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Wrapping g.ActiveId assignment into a function for easy breakpoint.
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parent
3f6091b26b
commit
bebd2da1f1
40
imgui.cpp
40
imgui.cpp
@ -1102,6 +1102,11 @@ static ImGuiWindow* GetCurrentWindow()
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return GImGui.CurrentWindow;
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}
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static void SetActiveId(ImGuiID id)
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{
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GImGui.ActiveId = id;
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}
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static void RegisterAliveId(const ImGuiID& id)
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{
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if (GImGui.ActiveId == id)
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@ -1676,7 +1681,7 @@ void ImGui::NewFrame()
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// Clear reference to active widget if the widget isn't alive anymore
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g.HoveredId = 0;
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if (!g.ActiveIdIsAlive && g.ActiveIdPreviousFrame == g.ActiveId && g.ActiveId != 0)
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g.ActiveId = 0;
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SetActiveId(0);
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g.ActiveIdPreviousFrame = g.ActiveId;
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g.ActiveIdIsAlive = false;
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@ -1862,7 +1867,7 @@ void ImGui::Render()
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// Select window for move/focus when we're done with all our widgets (we only consider non-childs windows here)
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if (g.ActiveId == 0 && g.HoveredId == 0 && g.HoveredRootWindow != NULL && g.IO.MouseClicked[0])
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g.ActiveId = g.HoveredRootWindow->GetID("#MOVE");
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SetActiveId(g.HoveredRootWindow->GetID("#MOVE"));
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// Sort the window list so that all child windows are after their parent
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// We cannot do that on FocusWindow() because childs may not exist yet
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@ -2548,7 +2553,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
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}
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else
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{
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g.ActiveId = 0;
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SetActiveId(0);
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}
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}
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@ -3561,7 +3566,7 @@ static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_ho
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{
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if (g.IO.MouseClicked[0])
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{
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g.ActiveId = id;
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SetActiveId(id);
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FocusWindow(window);
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}
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else if (repeat && g.ActiveId && ImGui::IsMouseClicked(0, true))
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@ -3582,7 +3587,7 @@ static bool ButtonBehaviour(const ImGuiAabb& bb, const ImGuiID& id, bool* out_ho
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{
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if (hovered)
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pressed = true;
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g.ActiveId = 0;
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SetActiveId(0);
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}
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}
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@ -4238,7 +4243,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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bool start_text_input = false;
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if (tab_focus_requested || (hovered && g.IO.MouseClicked[0]))
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{
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g.ActiveId = id;
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SetActiveId(id);
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FocusWindow(window);
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const bool is_ctrl_down = g.IO.KeyCtrl;
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@ -4256,7 +4261,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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char text_buf[64];
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ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), "%.*f", decimal_precision, *v);
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g.ActiveId = g.SliderAsInputTextId;
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SetActiveId(g.SliderAsInputTextId);
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g.HoveredId = 0;
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window->FocusItemUnregister(); // Our replacement slider will override the focus ID (registered previously to allow for a TAB focus to happen)
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value_changed = ImGui::InputText(label, text_buf, IM_ARRAYSIZE(text_buf), ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
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@ -4265,15 +4270,18 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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// First frame
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IM_ASSERT(g.ActiveId == id); // InputText ID should match the Slider ID (else we'd need to store them both which is also possible)
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g.SliderAsInputTextId = g.ActiveId;
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g.ActiveId = id;
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SetActiveId(id);
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g.HoveredId = id;
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}
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else
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{
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if (g.ActiveId == g.SliderAsInputTextId)
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g.ActiveId = id;
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SetActiveId(id);
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else
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g.ActiveId = g.SliderAsInputTextId = 0;
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{
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SetActiveId(0);
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g.SliderAsInputTextId = 0;
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}
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}
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if (value_changed)
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{
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@ -4337,7 +4345,7 @@ bool ImGui::SliderFloat(const char* label, float* v, float v_min, float v_max, c
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}
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else
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{
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g.ActiveId = 0;
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SetActiveId(0);
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}
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}
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@ -5078,7 +5086,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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if (tab_focus_requested || is_ctrl_down)
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select_all = true;
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}
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g.ActiveId = id;
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SetActiveId(id);
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FocusWindow(window);
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}
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else if (io.MouseClicked[0])
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@ -5086,7 +5094,7 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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// Release focus when we click outside
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if (g.ActiveId == id)
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{
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g.ActiveId = 0;
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SetActiveId(0);
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}
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}
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@ -5131,8 +5139,8 @@ bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputT
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else if (IsKeyPressedMap(ImGuiKey_End)) { edit_state.OnKeyPressed(is_ctrl_down ? STB_TEXTEDIT_K_TEXTEND | k_mask : STB_TEXTEDIT_K_LINEEND | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Delete)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_DELETE | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Backspace)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_BACKSPACE | k_mask); }
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else if (IsKeyPressedMap(ImGuiKey_Enter)) { g.ActiveId = 0; enter_pressed = true; }
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else if (IsKeyPressedMap(ImGuiKey_Escape)) { g.ActiveId = 0; cancel_edit = true; }
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else if (IsKeyPressedMap(ImGuiKey_Enter)) { SetActiveId(0); enter_pressed = true; }
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else if (IsKeyPressedMap(ImGuiKey_Escape)) { SetActiveId(0); cancel_edit = true; }
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else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Z)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_UNDO); }
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else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_Y)) { edit_state.OnKeyPressed(STB_TEXTEDIT_K_REDO); }
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else if (is_ctrl_down && IsKeyPressedMap(ImGuiKey_A)) { edit_state.SelectAll(); }
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@ -5521,7 +5529,7 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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}
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if (item_pressed)
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{
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g.ActiveId = 0;
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SetActiveId(0);
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g.ActiveComboID = 0;
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value_changed = true;
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*current_item = item_idx;
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