: use width after freeze | ||||
|                 float content_width = content_max_x - column->WorkMinX; | ||||
|                 if (content_width > column->WidthGiven + table->CellPaddingX * 1.0f) | ||||
|                 if (content_max_x > column->ClipRect.Max.x) | ||||
|                     continue; | ||||
|             } | ||||
|  | ||||
| @@ -1805,10 +1760,11 @@ void    ImGui::TableEndRow(ImGuiTable* table) | ||||
|             ImGuiTableCellData* cell_data_end = &table->RowCellData[table->RowCellDataCurrent]; | ||||
|             for (ImGuiTableCellData* cell_data = &table->RowCellData[0]; cell_data <= cell_data_end; cell_data++) | ||||
|             { | ||||
|                 const ImGuiTableColumn* column = &table->Columns[cell_data->Column]; | ||||
|                 ImRect cell_bg_rect = TableGetCellBgRect(table, cell_data->Column); | ||||
|                 cell_bg_rect.ClipWith(table->BgClipRect); | ||||
|                 cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, table->Columns[cell_data->Column].ClipRect.Min.x); | ||||
|                 cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, table->Columns[cell_data->Column].ClipRect.Max.x); | ||||
|                 cell_bg_rect.Min.x = ImMax(cell_bg_rect.Min.x, column->ClipRect.Min.x);     // So that first column after frozen one gets clipped | ||||
|                 cell_bg_rect.Max.x = ImMin(cell_bg_rect.Max.x, column->ClipRect.Max.x); | ||||
|                 window->DrawList->AddRectFilled(cell_bg_rect.Min, cell_bg_rect.Max, cell_data->BgColor); | ||||
|             } | ||||
|         } | ||||
| @@ -1887,7 +1843,7 @@ void    ImGui::TableBeginCell(ImGuiTable* table, int column_n) | ||||
|  | ||||
|     window->WorkRect.Min.y = window->DC.CursorPos.y; | ||||
|     window->WorkRect.Min.x = column->WorkMinX; | ||||
|     window->WorkRect.Max.x = column->MaxX - table->CellPaddingX - table->CellSpacingX2; | ||||
|     window->WorkRect.Max.x = column->WorkMaxX; | ||||
|  | ||||
|     // To allow ImGuiListClipper to function we propagate our row height | ||||
|     if (!column->IsVisible) | ||||
| @@ -2962,26 +2918,27 @@ void ImGui::DebugNodeTable(ImGuiTable* table) | ||||
|     if (!open) | ||||
|         return; | ||||
|     BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f)", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight()); | ||||
|     BulletText("InnerWidth: %.1f%s", table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); | ||||
|     BulletText("ColumnsWidth: %.1f, AutoFitWidth: %.1f", table->ColumnsTotalWidth, table->ColumnsAutoFitWidth); | ||||
|     BulletText("ColumnsWidth: %.1f, AutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsTotalWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : ""); | ||||
|     BulletText("CellPaddingX: %.1f, CellSpacingX: %.1f/%.1f, OuterPaddingX: %.1f", table->CellPaddingX, table->CellSpacingX1, table->CellSpacingX2, table->OuterPaddingX); | ||||
|     BulletText("HoveredColumnBody: %d, HoveredColumnBorder: %d", table->HoveredColumnBody, table->HoveredColumnBorder); | ||||
|     BulletText("ResizedColumn: %d, ReorderColumn: %d, HeldHeaderColumn: %d", table->ResizedColumn, table->ReorderColumn, table->HeldHeaderColumn); | ||||
|     BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen); | ||||
|     //BulletText("BgDrawChannels: %d/%d", 0, table->BgDrawChannelUnfrozen); | ||||
|     for (int n = 0; n < table->ColumnsCount; n++) | ||||
|     { | ||||
|         ImGuiTableColumn* column = &table->Columns[n]; | ||||
|         const char* name = TableGetColumnName(table, n); | ||||
|         ImFormatString(buf, IM_ARRAYSIZE(buf), | ||||
|             "Column %d order %d name '%s': +%.1f to +%.1f\n" | ||||
|             "Column %d order %d name '%s': offset %+.2f to %+.2f\n" | ||||
|             "Visible: %d, Clipped: %d, DrawChannels: %d,%d\n" | ||||
|             "WidthGiven: %.2f, Request/Auto: %.2f/%.2f, StretchWeight: %.3f\n" | ||||
|             "ContentWidth: %.2f,%.2f, HeadersUsed/Ideal %.2f/%.2f\n" | ||||
|             "WidthGiven: %.1f, Request/Auto: %.1f/%.1f, StretchWeight: %.3f\n" | ||||
|             "MinX: %.1f, MaxX: %.1f (%+.1f), ClipRect: %.1f to %.1f (+%.1f)\n" | ||||
|             "ContentWidth: %.1f,%.1f, HeadersUsed/Ideal %.1f/%.1f\n" | ||||
|             "SortOrder: %d, SortDir: %s\n" | ||||
|             "UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..", | ||||
|             n, column->DisplayOrder, name, column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x, | ||||
|             column->IsVisible, column->IsClipped, column->DrawChannelFrozen, column->DrawChannelUnfrozen, | ||||
|             column->WidthGiven, column->WidthRequest, column->WidthAuto, column->StretchWeight, | ||||
|             column->MinX, column->MaxX, column->MaxX - column->MinX, column->ClipRect.Min.x, column->ClipRect.Max.x, column->ClipRect.Max.x - column->ClipRect.Min.x, | ||||
|             column->ContentMaxXFrozen - column->WorkMinX, column->ContentMaxXUnfrozen - column->WorkMinX, column->ContentMaxXHeadersUsed - column->WorkMinX, column->ContentMaxXHeadersIdeal - column->WorkMinX, | ||||
|             column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None", | ||||
|             column->UserID, column->Flags, | ||||
|   | ||||
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