Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP

Fixes pressing Enter in IME being caught by application right after
validating an IME input.
This commit is contained in:
ocornut 2015-03-06 21:39:50 +00:00
parent 315e9941f0
commit be9fe9489c
5 changed files with 31 additions and 23 deletions

View File

@ -358,6 +358,14 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
io.MousePos.x = (signed short)(lParam);
io.MousePos.y = (signed short)(lParam >> 16);
return true;
case WM_KEYDOWN:
if (wParam >= 0 && wParam < 256)
io.KeysDown[wParam] = 1;
return true;
case WM_KEYUP:
if (wParam >= 0 && wParam < 256)
io.KeysDown[wParam] = 0;
return true;
case WM_CHAR:
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
if (wParam > 0 && wParam < 0x10000)
@ -379,7 +387,7 @@ void LoadFontsTexture()
//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f);
//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 20.0f, io.Fonts->GetGlyphRangesJapanese());
//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
// Build
unsigned char* pixels;
@ -500,15 +508,11 @@ void UpdateImGui()
io.DeltaTime = (float)(current_time - last_time) / ticks_per_second;
last_time = current_time;
// Setup inputs
// (we already got mouse position, buttons, wheel from the window message callback)
BYTE keystate[256];
GetKeyboardState(keystate);
for (int i = 0; i < 256; i++)
io.KeysDown[i] = (keystate[i] & 0x80) != 0;
io.KeyCtrl = (keystate[VK_CONTROL] & 0x80) != 0;
io.KeyShift = (keystate[VK_SHIFT] & 0x80) != 0;
// io.MousePos : filled by WM_MOUSEMOVE event
// Read keyboard modifiers inputs
io.KeyCtrl = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
io.KeyShift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
// io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
// io.MousePos : filled by WM_MOUSEMOVE events
// io.MouseDown : filled by WM_*BUTTON* events
// io.MouseWheel : filled by WM_MOUSEWHEEL events

View File

@ -160,6 +160,14 @@ LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
io.MousePos.x = (signed short)(lParam);
io.MousePos.y = (signed short)(lParam >> 16);
return true;
case WM_KEYDOWN:
if (wParam >= 0 && wParam < 256)
io.KeysDown[wParam] = 1;
return true;
case WM_KEYUP:
if (wParam >= 0 && wParam < 256)
io.KeysDown[wParam] = 0;
return true;
case WM_CHAR:
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
if (wParam > 0 && wParam < 0x10000)
@ -181,7 +189,7 @@ void LoadFontsTexture()
//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f);
//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 20.0f, io.Fonts->GetGlyphRangesJapanese());
//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
// Build
unsigned char* pixels;
@ -265,15 +273,11 @@ void UpdateImGui()
io.DeltaTime = (float)(current_time - last_time) / ticks_per_second;
last_time = current_time;
// Setup inputs
// (we already got mouse position, buttons, wheel from the window message callback)
BYTE keystate[256];
GetKeyboardState(keystate);
for (int i = 0; i < 256; i++)
io.KeysDown[i] = (keystate[i] & 0x80) != 0;
io.KeyCtrl = (keystate[VK_CONTROL] & 0x80) != 0;
io.KeyShift = (keystate[VK_SHIFT] & 0x80) != 0;
// io.MousePos : filled by WM_MOUSEMOVE event
// Read keyboard modifiers inputs
io.KeyCtrl = (GetKeyState(VK_CONTROL) & 0x8000) != 0;
io.KeyShift = (GetKeyState(VK_SHIFT) & 0x8000) != 0;
// io.KeysDown : filled by WM_KEYDOWN/WM_KEYUP events
// io.MousePos : filled by WM_MOUSEMOVE events
// io.MouseDown : filled by WM_*BUTTON* events
// io.MouseWheel : filled by WM_MOUSEWHEEL events

View File

@ -244,7 +244,7 @@ void LoadFontsTexture()
//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f);
//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 20.0f, io.Fonts->GetGlyphRangesJapanese());
//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
unsigned char* pixels;
int width, height;

View File

@ -155,7 +155,7 @@ void LoadFontsTexture()
//ImFont* my_font2 = io.Fonts->AddFontFromFileTTF("extra_fonts/Karla-Regular.ttf", 15.0f);
//ImFont* my_font3 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyClean.ttf", 13.0f); my_font3->DisplayOffset.y += 1;
//ImFont* my_font4 = io.Fonts->AddFontFromFileTTF("extra_fonts/ProggyTiny.ttf", 10.0f); my_font4->DisplayOffset.y += 1;
//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 20.0f, io.Fonts->GetGlyphRangesJapanese());
//ImFont* my_font5 = io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f, io.Fonts->GetGlyphRangesJapanese());
unsigned char* pixels;
int width, height;

View File

@ -3289,7 +3289,7 @@ void ImGui::PushStyleVar(ImGuiStyleVar idx, const ImVec2& val)
ImGuiState& g = *GImGui;
ImVec2* pvar = GetStyleVarVec2Addr(idx);
IM_ASSERT(pvar != NULL); // Called function with wrong-type? Varialble is not a ImVec2.
IM_ASSERT(pvar != NULL); // Called function with wrong-type? Variable is not a ImVec2.
ImGuiStyleMod backup;
backup.Var = idx;
backup.PreviousValue = *pvar;