Merge branch 'master' into 2016-07-navigation

This commit is contained in:
ocornut 2016-10-16 14:01:13 +02:00
commit bdb34d1c11
13 changed files with 196 additions and 180 deletions

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@ -1,6 +1,9 @@
// ImGui Allegro 5 bindings // ImGui Allegro 5 bindings
// In this binding, ImTextureID is used to store a 'ALLEGRO_BITMAP*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp. // In this binding, ImTextureID is used to store a 'ALLEGRO_BITMAP*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
// TODO:
// - Clipboard is not supported.
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown(). // If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp. // If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.

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@ -3,6 +3,9 @@
// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much. // Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application. // Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
// TODO:
// - Clipboard is not supported.
#import <OpenGLES/ES3/gl.h> #import <OpenGLES/ES3/gl.h>
#import <OpenGLES/ES3/glext.h> #import <OpenGLES/ES3/glext.h>
@ -288,7 +291,6 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat
printf("Synergy: clipboard callback TODO\n" ); printf("Synergy: clipboard callback TODO\n" );
} }
@interface ImGuiHelper () @interface ImGuiHelper ()
{ {
BOOL _mouseDown; BOOL _mouseDown;

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@ -89,28 +89,24 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
// TODO: restore modified state (i.e. mvp matrix) // TODO: restore modified state (i.e. mvp matrix)
} }
static const char* ImGui_Marmalade_GetClipboardText() static const char* ImGui_Marmalade_GetClipboardText(void* /*user_data*/)
{ {
if (s3eClipboardAvailable()) if (!s3eClipboardAvailable())
return NULL;
if (int size = s3eClipboardGetText(NULL, 0))
{ {
int size = s3eClipboardGetText(NULL, 0); if (g_ClipboardText)
if (size > 0) delete[] g_ClipboardText;
{ g_ClipboardText = new char[size];
if (g_ClipboardText) g_ClipboardText[0] = '\0';
{ s3eClipboardGetText(g_ClipboardText, size);
delete[] g_ClipboardText;
g_ClipboardText = NULL;
}
g_ClipboardText = new char[size];
g_ClipboardText[0] = '\0';
s3eClipboardGetText(g_ClipboardText, size);
}
} }
return g_ClipboardText; return g_ClipboardText;
} }
static void ImGui_Marmalade_SetClipboardText(const char* text) static void ImGui_Marmalade_SetClipboardText(void* /*user_data*/, const char* text)
{ {
if (s3eClipboardAvailable()) if (s3eClipboardAvailable())
s3eClipboardSetText(text); s3eClipboardSetText(text);

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@ -112,14 +112,14 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
} }
static const char* ImGui_ImplGlfw_GetClipboardText() static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
{ {
return glfwGetClipboardString(g_Window); return glfwGetClipboardString((GLFWwindow*)user_data);
} }
static void ImGui_ImplGlfw_SetClipboardText(const char* text) static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
{ {
glfwSetClipboardString(g_Window, text); glfwSetClipboardString((GLFWwindow*)user_data, text);
} }
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/) void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
@ -219,6 +219,7 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
io.RenderDrawListsFn = ImGui_ImplGlfw_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. io.RenderDrawListsFn = ImGui_ImplGlfw_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText; io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText; io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
io.ClipboardUserData = g_Window;
#ifdef _WIN32 #ifdef _WIN32
io.ImeWindowHandle = glfwGetWin32Window(g_Window); io.ImeWindowHandle = glfwGetWin32Window(g_Window);
#endif #endif

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@ -129,14 +129,14 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
} }
static const char* ImGui_ImplGlfwGL3_GetClipboardText() static const char* ImGui_ImplGlfwGL3_GetClipboardText(void* user_data)
{ {
return glfwGetClipboardString(g_Window); return glfwGetClipboardString((GLFWwindow*)user_data);
} }
static void ImGui_ImplGlfwGL3_SetClipboardText(const char* text) static void ImGui_ImplGlfwGL3_SetClipboardText(void* user_data, const char* text)
{ {
glfwSetClipboardString(g_Window, text); glfwSetClipboardString((GLFWwindow*)user_data, text);
} }
void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/) void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
@ -329,6 +329,7 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
io.RenderDrawListsFn = ImGui_ImplGlfwGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. io.RenderDrawListsFn = ImGui_ImplGlfwGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
io.SetClipboardTextFn = ImGui_ImplGlfwGL3_SetClipboardText; io.SetClipboardTextFn = ImGui_ImplGlfwGL3_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplGlfwGL3_GetClipboardText; io.GetClipboardTextFn = ImGui_ImplGlfwGL3_GetClipboardText;
io.ClipboardUserData = g_Window;
#ifdef _WIN32 #ifdef _WIN32
io.ImeWindowHandle = glfwGetWin32Window(g_Window); io.ImeWindowHandle = glfwGetWin32Window(g_Window);
#endif #endif

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@ -101,12 +101,12 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
} }
static const char* ImGui_ImplSdl_GetClipboardText() static const char* ImGui_ImplSdl_GetClipboardText(void*)
{ {
return SDL_GetClipboardText(); return SDL_GetClipboardText();
} }
static void ImGui_ImplSdl_SetClipboardText(const char* text) static void ImGui_ImplSdl_SetClipboardText(void*, const char* text)
{ {
SDL_SetClipboardText(text); SDL_SetClipboardText(text);
} }
@ -214,6 +214,7 @@ bool ImGui_ImplSdl_Init(SDL_Window* window)
io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText; io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText; io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
io.ClipboardUserData = NULL;
#ifdef _WIN32 #ifdef _WIN32
SDL_SysWMinfo wmInfo; SDL_SysWMinfo wmInfo;

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@ -123,12 +123,12 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data)
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]); glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
} }
static const char* ImGui_ImplSdlGL3_GetClipboardText() static const char* ImGui_ImplSdlGL3_GetClipboardText(void*)
{ {
return SDL_GetClipboardText(); return SDL_GetClipboardText();
} }
static void ImGui_ImplSdlGL3_SetClipboardText(const char* text) static void ImGui_ImplSdlGL3_SetClipboardText(void*, const char* text)
{ {
SDL_SetClipboardText(text); SDL_SetClipboardText(text);
} }
@ -327,6 +327,7 @@ bool ImGui_ImplSdlGL3_Init(SDL_Window* window)
io.RenderDrawListsFn = ImGui_ImplSdlGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. io.RenderDrawListsFn = ImGui_ImplSdlGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
io.SetClipboardTextFn = ImGui_ImplSdlGL3_SetClipboardText; io.SetClipboardTextFn = ImGui_ImplSdlGL3_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplSdlGL3_GetClipboardText; io.GetClipboardTextFn = ImGui_ImplSdlGL3_GetClipboardText;
io.ClipboardUserData = NULL;
#ifdef _WIN32 #ifdef _WIN32
SDL_SysWMinfo wmInfo; SDL_SysWMinfo wmInfo;

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@ -401,14 +401,14 @@ void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
} }
} }
static const char* ImGui_ImplGlfwVulkan_GetClipboardText() static const char* ImGui_ImplGlfwVulkan_GetClipboardText(void* user_data)
{ {
return glfwGetClipboardString(g_Window); return glfwGetClipboardString((GLFWwindow*)user_data);
} }
static void ImGui_ImplGlfwVulkan_SetClipboardText(const char* text) static void ImGui_ImplGlfwVulkan_SetClipboardText(void* user_data, const char* text)
{ {
glfwSetClipboardString(g_Window, text); glfwSetClipboardString((GLFWwindow*)user_data, text);
} }
void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/) void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
@ -861,6 +861,7 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im
io.RenderDrawListsFn = ImGui_ImplGlfwVulkan_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer. io.RenderDrawListsFn = ImGui_ImplGlfwVulkan_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText; io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText;
io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText; io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText;
io.ClipboardUserData = g_Window;
#ifdef _WIN32 #ifdef _WIN32
io.ImeWindowHandle = glfwGetWin32Window(g_Window); io.ImeWindowHandle = glfwGetWin32Window(g_Window);
#endif #endif

171
imgui.cpp
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@ -191,6 +191,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code. Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details. Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc. - 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
- 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal. - 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
- 2016/07/18 (1.50) - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete). - 2016/07/18 (1.50) - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
@ -338,7 +339,7 @@
Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension. Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around.. Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1,y1,x2,y2) and NOT as (x1,y1,width,height). A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height).
Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes) Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
A: Yes. A primer on the use of labels/IDs in ImGui.. A: Yes. A primer on the use of labels/IDs in ImGui..
@ -748,8 +749,8 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
// Platform dependent default implementations // Platform dependent default implementations
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
static const char* GetClipboardTextFn_DefaultImpl(); static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
static void SetClipboardTextFn_DefaultImpl(const char* text); static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y); static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -874,6 +875,7 @@ ImGuiIO::ImGuiIO()
MemFreeFn = free; MemFreeFn = free;
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
ClipboardUserData = NULL;
ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl; ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
ImeWindowHandle = NULL; ImeWindowHandle = NULL;
@ -2287,13 +2289,13 @@ void ImGui::MemFree(void* ptr)
const char* ImGui::GetClipboardText() const char* ImGui::GetClipboardText()
{ {
return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn() : ""; return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn(GImGui->IO.ClipboardUserData) : "";
} }
void ImGui::SetClipboardText(const char* text) void ImGui::SetClipboardText(const char* text)
{ {
if (GImGui->IO.SetClipboardTextFn) if (GImGui->IO.SetClipboardTextFn)
GImGui->IO.SetClipboardTextFn(text); GImGui->IO.SetClipboardTextFn(GImGui->IO.ClipboardUserData, text);
} }
const char* ImGui::GetVersion() const char* ImGui::GetVersion()
@ -3625,7 +3627,7 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
} }
// Render a triangle to denote expanded/collapsed state // Render a triangle to denote expanded/collapsed state
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool shadow) void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow(); ImGuiWindow* window = GetCurrentWindow();
@ -3649,8 +3651,6 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool
c = center + ImVec2(-0.500f,-0.866f)*r; c = center + ImVec2(-0.500f,-0.866f)*r;
} }
if (shadow && (window->Flags & ImGuiWindowFlags_ShowBorders) != 0)
window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), GetColorU32(ImGuiCol_BorderShadow));
window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text)); window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text));
} }
@ -4233,11 +4233,11 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize; ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
char name[32]; char name[20];
if (flags & ImGuiWindowFlags_ChildMenu) if (flags & ImGuiWindowFlags_ChildMenu)
ImFormatString(name, 20, "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
else else
ImFormatString(name, 20, "##popup_%08x", id); // Not recycling, so we can close/open during the same frame ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
bool is_open = ImGui::Begin(name, NULL, flags); bool is_open = ImGui::Begin(name, NULL, flags);
if (!(window->Flags & ImGuiWindowFlags_ShowBorders)) if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
@ -4988,8 +4988,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f); window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f; window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
// Window background // Window background, Default Alpha
// Default alpha
ImGuiCol bg_color_idx = ImGuiCol_WindowBg; ImGuiCol bg_color_idx = ImGuiCol_WindowBg;
if ((flags & ImGuiWindowFlags_ComboBox) != 0) if ((flags & ImGuiWindowFlags_ComboBox) != 0)
bg_color_idx = ImGuiCol_ComboBg; bg_color_idx = ImGuiCol_ComboBg;
@ -5002,20 +5001,20 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
bg_color.w = bg_alpha; bg_color.w = bg_alpha;
bg_color.w *= style.Alpha; bg_color.w *= style.Alpha;
if (bg_color.w > 0.0f) if (bg_color.w > 0.0f)
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 15 : 4|8); window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BottomLeft|ImGuiCorner_BottomRight);
// Title bar // Title bar
const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow; const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow;
if (!(flags & ImGuiWindowFlags_NoTitleBar)) if (!(flags & ImGuiWindowFlags_NoTitleBar))
window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2); window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
// Menu bar // Menu bar
if (flags & ImGuiWindowFlags_MenuBar) if (flags & ImGuiWindowFlags_MenuBar)
{ {
ImRect menu_bar_rect = window->MenuBarRect(); ImRect menu_bar_rect = window->MenuBarRect();
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2);
if (flags & ImGuiWindowFlags_ShowBorders) if (flags & ImGuiWindowFlags_ShowBorders)
window->DrawList->AddLine(menu_bar_rect.GetBL()-ImVec2(0,0), menu_bar_rect.GetBR()-ImVec2(0,0), GetColorU32(ImGuiCol_Border)); window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border));
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
} }
// Scrollbars // Scrollbars
@ -5122,7 +5121,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
if (ButtonBehavior(bb, id, NULL, NULL)) if (ButtonBehavior(bb, id, NULL, NULL))
window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function
RenderNavHighlight(bb, id); RenderNavHighlight(bb, id);
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true); RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f);
} }
// Close button // Close button
@ -5259,9 +5258,9 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding; float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
int window_rounding_corners; int window_rounding_corners;
if (horizontal) if (horizontal)
window_rounding_corners = 8 | (other_scrollbar ? 0 : 4); window_rounding_corners = ImGuiCorner_BottomLeft | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
else else
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? 2 : 0) | (other_scrollbar ? 0 : 4); window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners); window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f))); bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
@ -6689,8 +6688,7 @@ void ImGui::LogFinish()
} }
if (g.LogClipboard->size() > 1) if (g.LogClipboard->size() > 1)
{ {
if (g.IO.SetClipboardTextFn) SetClipboardText(g.LogClipboard->begin());
g.IO.SetClipboardTextFn(g.LogClipboard->begin());
g.LogClipboard->clear(); g.LogClipboard->clear();
} }
} }
@ -6840,7 +6838,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
{ {
// Framed type // Framed type
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f, true); RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f);
if (g.LogEnabled) if (g.LogEnabled)
{ {
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here. // NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
@ -6864,7 +6862,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
if (flags & ImGuiTreeNodeFlags_Bullet) if (flags & ImGuiTreeNodeFlags_Bullet)
RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y)); RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
else if (!(flags & ImGuiTreeNodeFlags_Leaf)) else if (!(flags & ImGuiTreeNodeFlags_Leaf))
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f, false); RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f);
if (g.LogEnabled) if (g.LogEnabled)
LogRenderedText(text_pos, ">"); LogRenderedText(text_pos, ">");
RenderText(text_pos, label, label_end, false); RenderText(text_pos, label, label_end, false);
@ -8015,59 +8013,62 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); if (values_count > 0)
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
// Tooltip on hover
int v_hovered = -1;
if (IsHovered(inner_bb, 0))
{ {
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f); int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
const int v_idx = (int)(t * item_count); int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
IM_ASSERT(v_idx >= 0 && v_idx < values_count);
const float v0 = values_getter(data, (v_idx + values_offset) % values_count); // Tooltip on hover
const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count); int v_hovered = -1;
if (plot_type == ImGuiPlotType_Lines) if (IsHovered(inner_bb, 0))
SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
else if (plot_type == ImGuiPlotType_Histogram)
SetTooltip("%d: %8.4g", v_idx, v0);
v_hovered = v_idx;
}
const float t_step = 1.0f / (float)res_w;
float v0 = values_getter(data, (0 + values_offset) % values_count);
float t0 = 0.0f;
ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
for (int n = 0; n < res_w; n++)
{
const float t1 = t0 + t_step;
const int v1_idx = (int)(t0 * item_count + 0.5f);
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
if (plot_type == ImGuiPlotType_Lines)
{ {
window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
} const int v_idx = (int)(t * item_count);
else if (plot_type == ImGuiPlotType_Histogram) IM_ASSERT(v_idx >= 0 && v_idx < values_count);
{
if (pos1.x >= pos0.x + 2.0f) const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
pos1.x -= 1.0f; const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base); if (plot_type == ImGuiPlotType_Lines)
SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
else if (plot_type == ImGuiPlotType_Histogram)
SetTooltip("%d: %8.4g", v_idx, v0);
v_hovered = v_idx;
} }
t0 = t1; const float t_step = 1.0f / (float)res_w;
tp0 = tp1;
float v0 = values_getter(data, (0 + values_offset) % values_count);
float t0 = 0.0f;
ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
for (int n = 0; n < res_w; n++)
{
const float t1 = t0 + t_step;
const int v1_idx = (int)(t0 * item_count + 0.5f);
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
if (plot_type == ImGuiPlotType_Lines)
{
window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
}
else if (plot_type == ImGuiPlotType_Histogram)
{
if (pos1.x >= pos0.x + 2.0f)
pos1.x -= 1.0f;
window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
}
t0 = t1;
tp0 = tp1;
}
} }
// Text overlay // Text overlay
@ -8365,12 +8366,12 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
static bool is_separator(unsigned int c) { return ImCharIsSpace(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; } static bool is_separator(unsigned int c) { return ImCharIsSpace(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->Text[idx-1] ) && !is_separator( obj->Text[idx] ) ) : 1; } static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->Text[idx-1] ) && !is_separator( obj->Text[idx] ) ) : 1; }
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; } static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
#ifdef __APPLE__ // FIXME: Move setting to IO structure #ifdef __APPLE__ // FIXME: Move setting to IO structure
static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->Text[idx-1] ) && is_separator( obj->Text[idx] ) ) : 1; } static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->Text[idx-1] ) && is_separator( obj->Text[idx] ) ) : 1; }
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; } static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
#else #else
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; } static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
#endif #endif
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h #define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL #define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
@ -8801,7 +8802,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW; const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW;
edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1); edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1);
ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie); ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie);
io.SetClipboardTextFn(edit_state.TempTextBuffer.Data); SetClipboardText(edit_state.TempTextBuffer.Data);
} }
if (cut) if (cut)
@ -8813,7 +8814,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V) && is_editable) else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V) && is_editable)
{ {
// Paste // Paste
if (const char* clipboard = io.GetClipboardTextFn ? io.GetClipboardTextFn() : NULL) if (const char* clipboard = GetClipboardText())
{ {
// Filter pasted buffer // Filter pasted buffer
const int clipboard_len = (int)strlen(clipboard); const int clipboard_len = (int)strlen(clipboard);
@ -9198,7 +9199,7 @@ bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast,
if (decimal_precision < 0) if (decimal_precision < 0)
strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1 strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
else else
ImFormatString(display_format, 16, "%%.%df", decimal_precision); ImFormatString(display_format, IM_ARRAYSIZE(display_format), "%%.%df", decimal_precision);
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags); return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
} }
@ -10089,8 +10090,8 @@ void ImGui::Separator()
if (!window->DC.GroupStack.empty()) if (!window->DC.GroupStack.empty())
x1 += window->DC.IndentX; x1 += window->DC.IndentX;
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y)); const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit // FIXME: Height should be 1.0f not 0.0f ? ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
if (!ItemAdd(bb, NULL)) if (!ItemAdd(bb, NULL))
{ {
if (window->DC.ColumnsCount > 1) if (window->DC.ColumnsCount > 1)
@ -10098,7 +10099,7 @@ void ImGui::Separator()
return; return;
} }
window->DrawList->AddLine(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border)); window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Border));
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.LogEnabled) if (g.LogEnabled)
@ -10562,7 +10563,7 @@ void ImGui::ValueColor(const char* prefix, ImU32 v)
#pragma comment(lib, "user32") #pragma comment(lib, "user32")
#endif #endif
static const char* GetClipboardTextFn_DefaultImpl() static const char* GetClipboardTextFn_DefaultImpl(void*)
{ {
static ImVector<char> buf_local; static ImVector<char> buf_local;
buf_local.clear(); buf_local.clear();
@ -10582,7 +10583,7 @@ static const char* GetClipboardTextFn_DefaultImpl()
return buf_local.Data; return buf_local.Data;
} }
static void SetClipboardTextFn_DefaultImpl(const char* text) static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
{ {
if (!OpenClipboard(NULL)) if (!OpenClipboard(NULL))
return; return;
@ -10601,14 +10602,14 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
#else #else
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers // Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
static const char* GetClipboardTextFn_DefaultImpl() static const char* GetClipboardTextFn_DefaultImpl(void*)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
return g.PrivateClipboard.empty() ? NULL : g.PrivateClipboard.begin(); return g.PrivateClipboard.empty() ? NULL : g.PrivateClipboard.begin();
} }
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers // Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
static void SetClipboardTextFn_DefaultImpl(const char* text) static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
g.PrivateClipboard.clear(); g.PrivateClipboard.clear();

36
imgui.h
View File

@ -703,6 +703,7 @@ enum ImGuiColorEditMode_
// Enumeration for GetMouseCursor() // Enumeration for GetMouseCursor()
enum ImGuiMouseCursor_ enum ImGuiMouseCursor_
{ {
ImGuiMouseCursor_None = -1,
ImGuiMouseCursor_Arrow = 0, ImGuiMouseCursor_Arrow = 0,
ImGuiMouseCursor_TextInput, // When hovering over InputText, etc. ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
ImGuiMouseCursor_Move, // Unused ImGuiMouseCursor_Move, // Unused
@ -796,8 +797,9 @@ struct ImGuiIO
// Optional: access OS clipboard // Optional: access OS clipboard
// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
const char* (*GetClipboardTextFn)(); const char* (*GetClipboardTextFn)(void* user_data);
void (*SetClipboardTextFn)(const char* text); void (*SetClipboardTextFn)(void* user_data, const char* text);
void* ClipboardUserData;
// Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer. // Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer.
// (default to posix malloc/free) // (default to posix malloc/free)
@ -847,7 +849,7 @@ struct ImGuiIO
int MetricsActiveWindows; // Number of visible windows (exclude child windows) int MetricsActiveWindows; // Number of visible windows (exclude child windows)
//------------------------------------------------------------------ //------------------------------------------------------------------
// [Internal] ImGui will maintain those fields for you // [Private] ImGui will maintain those fields. Forward compatibility not guaranteed!
//------------------------------------------------------------------ //------------------------------------------------------------------
ImVec2 MousePosPrev; // Previous mouse position ImVec2 MousePosPrev; // Previous mouse position
@ -995,10 +997,9 @@ struct ImGuiTextBuffer
}; };
// Helper: Simple Key->value storage // Helper: Simple Key->value storage
// - Store collapse state for a tree (Int 0/1)
// - Store color edit options (Int using values in ImGuiColorEditMode enum).
// - Custom user storage for temporary values.
// Typically you don't have to worry about this since a storage is held within each Window. // Typically you don't have to worry about this since a storage is held within each Window.
// We use it to e.g. store collapse state for a tree (Int 0/1), store color edit options.
// You can use it as custom user storage for temporary values.
// Declare your own storage if: // Declare your own storage if:
// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state). // - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
// - You want to store custom debug data easily without adding or editing structures in your code. // - You want to store custom debug data easily without adding or editing structures in your code.
@ -1030,9 +1031,8 @@ struct ImGuiStorage
// - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set. // - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set.
// - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer. // - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
// - A typical use case where this is convenient: // - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct)
// float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar; // float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar;
// - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application.
IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0); IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false); IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false);
IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f); IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f);
@ -1101,8 +1101,8 @@ struct ImGuiSizeConstraintCallbackData
// ImColor() helper to implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float) // ImColor() helper to implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
// Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API. // Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
// Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class. // **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class.
// None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats. // **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats.
struct ImColor struct ImColor
{ {
ImVec4 Value; ImVec4 Value;
@ -1215,7 +1215,7 @@ struct ImDrawList
ImVector<ImDrawVert> VtxBuffer; // Vertex buffer. ImVector<ImDrawVert> VtxBuffer; // Vertex buffer.
// [Internal, used while building lists] // [Internal, used while building lists]
const char* _OwnerName; // Pointer to owner window's name (if any) for debugging const char* _OwnerName; // Pointer to owner window's name for debugging
unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size
ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much) ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
@ -1226,7 +1226,7 @@ struct ImDrawList
int _ChannelsCount; // [Internal] number of active channels (1+) int _ChannelsCount; // [Internal] number of active channels (1+)
ImVector<ImDrawChannel> _Channels; // [Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size) ImVector<ImDrawChannel> _Channels; // [Internal] draw channels for columns API (not resized down so _ChannelsCount may be smaller than _Channels.Size)
ImDrawList() { _OwnerName = NULL; Clear(); } ImDrawList() { _OwnerName = NULL; Clear(); }
~ImDrawList() { ClearFreeMemory(); } ~ImDrawList() { ClearFreeMemory(); }
IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling) IMGUI_API void PushClipRect(ImVec2 clip_rect_min, ImVec2 clip_rect_max, bool intersect_with_current_clip_rect = false); // Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
IMGUI_API void PushClipRectFullScreen(); IMGUI_API void PushClipRectFullScreen();
@ -1236,8 +1236,8 @@ struct ImDrawList
// Primitives // Primitives
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f); IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F, float thickness = 1.0f); // a: upper-left, b: lower-right IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0, float thickness = 1.0f); // a: upper-left, b: lower-right, rounding_corners_flags: 4-bits corresponding to which corner to round
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0); // a: upper-left, b: lower-right
IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left); IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f); IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f);
IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col); IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col);
@ -1259,9 +1259,9 @@ struct ImDrawList
inline void PathFill(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); } inline void PathFill(ImU32 col) { AddConvexPolyFilled(_Path.Data, _Path.Size, col, true); PathClear(); }
inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); } inline void PathStroke(ImU32 col, bool closed, float thickness = 1.0f) { AddPolyline(_Path.Data, _Path.Size, col, closed, thickness, true); PathClear(); }
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10); IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0); IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners = 0x0F); IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners_flags = ~0); // rounding_corners_flags: 4-bits corresponding to which corner to round
// Channels // Channels
// - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives) // - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives)
@ -1439,9 +1439,7 @@ struct ImFont
#pragma clang diagnostic pop #pragma clang diagnostic pop
#endif #endif
//---- Include imgui_user.h at the end of imgui.h // Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h)
//---- So you can include code that extends ImGui using any of the types declared above.
//---- (also convenient for user to only explicitly include vanilla imgui.h)
#ifdef IMGUI_INCLUDE_IMGUI_USER_H #ifdef IMGUI_INCLUDE_IMGUI_USER_H
#include "imgui_user.h" #include "imgui_user.h"
#endif #endif

View File

@ -807,21 +807,21 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
} }
// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly. // a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners, float thickness) void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
{ {
if ((col & IM_COL32_A_MASK) == 0) if ((col & IM_COL32_A_MASK) == 0)
return; return;
PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners); PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners_flags);
PathStroke(col, true, thickness); PathStroke(col, true, thickness);
} }
void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners) void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
{ {
if ((col & IM_COL32_A_MASK) == 0) if ((col & IM_COL32_A_MASK) == 0)
return; return;
if (rounding > 0.0f) if (rounding > 0.0f)
{ {
PathRect(a, b, rounding, rounding_corners); PathRect(a, b, rounding, rounding_corners_flags);
PathFill(col); PathFill(col);
} }
else else

View File

@ -217,6 +217,15 @@ enum ImGuiNavDir
ImGuiNavDir_Down = 3, ImGuiNavDir_Down = 3,
}; };
enum ImGuiCorner
{
ImGuiCorner_TopLeft = 1 << 0, // 1
ImGuiCorner_TopRight = 1 << 1, // 2
ImGuiCorner_BottomRight = 1 << 2, // 4
ImGuiCorner_BottomLeft = 1 << 3, // 8
ImGuiCorner_All = 0x0F
};
// 2D axis aligned bounding-box // 2D axis aligned bounding-box
// NB: we can't rely on ImVec2 math operators being available here // NB: we can't rely on ImVec2 math operators being available here
struct IMGUI_API ImRect struct IMGUI_API ImRect
@ -809,7 +818,7 @@ namespace ImGui
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width); IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL); IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL);
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f); IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f, bool shadow = false); IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f);
IMGUI_API void RenderBullet(ImVec2 pos); IMGUI_API void RenderBullet(ImVec2 pos);
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col); IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id); // Navigation highlight IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id); // Navigation highlight

View File

@ -1,10 +1,10 @@
// [ImGui] this is a slightly modified version of stb_truetype.h 1.8 // [ImGui] this is a slightly modified version of stb_truetype.h 1.9. Those changes would need to be pushed into nothings/sb
// [ImGui] - fixed linestart handler when over last character of multi-line buffer + simplified existing code (#588, #815)
// [ImGui] - fixed a state corruption/crash bug in stb_text_redo and stb_textedit_discard_redo (#715) // [ImGui] - fixed a state corruption/crash bug in stb_text_redo and stb_textedit_discard_redo (#715)
// [ImGui] - fixed a crash bug in stb_textedit_discard_redo (#681) // [ImGui] - fixed a crash bug in stb_textedit_discard_redo (#681)
// [ImGui] - fixed some minor warnings // [ImGui] - fixed some minor warnings
// [ImGui] - added STB_TEXTEDIT_MOVEWORDLEFT/STB_TEXTEDIT_MOVEWORDRIGHT custom handler (#473)
// stb_textedit.h - v1.8 - public domain - Sean Barrett // stb_textedit.h - v1.9 - public domain - Sean Barrett
// Development of this library was sponsored by RAD Game Tools // Development of this library was sponsored by RAD Game Tools
// //
// This C header file implements the guts of a multi-line text-editing // This C header file implements the guts of a multi-line text-editing
@ -37,6 +37,7 @@
// //
// VERSION HISTORY // VERSION HISTORY
// //
// 1.9 (2016-08-27) customizable move-by-word
// 1.8 (2016-04-02) better keyboard handling when mouse button is down // 1.8 (2016-04-02) better keyboard handling when mouse button is down
// 1.7 (2015-09-13) change y range handling in case baseline is non-0 // 1.7 (2015-09-13) change y range handling in case baseline is non-0
// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove // 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove
@ -425,10 +426,9 @@ static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y)
// check if it's before the end of the line // check if it's before the end of the line
if (x < r.x1) { if (x < r.x1) {
// search characters in row for one that straddles 'x' // search characters in row for one that straddles 'x'
k = i;
prev_x = r.x0; prev_x = r.x0;
for (i=0; i < r.num_chars; ++i) { for (k=0; k < r.num_chars; ++k) {
float w = STB_TEXTEDIT_GETWIDTH(str, k, i); float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
if (x < prev_x+w) { if (x < prev_x+w) {
if (x < prev_x+w/2) if (x < prev_x+w/2)
return k+i; return k+i;
@ -618,15 +618,16 @@ static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditStat
} }
#ifdef STB_TEXTEDIT_IS_SPACE #ifdef STB_TEXTEDIT_IS_SPACE
static int is_word_boundary( STB_TEXTEDIT_STRING *_str, int _idx ) static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx )
{ {
return _idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(_str,_idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(_str, _idx) ) ) : 1; return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1;
} }
#ifndef STB_TEXTEDIT_MOVEWORDLEFT #ifndef STB_TEXTEDIT_MOVEWORDLEFT
static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *_str, int c ) static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c )
{ {
while( c >= 0 && !is_word_boundary( _str, c ) ) --c; // always move at least one character
while( c >= 0 && !is_word_boundary( str, c ) )
--c; --c;
if( c < 0 ) if( c < 0 )
@ -638,10 +639,11 @@ static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *_str, int c
#endif #endif
#ifndef STB_TEXTEDIT_MOVEWORDRIGHT #ifndef STB_TEXTEDIT_MOVEWORDRIGHT
static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *_str, int c ) static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c )
{ {
const int len = STB_TEXTEDIT_STRINGLEN(_str); const int len = STB_TEXTEDIT_STRINGLEN(str);
while( c < len && !is_word_boundary( _str, c ) ) ++c; // always move at least one character
while( c < len && !is_word_boundary( str, c ) )
++c; ++c;
if( c > len ) if( c > len )
@ -778,7 +780,7 @@ retry:
if (STB_TEXT_HAS_SELECTION(state)) if (STB_TEXT_HAS_SELECTION(state))
stb_textedit_move_to_first(state); stb_textedit_move_to_first(state);
else { else {
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor-1); state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
stb_textedit_clamp( str, state ); stb_textedit_clamp( str, state );
} }
break; break;
@ -787,7 +789,7 @@ retry:
if( !STB_TEXT_HAS_SELECTION( state ) ) if( !STB_TEXT_HAS_SELECTION( state ) )
stb_textedit_prep_selection_at_cursor(state); stb_textedit_prep_selection_at_cursor(state);
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor-1); state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
state->select_end = state->cursor; state->select_end = state->cursor;
stb_textedit_clamp( str, state ); stb_textedit_clamp( str, state );
@ -799,7 +801,7 @@ retry:
if (STB_TEXT_HAS_SELECTION(state)) if (STB_TEXT_HAS_SELECTION(state))
stb_textedit_move_to_last(str, state); stb_textedit_move_to_last(str, state);
else { else {
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor+1); state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
stb_textedit_clamp( str, state ); stb_textedit_clamp( str, state );
} }
break; break;
@ -808,7 +810,7 @@ retry:
if( !STB_TEXT_HAS_SELECTION( state ) ) if( !STB_TEXT_HAS_SELECTION( state ) )
stb_textedit_prep_selection_at_cursor(state); stb_textedit_prep_selection_at_cursor(state);
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor+1); state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
state->select_end = state->cursor; state->select_end = state->cursor;
stb_textedit_clamp( str, state ); stb_textedit_clamp( str, state );
@ -991,58 +993,58 @@ retry:
#ifdef STB_TEXTEDIT_K_LINESTART2 #ifdef STB_TEXTEDIT_K_LINESTART2
case STB_TEXTEDIT_K_LINESTART2: case STB_TEXTEDIT_K_LINESTART2:
#endif #endif
case STB_TEXTEDIT_K_LINESTART: { case STB_TEXTEDIT_K_LINESTART:
StbFindState find;
stb_textedit_clamp(str, state); stb_textedit_clamp(str, state);
stb_textedit_move_to_first(state); stb_textedit_move_to_first(state);
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); if (state->single_line)
state->cursor = find.first_char; state->cursor = 0;
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
--state->cursor;
state->has_preferred_x = 0; state->has_preferred_x = 0;
break; break;
}
#ifdef STB_TEXTEDIT_K_LINEEND2 #ifdef STB_TEXTEDIT_K_LINEEND2
case STB_TEXTEDIT_K_LINEEND2: case STB_TEXTEDIT_K_LINEEND2:
#endif #endif
case STB_TEXTEDIT_K_LINEEND: { case STB_TEXTEDIT_K_LINEEND: {
StbFindState find; int n = STB_TEXTEDIT_STRINGLEN(str);
stb_textedit_clamp(str, state); stb_textedit_clamp(str, state);
stb_textedit_move_to_first(state); stb_textedit_move_to_first(state);
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); if (state->single_line)
state->cursor = n;
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
++state->cursor;
state->has_preferred_x = 0; state->has_preferred_x = 0;
state->cursor = find.first_char + find.length;
if (find.length > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) == STB_TEXTEDIT_NEWLINE)
--state->cursor;
break; break;
} }
#ifdef STB_TEXTEDIT_K_LINESTART2 #ifdef STB_TEXTEDIT_K_LINESTART2
case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT: case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT:
#endif #endif
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: { case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
StbFindState find;
stb_textedit_clamp(str, state); stb_textedit_clamp(str, state);
stb_textedit_prep_selection_at_cursor(state); stb_textedit_prep_selection_at_cursor(state);
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); if (state->single_line)
state->cursor = state->select_end = find.first_char; state->cursor = 0;
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
--state->cursor;
state->select_end = state->cursor;
state->has_preferred_x = 0; state->has_preferred_x = 0;
break; break;
}
#ifdef STB_TEXTEDIT_K_LINEEND2 #ifdef STB_TEXTEDIT_K_LINEEND2
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT: case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
#endif #endif
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: { case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
StbFindState find; int n = STB_TEXTEDIT_STRINGLEN(str);
stb_textedit_clamp(str, state); stb_textedit_clamp(str, state);
stb_textedit_prep_selection_at_cursor(state); stb_textedit_prep_selection_at_cursor(state);
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line); if (state->single_line)
state->has_preferred_x = 0; state->cursor = n;
state->cursor = find.first_char + find.length; else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
if (find.length > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) == STB_TEXTEDIT_NEWLINE) ++state->cursor;
--state->cursor;
state->select_end = state->cursor; state->select_end = state->cursor;
state->has_preferred_x = 0;
break; break;
} }