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Demo: Rearranged everything under Widgets in a more consistent way.
This commit is contained in:
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d888de4483
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be9628494a
468
imgui_demo.cpp
468
imgui_demo.cpp
@ -260,6 +260,133 @@ void ImGui::ShowTestWindow(bool* p_open)
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if (ImGui::CollapsingHeader("Widgets"))
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{
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if (ImGui::TreeNode("Basic"))
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{
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static int clicked = 0;
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if (ImGui::Button("Button"))
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clicked++;
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if (clicked & 1)
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{
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ImGui::SameLine();
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ImGui::Text("Thanks for clicking me!");
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}
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static bool check = true;
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ImGui::Checkbox("checkbox", &check);
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static int e = 0;
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ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine();
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ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine();
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ImGui::RadioButton("radio c", &e, 2);
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// Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
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for (int i = 0; i < 7; i++)
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{
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if (i > 0) ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::PushStyleColor(ImGuiCol_Button, ImColor::HSV(i/7.0f, 0.6f, 0.6f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImColor::HSV(i/7.0f, 0.7f, 0.7f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImColor::HSV(i/7.0f, 0.8f, 0.8f));
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ImGui::Button("Click");
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ImGui::PopStyleColor(3);
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ImGui::PopID();
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}
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ImGui::Text("Hover over me");
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("I am a tooltip");
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ImGui::SameLine();
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ImGui::Text("- or me");
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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ImGui::Text("I am a fancy tooltip");
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static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
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ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr));
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ImGui::EndTooltip();
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}
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// Testing IMGUI_ONCE_UPON_A_FRAME macro
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//for (int i = 0; i < 5; i++)
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//{
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// IMGUI_ONCE_UPON_A_FRAME
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// {
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// ImGui::Text("This will be displayed only once.");
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// }
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//}
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ImGui::Separator();
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ImGui::LabelText("label", "Value");
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static int item = 1;
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ImGui::Combo("combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); // Combo using values packed in a single constant string (for really quick combo)
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const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK" };
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static int item2 = -1;
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ImGui::Combo("combo scroll", &item2, items, IM_ARRAYSIZE(items)); // Combo using proper array. You can also pass a callback to retrieve array value, no need to create/copy an array just for that.
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{
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static char str0[128] = "Hello, world!";
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static int i0=123;
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static float f0=0.001f;
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ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
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ImGui::SameLine(); ShowHelpMarker("Hold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n");
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ImGui::InputInt("input int", &i0);
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ImGui::SameLine(); ShowHelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n");
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ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
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static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
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ImGui::InputFloat3("input float3", vec4a);
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}
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{
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static int i1=50, i2=42;
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ImGui::DragInt("drag int", &i1, 1);
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ImGui::SameLine(); ShowHelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
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ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
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static float f1=1.00f, f2=0.0067f;
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ImGui::DragFloat("drag float", &f1, 0.005f);
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ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
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}
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{
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static int i1=0;
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ImGui::SliderInt("slider int", &i1, -1, 3);
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ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value.");
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static float f1=0.123f, f2=0.0f;
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ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
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ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
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static float angle = 0.0f;
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ImGui::SliderAngle("slider angle", &angle);
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}
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static float col1[3] = { 1.0f,0.0f,0.2f };
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static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
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ImGui::ColorEdit3("color 1", col1);
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ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
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ImGui::ColorEdit4("color 2", col2);
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const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
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static int listbox_item_current = 1;
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ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//static int listbox_item_current2 = 2;
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//ImGui::PushItemWidth(-1);
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//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
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//ImGui::PopItemWidth();
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Trees"))
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{
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if (ImGui::TreeNode("Basic trees"))
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@ -353,56 +480,62 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Colored Text"))
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if (ImGui::TreeNode("Text"))
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{
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// Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility.
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ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink");
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ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow");
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ImGui::TextDisabled("Disabled");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Colored Text"))
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{
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// Using shortcut. You can use PushStyleColor()/PopStyleColor() for more flexibility.
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ImGui::TextColored(ImVec4(1.0f,0.0f,1.0f,1.0f), "Pink");
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ImGui::TextColored(ImVec4(1.0f,1.0f,0.0f,1.0f), "Yellow");
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ImGui::TextDisabled("Disabled");
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ImGui::SameLine(); ShowHelpMarker("The TextDisabled color is stored in ImGuiStyle.");
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Word Wrapping"))
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{
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// Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility.
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ImGui::TextWrapped("This text should automatically wrap on the edge of the window. The current implementation for text wrapping follows simple rules suitable for English and possibly other languages.");
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ImGui::Spacing();
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if (ImGui::TreeNode("Word Wrapping"))
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{
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// Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility.
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ImGui::TextWrapped("This text should automatically wrap on the edge of the window. The current implementation for text wrapping follows simple rules suitable for English and possibly other languages.");
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ImGui::Spacing();
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static float wrap_width = 200.0f;
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ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f");
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static float wrap_width = 200.0f;
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ImGui::SliderFloat("Wrap width", &wrap_width, -20, 600, "%.0f");
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ImGui::Text("Test paragraph 1:");
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
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ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
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ImGui::Text("The lazy dog is a good dog. This paragraph is made to fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width);
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ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
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ImGui::PopTextWrapPos();
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ImGui::Text("Test paragraph 1:");
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ImVec2 pos = ImGui::GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
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ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
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ImGui::Text("The lazy dog is a good dog. This paragraph is made to fit within %.0f pixels. Testing a 1 character word. The quick brown fox jumps over the lazy dog.", wrap_width);
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ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
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ImGui::PopTextWrapPos();
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ImGui::Text("Test paragraph 2:");
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pos = ImGui::GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
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ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
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ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh");
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ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
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ImGui::PopTextWrapPos();
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ImGui::Text("Test paragraph 2:");
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pos = ImGui::GetCursorScreenPos();
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ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(pos.x + wrap_width, pos.y), ImVec2(pos.x + wrap_width + 10, pos.y + ImGui::GetTextLineHeight()), IM_COL32(255,0,255,255));
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ImGui::PushTextWrapPos(ImGui::GetCursorPos().x + wrap_width);
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ImGui::Text("aaaaaaaa bbbbbbbb, c cccccccc,dddddddd. d eeeeeeee ffffffff. gggggggg!hhhhhhhh");
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ImGui::GetWindowDrawList()->AddRect(ImGui::GetItemRectMin(), ImGui::GetItemRectMax(), IM_COL32(255,255,0,255));
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ImGui::PopTextWrapPos();
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("UTF-8 Text"))
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{
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// UTF-8 test with Japanese characters
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// (needs a suitable font, try Arial Unicode or M+ fonts http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html)
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// Most compiler appears to support UTF-8 in source code (with Visual Studio you need to save your file as 'UTF-8 without signature')
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// However for the sake for maximum portability here we are *not* including raw UTF-8 character in this source file, instead we encode the string with hexadecimal constants.
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// In your own application be reasonable and use UTF-8 in source or retrieve the data from file system!
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// Note that characters values are preserved even if the font cannot be displayed, so you can safely copy & paste garbled characters into another application.
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ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->LoadFromFileTTF() manually to load extra character ranges.");
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ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)");
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ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)");
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static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e";
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ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf));
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if (ImGui::TreeNode("UTF-8 Text"))
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{
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// UTF-8 test with Japanese characters
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// (needs a suitable font, try Arial Unicode or M+ fonts http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html)
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// - From C++11 you can use the u8"my text" syntax to encode literal strings as UTF-8
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// - For earlier compiler, you may be able to encode your sources as UTF-8 (e.g. Visual Studio save your file as 'UTF-8 without signature')
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// - HOWEVER, FOR THIS DEMO FILE, BECAUSE WE WANT TO SUPPORT COMPILER, WE ARE *NOT* INCLUDING RAW UTF-8 CHARACTERS IN THIS SOURCE FILE.
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// Instead we are encoding a few string with hexadecimal constants. Don't do this in your application!
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// Note that characters values are preserved even by InputText() if the font cannot be displayed, so you can safely copy & paste garbled characters into another application.
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ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->LoadFromFileTTF() manually to load extra character ranges.");
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ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)");
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ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)");
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static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e"; // "nihongo"
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ImGui::InputText("UTF-8 input", buf, IM_ARRAYSIZE(buf));
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ImGui::TreePop();
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}
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ImGui::TreePop();
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}
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@ -542,127 +675,71 @@ void ImGui::ShowTestWindow(bool* p_open)
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ImGui::TreePop();
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}
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static int clicked = 0;
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if (ImGui::Button("Button"))
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clicked++;
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if (clicked & 1)
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if (ImGui::TreeNode("Plots widgets"))
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{
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ImGui::SameLine();
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ImGui::Text("Thanks for clicking me!");
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}
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static bool animate = true;
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ImGui::Checkbox("Animate", &animate);
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static bool check = true;
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ImGui::Checkbox("checkbox", &check);
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static int e = 0;
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ImGui::RadioButton("radio a", &e, 0); ImGui::SameLine();
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ImGui::RadioButton("radio b", &e, 1); ImGui::SameLine();
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ImGui::RadioButton("radio c", &e, 2);
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// Color buttons, demonstrate using PushID() to add unique identifier in the ID stack, and changing style.
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for (int i = 0; i < 7; i++)
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{
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if (i > 0) ImGui::SameLine();
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ImGui::PushID(i);
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ImGui::PushStyleColor(ImGuiCol_Button, ImColor::HSV(i/7.0f, 0.6f, 0.6f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImColor::HSV(i/7.0f, 0.7f, 0.7f));
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImColor::HSV(i/7.0f, 0.8f, 0.8f));
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ImGui::Button("Click");
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ImGui::PopStyleColor(3);
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ImGui::PopID();
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}
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ImGui::Text("Hover over me");
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if (ImGui::IsItemHovered())
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ImGui::SetTooltip("I am a tooltip");
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ImGui::SameLine();
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ImGui::Text("- or me");
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if (ImGui::IsItemHovered())
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{
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ImGui::BeginTooltip();
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ImGui::Text("I am a fancy tooltip");
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static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
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ImGui::PlotLines("Curve", arr, IM_ARRAYSIZE(arr));
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ImGui::EndTooltip();
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ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
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// Create a dummy array of contiguous float values to plot
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// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
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static float values[90] = { 0 };
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static int values_offset = 0;
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static float refresh_time = 0.0f;
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if (!animate || refresh_time == 0.0f)
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refresh_time = ImGui::GetTime();
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while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo
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{
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static float phase = 0.0f;
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values[values_offset] = cosf(phase);
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values_offset = (values_offset+1) % IM_ARRAYSIZE(values);
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phase += 0.10f*values_offset;
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refresh_time += 1.0f/60.0f;
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}
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ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
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ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80));
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// Use functions to generate output
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// FIXME: This is rather awkward because current plot API only pass in indices. We probably want an API passing floats and user provide sample rate/count.
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struct Funcs
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{
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static float Sin(void*, int i) { return sinf(i * 0.1f); }
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static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; }
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};
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static int func_type = 0, display_count = 70;
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ImGui::Separator();
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ImGui::PushItemWidth(100); ImGui::Combo("func", &func_type, "Sin\0Saw\0"); ImGui::PopItemWidth();
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ImGui::SameLine();
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ImGui::SliderInt("Sample count", &display_count, 1, 400);
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float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw;
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ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80));
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ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80));
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ImGui::Separator();
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// Animate a simple progress bar
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static float progress = 0.0f, progress_dir = 1.0f;
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if (animate)
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{
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progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
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if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; }
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if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
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}
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// Typically we would use ImVec2(-1.0f,0.0f) to use all available width, or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
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ImGui::ProgressBar(progress, ImVec2(0.0f,0.0f));
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Progress Bar");
|
||||
|
||||
float progress_saturated = (progress < 0.0f) ? 0.0f : (progress > 1.0f) ? 1.0f : progress;
|
||||
char buf[32];
|
||||
sprintf(buf, "%d/%d", (int)(progress_saturated*1753), 1753);
|
||||
ImGui::ProgressBar(progress, ImVec2(0.f,0.f), buf);
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Testing IMGUI_ONCE_UPON_A_FRAME macro
|
||||
//for (int i = 0; i < 5; i++)
|
||||
//{
|
||||
// IMGUI_ONCE_UPON_A_FRAME
|
||||
// {
|
||||
// ImGui::Text("This will be displayed only once.");
|
||||
// }
|
||||
//}
|
||||
|
||||
ImGui::Separator();
|
||||
|
||||
ImGui::LabelText("label", "Value");
|
||||
|
||||
static int item = 1;
|
||||
ImGui::Combo("combo", &item, "aaaa\0bbbb\0cccc\0dddd\0eeee\0\0"); // Combo using values packed in a single constant string (for really quick combo)
|
||||
|
||||
const char* items[] = { "AAAA", "BBBB", "CCCC", "DDDD", "EEEE", "FFFF", "GGGG", "HHHH", "IIII", "JJJJ", "KKKK" };
|
||||
static int item2 = -1;
|
||||
ImGui::Combo("combo scroll", &item2, items, IM_ARRAYSIZE(items)); // Combo using proper array. You can also pass a callback to retrieve array value, no need to create/copy an array just for that.
|
||||
|
||||
{
|
||||
static char str0[128] = "Hello, world!";
|
||||
static int i0=123;
|
||||
static float f0=0.001f;
|
||||
ImGui::InputText("input text", str0, IM_ARRAYSIZE(str0));
|
||||
ImGui::SameLine(); ShowHelpMarker("Hold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n");
|
||||
|
||||
ImGui::InputInt("input int", &i0);
|
||||
ImGui::SameLine(); ShowHelpMarker("You can apply arithmetic operators +,*,/ on numerical values.\n e.g. [ 100 ], input \'*2\', result becomes [ 200 ]\nUse +- to subtract.\n");
|
||||
|
||||
ImGui::InputFloat("input float", &f0, 0.01f, 1.0f);
|
||||
|
||||
static float vec4a[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
|
||||
ImGui::InputFloat3("input float3", vec4a);
|
||||
}
|
||||
|
||||
{
|
||||
static int i1=50, i2=42;
|
||||
ImGui::DragInt("drag int", &i1, 1);
|
||||
ImGui::SameLine(); ShowHelpMarker("Click and drag to edit value.\nHold SHIFT/ALT for faster/slower edit.\nDouble-click or CTRL+click to input value.");
|
||||
|
||||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
|
||||
|
||||
static float f1=1.00f, f2=0.0067f;
|
||||
ImGui::DragFloat("drag float", &f1, 0.005f);
|
||||
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
|
||||
}
|
||||
|
||||
{
|
||||
static int i1=0;
|
||||
ImGui::SliderInt("slider int", &i1, -1, 3);
|
||||
ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value.");
|
||||
|
||||
static float f1=0.123f, f2=0.0f;
|
||||
ImGui::SliderFloat("slider float", &f1, 0.0f, 1.0f, "ratio = %.3f");
|
||||
ImGui::SliderFloat("slider log float", &f2, -10.0f, 10.0f, "%.4f", 3.0f);
|
||||
static float angle = 0.0f;
|
||||
ImGui::SliderAngle("slider angle", &angle);
|
||||
}
|
||||
|
||||
static float col1[3] = { 1.0f,0.0f,0.2f };
|
||||
static float col2[4] = { 0.4f,0.7f,0.0f,0.5f };
|
||||
ImGui::ColorEdit3("color 1", col1);
|
||||
ImGui::SameLine(); ShowHelpMarker("Click on the colored square to open a color picker.\nRight-click on the colored square to show options.\nCTRL+click on individual component to input value.\n");
|
||||
|
||||
ImGui::ColorEdit4("color 2", col2);
|
||||
|
||||
const char* listbox_items[] = { "Apple", "Banana", "Cherry", "Kiwi", "Mango", "Orange", "Pineapple", "Strawberry", "Watermelon" };
|
||||
static int listbox_item_current = 1;
|
||||
ImGui::ListBox("listbox\n(single select)", &listbox_item_current, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
|
||||
|
||||
//static int listbox_item_current2 = 2;
|
||||
//ImGui::PushItemWidth(-1);
|
||||
//ImGui::ListBox("##listbox2", &listbox_item_current2, listbox_items, IM_ARRAYSIZE(listbox_items), 4);
|
||||
//ImGui::PopItemWidth();
|
||||
|
||||
if (ImGui::TreeNode("Color/Picker Widgets"))
|
||||
{
|
||||
static ImVec4 color = ImColor(114, 144, 154, 200);
|
||||
@ -786,21 +863,15 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
|
||||
if (ImGui::TreeNode("Range Widgets"))
|
||||
{
|
||||
ImGui::Unindent();
|
||||
|
||||
static float begin = 10, end = 90;
|
||||
static int begin_i = 100, end_i = 1000;
|
||||
ImGui::DragFloatRange2("range", &begin, &end, 0.25f, 0.0f, 100.0f, "Min: %.1f %%", "Max: %.1f %%");
|
||||
ImGui::DragIntRange2("range int (no bounds)", &begin_i, &end_i, 5, 0, 0, "Min: %.0f units", "Max: %.0f units");
|
||||
|
||||
ImGui::Indent();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Multi-component Widgets"))
|
||||
{
|
||||
ImGui::Unindent();
|
||||
|
||||
static float vec4f[4] = { 0.10f, 0.20f, 0.30f, 0.44f };
|
||||
static int vec4i[4] = { 1, 5, 100, 255 };
|
||||
|
||||
@ -827,13 +898,11 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
ImGui::DragInt4("drag int4", vec4i, 1, 0, 255);
|
||||
ImGui::SliderInt4("slider int4", vec4i, 0, 255);
|
||||
|
||||
ImGui::Indent();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
if (ImGui::TreeNode("Vertical Sliders"))
|
||||
{
|
||||
ImGui::Unindent();
|
||||
const float spacing = 4;
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(spacing, spacing));
|
||||
|
||||
@ -893,75 +962,10 @@ void ImGui::ShowTestWindow(bool* p_open)
|
||||
}
|
||||
ImGui::PopID();
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
ImGui::Indent();
|
||||
ImGui::TreePop();
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Plots widgets"))
|
||||
{
|
||||
static bool animate = true;
|
||||
ImGui::Checkbox("Animate", &animate);
|
||||
|
||||
static float arr[] = { 0.6f, 0.1f, 1.0f, 0.5f, 0.92f, 0.1f, 0.2f };
|
||||
ImGui::PlotLines("Frame Times", arr, IM_ARRAYSIZE(arr));
|
||||
|
||||
// Create a dummy array of contiguous float values to plot
|
||||
// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
|
||||
static float values[90] = { 0 };
|
||||
static int values_offset = 0;
|
||||
static float refresh_time = 0.0f;
|
||||
if (!animate || refresh_time == 0.0f)
|
||||
refresh_time = ImGui::GetTime();
|
||||
while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo
|
||||
{
|
||||
static float phase = 0.0f;
|
||||
values[values_offset] = cosf(phase);
|
||||
values_offset = (values_offset+1) % IM_ARRAYSIZE(values);
|
||||
phase += 0.10f*values_offset;
|
||||
refresh_time += 1.0f/60.0f;
|
||||
}
|
||||
ImGui::PlotLines("Lines", values, IM_ARRAYSIZE(values), values_offset, "avg 0.0", -1.0f, 1.0f, ImVec2(0,80));
|
||||
ImGui::PlotHistogram("Histogram", arr, IM_ARRAYSIZE(arr), 0, NULL, 0.0f, 1.0f, ImVec2(0,80));
|
||||
|
||||
// Use functions to generate output
|
||||
// FIXME: This is rather awkward because current plot API only pass in indices. We probably want an API passing floats and user provide sample rate/count.
|
||||
struct Funcs
|
||||
{
|
||||
static float Sin(void*, int i) { return sinf(i * 0.1f); }
|
||||
static float Saw(void*, int i) { return (i & 1) ? 1.0f : -1.0f; }
|
||||
};
|
||||
static int func_type = 0, display_count = 70;
|
||||
ImGui::Separator();
|
||||
ImGui::PushItemWidth(100); ImGui::Combo("func", &func_type, "Sin\0Saw\0"); ImGui::PopItemWidth();
|
||||
ImGui::SameLine();
|
||||
ImGui::SliderInt("Sample count", &display_count, 1, 400);
|
||||
float (*func)(void*, int) = (func_type == 0) ? Funcs::Sin : Funcs::Saw;
|
||||
ImGui::PlotLines("Lines", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80));
|
||||
ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0,80));
|
||||
ImGui::Separator();
|
||||
|
||||
// Animate a simple progress bar
|
||||
static float progress = 0.0f, progress_dir = 1.0f;
|
||||
if (animate)
|
||||
{
|
||||
progress += progress_dir * 0.4f * ImGui::GetIO().DeltaTime;
|
||||
if (progress >= +1.1f) { progress = +1.1f; progress_dir *= -1.0f; }
|
||||
if (progress <= -0.1f) { progress = -0.1f; progress_dir *= -1.0f; }
|
||||
}
|
||||
|
||||
// Typically we would use ImVec2(-1.0f,0.0f) to use all available width, or ImVec2(width,0.0f) for a specified width. ImVec2(0.0f,0.0f) uses ItemWidth.
|
||||
ImGui::ProgressBar(progress, ImVec2(0.0f,0.0f));
|
||||
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemInnerSpacing.x);
|
||||
ImGui::Text("Progress Bar");
|
||||
|
||||
float progress_saturated = (progress < 0.0f) ? 0.0f : (progress > 1.0f) ? 1.0f : progress;
|
||||
char buf[32];
|
||||
sprintf(buf, "%d/%d", (int)(progress_saturated*1753), 1753);
|
||||
ImGui::ProgressBar(progress, ImVec2(0.f,0.f), buf);
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("Layout"))
|
||||
{
|
||||
if (ImGui::TreeNode("Child regions"))
|
||||
|
Loading…
Reference in New Issue
Block a user