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@ -76,7 +76,8 @@ Other Changes:
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those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
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- ColorEdit: "Copy As" context-menu tool shows hex values with a '#' prefix instead of '0x'.
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- ColorEdit: "Copy As" content-menu tool shows hex values both with/without alpha when available.
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- InputText: Fix crash when executing undo action after clearing input with ESC (#3008). [@rokups]
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- InputText: Fix corruption or crash when executing undo after clearing input with ESC, as a
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byproduct we are allowing to later undo the revert with a CTRL+Z. (#3008).
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- MenuBar: Fix minor clipping issue where occasionally a menu text can overlap the right-most border.
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- Window: Fix SetNextWindowBgAlpha(1.0f) failing to override alpha component. (#3007) [@Albog]
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- Window: When testing for the presence of the ImGuiWindowFlags_NoBringToFrontOnFocus flag we
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@ -3271,7 +3271,24 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im
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#define STB_TEXTEDIT_IMPLEMENTATION
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#include "imstb_textedit.h"
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// stb_textedit internally allows for a single undo record to do addition and deletion, but somehow, calling
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// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
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static void stb_textedit_replace(STB_TEXTEDIT_STRING* str, STB_TexteditState* state, const STB_TEXTEDIT_CHARTYPE* text, int text_len)
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{
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stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
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ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
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if (text_len <= 0)
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return;
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if (ImStb::STB_TEXTEDIT_INSERTCHARS(str, 0, text, text_len))
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{
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state->cursor = text_len;
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state->has_preferred_x = 0;
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return;
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}
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IM_ASSERT(0); // Failed to insert character, normally shouldn't happen because of how we currently use stb_textedit_replace()
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}
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} // namespace ImStb
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void ImGuiInputTextState::OnKeyPressed(int key)
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{
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@ -3826,27 +3843,16 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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// Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
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if (!is_readonly && strcmp(buf, state->InitialTextA.Data) != 0)
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{
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// Push records into the undo stack so we can CTRL+Z the revert operation itself
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apply_new_text = state->InitialTextA.Data;
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apply_new_text_length = state->InitialTextA.Size - 1;
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// Select all text
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state->OnKeyPressed(STB_TEXTEDIT_K_TEXTSTART);
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state->OnKeyPressed(STB_TEXTEDIT_K_TEXTEND | STB_TEXTEDIT_K_SHIFT);
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// Paste converted text or empty buffer
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if (state->InitialTextA.size() > 1)
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{
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ImVector<ImWchar> w_text;
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const char* apply_new_text_end = apply_new_text + apply_new_text_length + 1;
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w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text_end));
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ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text_end);
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ImStb::stb_textedit_paste(state, &state->Stb, w_text.Data, w_text.Size);
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}
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else
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if (apply_new_text_length > 0)
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{
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ImWchar empty = 0;
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ImStb::stb_textedit_paste(state, &state->Stb, &empty, 0);
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w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1);
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ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length);
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}
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stb_textedit_replace(state, &state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0);
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}
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}
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