mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-26 13:37:00 +00:00
Merge branch 'master' into 2016-07-navigation
This commit is contained in:
commit
bdb34d1c11
@ -1,6 +1,9 @@
|
|||||||
// ImGui Allegro 5 bindings
|
// ImGui Allegro 5 bindings
|
||||||
// In this binding, ImTextureID is used to store a 'ALLEGRO_BITMAP*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
|
// In this binding, ImTextureID is used to store a 'ALLEGRO_BITMAP*' texture identifier. Read the FAQ about ImTextureID in imgui.cpp.
|
||||||
|
|
||||||
|
// TODO:
|
||||||
|
// - Clipboard is not supported.
|
||||||
|
|
||||||
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
// You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this.
|
||||||
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
// If you use this binding you'll need to call 4 functions: ImGui_ImplXXXX_Init(), ImGui_ImplXXXX_NewFrame(), ImGui::Render() and ImGui_ImplXXXX_Shutdown().
|
||||||
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
// If you are new to ImGui, see examples/README.txt and documentation at the top of imgui.cpp.
|
||||||
|
@ -3,6 +3,9 @@
|
|||||||
// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
|
// Providing a standalone iOS application with Synergy integration makes this sample more verbose than others. It also hasn't been tested as much.
|
||||||
// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
|
// Refer to other examples to get an easier understanding of how to integrate ImGui into your existing application.
|
||||||
|
|
||||||
|
// TODO:
|
||||||
|
// - Clipboard is not supported.
|
||||||
|
|
||||||
#import <OpenGLES/ES3/gl.h>
|
#import <OpenGLES/ES3/gl.h>
|
||||||
#import <OpenGLES/ES3/glext.h>
|
#import <OpenGLES/ES3/glext.h>
|
||||||
|
|
||||||
@ -288,7 +291,6 @@ void ImGui_ClipboardCallback(uSynergyCookie cookie, enum uSynergyClipboardFormat
|
|||||||
printf("Synergy: clipboard callback TODO\n" );
|
printf("Synergy: clipboard callback TODO\n" );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@interface ImGuiHelper ()
|
@interface ImGuiHelper ()
|
||||||
{
|
{
|
||||||
BOOL _mouseDown;
|
BOOL _mouseDown;
|
||||||
|
@ -89,28 +89,24 @@ void ImGui_Marmalade_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
// TODO: restore modified state (i.e. mvp matrix)
|
// TODO: restore modified state (i.e. mvp matrix)
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_Marmalade_GetClipboardText()
|
static const char* ImGui_Marmalade_GetClipboardText(void* /*user_data*/)
|
||||||
{
|
{
|
||||||
if (s3eClipboardAvailable())
|
if (!s3eClipboardAvailable())
|
||||||
{
|
return NULL;
|
||||||
int size = s3eClipboardGetText(NULL, 0);
|
|
||||||
if (size > 0)
|
if (int size = s3eClipboardGetText(NULL, 0))
|
||||||
{
|
{
|
||||||
if (g_ClipboardText)
|
if (g_ClipboardText)
|
||||||
{
|
|
||||||
delete[] g_ClipboardText;
|
delete[] g_ClipboardText;
|
||||||
g_ClipboardText = NULL;
|
|
||||||
}
|
|
||||||
g_ClipboardText = new char[size];
|
g_ClipboardText = new char[size];
|
||||||
g_ClipboardText[0] = '\0';
|
g_ClipboardText[0] = '\0';
|
||||||
s3eClipboardGetText(g_ClipboardText, size);
|
s3eClipboardGetText(g_ClipboardText, size);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
return g_ClipboardText;
|
return g_ClipboardText;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ImGui_Marmalade_SetClipboardText(const char* text)
|
static void ImGui_Marmalade_SetClipboardText(void* /*user_data*/, const char* text)
|
||||||
{
|
{
|
||||||
if (s3eClipboardAvailable())
|
if (s3eClipboardAvailable())
|
||||||
s3eClipboardSetText(text);
|
s3eClipboardSetText(text);
|
||||||
|
@ -112,14 +112,14 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_ImplGlfw_GetClipboardText()
|
static const char* ImGui_ImplGlfw_GetClipboardText(void* user_data)
|
||||||
{
|
{
|
||||||
return glfwGetClipboardString(g_Window);
|
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ImGui_ImplGlfw_SetClipboardText(const char* text)
|
static void ImGui_ImplGlfw_SetClipboardText(void* user_data, const char* text)
|
||||||
{
|
{
|
||||||
glfwSetClipboardString(g_Window, text);
|
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
void ImGui_ImplGlfw_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
||||||
@ -219,6 +219,7 @@ bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks)
|
|||||||
io.RenderDrawListsFn = ImGui_ImplGlfw_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
io.RenderDrawListsFn = ImGui_ImplGlfw_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||||
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
|
io.SetClipboardTextFn = ImGui_ImplGlfw_SetClipboardText;
|
||||||
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
io.GetClipboardTextFn = ImGui_ImplGlfw_GetClipboardText;
|
||||||
|
io.ClipboardUserData = g_Window;
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
||||||
#endif
|
#endif
|
||||||
|
@ -129,14 +129,14 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_ImplGlfwGL3_GetClipboardText()
|
static const char* ImGui_ImplGlfwGL3_GetClipboardText(void* user_data)
|
||||||
{
|
{
|
||||||
return glfwGetClipboardString(g_Window);
|
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ImGui_ImplGlfwGL3_SetClipboardText(const char* text)
|
static void ImGui_ImplGlfwGL3_SetClipboardText(void* user_data, const char* text)
|
||||||
{
|
{
|
||||||
glfwSetClipboardString(g_Window, text);
|
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
||||||
@ -329,6 +329,7 @@ bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks)
|
|||||||
io.RenderDrawListsFn = ImGui_ImplGlfwGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
io.RenderDrawListsFn = ImGui_ImplGlfwGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||||
io.SetClipboardTextFn = ImGui_ImplGlfwGL3_SetClipboardText;
|
io.SetClipboardTextFn = ImGui_ImplGlfwGL3_SetClipboardText;
|
||||||
io.GetClipboardTextFn = ImGui_ImplGlfwGL3_GetClipboardText;
|
io.GetClipboardTextFn = ImGui_ImplGlfwGL3_GetClipboardText;
|
||||||
|
io.ClipboardUserData = g_Window;
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
||||||
#endif
|
#endif
|
||||||
|
@ -101,12 +101,12 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_ImplSdl_GetClipboardText()
|
static const char* ImGui_ImplSdl_GetClipboardText(void*)
|
||||||
{
|
{
|
||||||
return SDL_GetClipboardText();
|
return SDL_GetClipboardText();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ImGui_ImplSdl_SetClipboardText(const char* text)
|
static void ImGui_ImplSdl_SetClipboardText(void*, const char* text)
|
||||||
{
|
{
|
||||||
SDL_SetClipboardText(text);
|
SDL_SetClipboardText(text);
|
||||||
}
|
}
|
||||||
@ -214,6 +214,7 @@ bool ImGui_ImplSdl_Init(SDL_Window* window)
|
|||||||
io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
io.RenderDrawListsFn = ImGui_ImplSdl_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||||
io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
|
io.SetClipboardTextFn = ImGui_ImplSdl_SetClipboardText;
|
||||||
io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
|
io.GetClipboardTextFn = ImGui_ImplSdl_GetClipboardText;
|
||||||
|
io.ClipboardUserData = NULL;
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
SDL_SysWMinfo wmInfo;
|
SDL_SysWMinfo wmInfo;
|
||||||
|
@ -123,12 +123,12 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_ImplSdlGL3_GetClipboardText()
|
static const char* ImGui_ImplSdlGL3_GetClipboardText(void*)
|
||||||
{
|
{
|
||||||
return SDL_GetClipboardText();
|
return SDL_GetClipboardText();
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ImGui_ImplSdlGL3_SetClipboardText(const char* text)
|
static void ImGui_ImplSdlGL3_SetClipboardText(void*, const char* text)
|
||||||
{
|
{
|
||||||
SDL_SetClipboardText(text);
|
SDL_SetClipboardText(text);
|
||||||
}
|
}
|
||||||
@ -327,6 +327,7 @@ bool ImGui_ImplSdlGL3_Init(SDL_Window* window)
|
|||||||
io.RenderDrawListsFn = ImGui_ImplSdlGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
io.RenderDrawListsFn = ImGui_ImplSdlGL3_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||||
io.SetClipboardTextFn = ImGui_ImplSdlGL3_SetClipboardText;
|
io.SetClipboardTextFn = ImGui_ImplSdlGL3_SetClipboardText;
|
||||||
io.GetClipboardTextFn = ImGui_ImplSdlGL3_GetClipboardText;
|
io.GetClipboardTextFn = ImGui_ImplSdlGL3_GetClipboardText;
|
||||||
|
io.ClipboardUserData = NULL;
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
SDL_SysWMinfo wmInfo;
|
SDL_SysWMinfo wmInfo;
|
||||||
|
@ -401,14 +401,14 @@ void ImGui_ImplGlfwVulkan_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_ImplGlfwVulkan_GetClipboardText()
|
static const char* ImGui_ImplGlfwVulkan_GetClipboardText(void* user_data)
|
||||||
{
|
{
|
||||||
return glfwGetClipboardString(g_Window);
|
return glfwGetClipboardString((GLFWwindow*)user_data);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ImGui_ImplGlfwVulkan_SetClipboardText(const char* text)
|
static void ImGui_ImplGlfwVulkan_SetClipboardText(void* user_data, const char* text)
|
||||||
{
|
{
|
||||||
glfwSetClipboardString(g_Window, text);
|
glfwSetClipboardString((GLFWwindow*)user_data, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
void ImGui_ImplGlfwVulkan_MouseButtonCallback(GLFWwindow*, int button, int action, int /*mods*/)
|
||||||
@ -861,6 +861,7 @@ bool ImGui_ImplGlfwVulkan_Init(GLFWwindow* window, bool install_callbacks, Im
|
|||||||
io.RenderDrawListsFn = ImGui_ImplGlfwVulkan_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
io.RenderDrawListsFn = ImGui_ImplGlfwVulkan_RenderDrawLists; // Alternatively you can set this to NULL and call ImGui::GetDrawData() after ImGui::Render() to get the same ImDrawData pointer.
|
||||||
io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText;
|
io.SetClipboardTextFn = ImGui_ImplGlfwVulkan_SetClipboardText;
|
||||||
io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText;
|
io.GetClipboardTextFn = ImGui_ImplGlfwVulkan_GetClipboardText;
|
||||||
|
io.ClipboardUserData = g_Window;
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
io.ImeWindowHandle = glfwGetWin32Window(g_Window);
|
||||||
#endif
|
#endif
|
||||||
|
75
imgui.cpp
75
imgui.cpp
@ -191,6 +191,7 @@
|
|||||||
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
|
||||||
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
|
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
|
||||||
|
|
||||||
|
- 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
|
||||||
- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
|
- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
|
||||||
- 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
|
- 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
|
||||||
- 2016/07/18 (1.50) - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
|
- 2016/07/18 (1.50) - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
|
||||||
@ -338,7 +339,7 @@
|
|||||||
Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
|
Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
|
||||||
|
|
||||||
Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
|
Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
|
||||||
A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1,y1,x2,y2) and NOT as (x1,y1,width,height).
|
A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height).
|
||||||
|
|
||||||
Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
|
Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
|
||||||
A: Yes. A primer on the use of labels/IDs in ImGui..
|
A: Yes. A primer on the use of labels/IDs in ImGui..
|
||||||
@ -748,8 +749,8 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
|
|||||||
// Platform dependent default implementations
|
// Platform dependent default implementations
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
static const char* GetClipboardTextFn_DefaultImpl();
|
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
|
||||||
static void SetClipboardTextFn_DefaultImpl(const char* text);
|
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
|
||||||
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
|
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
|
||||||
|
|
||||||
//-----------------------------------------------------------------------------
|
//-----------------------------------------------------------------------------
|
||||||
@ -874,6 +875,7 @@ ImGuiIO::ImGuiIO()
|
|||||||
MemFreeFn = free;
|
MemFreeFn = free;
|
||||||
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
|
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
|
||||||
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
|
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
|
||||||
|
ClipboardUserData = NULL;
|
||||||
ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
|
ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
|
||||||
ImeWindowHandle = NULL;
|
ImeWindowHandle = NULL;
|
||||||
|
|
||||||
@ -2287,13 +2289,13 @@ void ImGui::MemFree(void* ptr)
|
|||||||
|
|
||||||
const char* ImGui::GetClipboardText()
|
const char* ImGui::GetClipboardText()
|
||||||
{
|
{
|
||||||
return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn() : "";
|
return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn(GImGui->IO.ClipboardUserData) : "";
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImGui::SetClipboardText(const char* text)
|
void ImGui::SetClipboardText(const char* text)
|
||||||
{
|
{
|
||||||
if (GImGui->IO.SetClipboardTextFn)
|
if (GImGui->IO.SetClipboardTextFn)
|
||||||
GImGui->IO.SetClipboardTextFn(text);
|
GImGui->IO.SetClipboardTextFn(GImGui->IO.ClipboardUserData, text);
|
||||||
}
|
}
|
||||||
|
|
||||||
const char* ImGui::GetVersion()
|
const char* ImGui::GetVersion()
|
||||||
@ -3625,7 +3627,7 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Render a triangle to denote expanded/collapsed state
|
// Render a triangle to denote expanded/collapsed state
|
||||||
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool shadow)
|
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
ImGuiWindow* window = GetCurrentWindow();
|
ImGuiWindow* window = GetCurrentWindow();
|
||||||
@ -3649,8 +3651,6 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool
|
|||||||
c = center + ImVec2(-0.500f,-0.866f)*r;
|
c = center + ImVec2(-0.500f,-0.866f)*r;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (shadow && (window->Flags & ImGuiWindowFlags_ShowBorders) != 0)
|
|
||||||
window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), GetColorU32(ImGuiCol_BorderShadow));
|
|
||||||
window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text));
|
window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -4233,11 +4233,11 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
|
|||||||
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
|
||||||
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
|
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
|
||||||
|
|
||||||
char name[32];
|
char name[20];
|
||||||
if (flags & ImGuiWindowFlags_ChildMenu)
|
if (flags & ImGuiWindowFlags_ChildMenu)
|
||||||
ImFormatString(name, 20, "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
|
ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
|
||||||
else
|
else
|
||||||
ImFormatString(name, 20, "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
|
ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
|
||||||
|
|
||||||
bool is_open = ImGui::Begin(name, NULL, flags);
|
bool is_open = ImGui::Begin(name, NULL, flags);
|
||||||
if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
|
if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
|
||||||
@ -4988,8 +4988,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
|||||||
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
|
||||||
window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
|
window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
|
||||||
|
|
||||||
// Window background
|
// Window background, Default Alpha
|
||||||
// Default alpha
|
|
||||||
ImGuiCol bg_color_idx = ImGuiCol_WindowBg;
|
ImGuiCol bg_color_idx = ImGuiCol_WindowBg;
|
||||||
if ((flags & ImGuiWindowFlags_ComboBox) != 0)
|
if ((flags & ImGuiWindowFlags_ComboBox) != 0)
|
||||||
bg_color_idx = ImGuiCol_ComboBg;
|
bg_color_idx = ImGuiCol_ComboBg;
|
||||||
@ -5002,20 +5001,20 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
|||||||
bg_color.w = bg_alpha;
|
bg_color.w = bg_alpha;
|
||||||
bg_color.w *= style.Alpha;
|
bg_color.w *= style.Alpha;
|
||||||
if (bg_color.w > 0.0f)
|
if (bg_color.w > 0.0f)
|
||||||
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 15 : 4|8);
|
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BottomLeft|ImGuiCorner_BottomRight);
|
||||||
|
|
||||||
// Title bar
|
// Title bar
|
||||||
const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow;
|
const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow;
|
||||||
if (!(flags & ImGuiWindowFlags_NoTitleBar))
|
if (!(flags & ImGuiWindowFlags_NoTitleBar))
|
||||||
window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2);
|
window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
|
||||||
|
|
||||||
// Menu bar
|
// Menu bar
|
||||||
if (flags & ImGuiWindowFlags_MenuBar)
|
if (flags & ImGuiWindowFlags_MenuBar)
|
||||||
{
|
{
|
||||||
ImRect menu_bar_rect = window->MenuBarRect();
|
ImRect menu_bar_rect = window->MenuBarRect();
|
||||||
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2);
|
|
||||||
if (flags & ImGuiWindowFlags_ShowBorders)
|
if (flags & ImGuiWindowFlags_ShowBorders)
|
||||||
window->DrawList->AddLine(menu_bar_rect.GetBL()-ImVec2(0,0), menu_bar_rect.GetBR()-ImVec2(0,0), GetColorU32(ImGuiCol_Border));
|
window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border));
|
||||||
|
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Scrollbars
|
// Scrollbars
|
||||||
@ -5122,7 +5121,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
|
|||||||
if (ButtonBehavior(bb, id, NULL, NULL))
|
if (ButtonBehavior(bb, id, NULL, NULL))
|
||||||
window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function
|
window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function
|
||||||
RenderNavHighlight(bb, id);
|
RenderNavHighlight(bb, id);
|
||||||
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
|
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Close button
|
// Close button
|
||||||
@ -5259,9 +5258,9 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
|
|||||||
float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
|
float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
|
||||||
int window_rounding_corners;
|
int window_rounding_corners;
|
||||||
if (horizontal)
|
if (horizontal)
|
||||||
window_rounding_corners = 8 | (other_scrollbar ? 0 : 4);
|
window_rounding_corners = ImGuiCorner_BottomLeft | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
|
||||||
else
|
else
|
||||||
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? 2 : 0) | (other_scrollbar ? 0 : 4);
|
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
|
||||||
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
|
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
|
||||||
bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
|
bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
|
||||||
|
|
||||||
@ -6689,8 +6688,7 @@ void ImGui::LogFinish()
|
|||||||
}
|
}
|
||||||
if (g.LogClipboard->size() > 1)
|
if (g.LogClipboard->size() > 1)
|
||||||
{
|
{
|
||||||
if (g.IO.SetClipboardTextFn)
|
SetClipboardText(g.LogClipboard->begin());
|
||||||
g.IO.SetClipboardTextFn(g.LogClipboard->begin());
|
|
||||||
g.LogClipboard->clear();
|
g.LogClipboard->clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -6840,7 +6838,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
|||||||
{
|
{
|
||||||
// Framed type
|
// Framed type
|
||||||
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
|
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
|
||||||
RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f, true);
|
RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
{
|
{
|
||||||
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
|
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
|
||||||
@ -6864,7 +6862,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
|
|||||||
if (flags & ImGuiTreeNodeFlags_Bullet)
|
if (flags & ImGuiTreeNodeFlags_Bullet)
|
||||||
RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
|
RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
|
||||||
else if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
else if (!(flags & ImGuiTreeNodeFlags_Leaf))
|
||||||
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f, false);
|
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f);
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
LogRenderedText(text_pos, ">");
|
LogRenderedText(text_pos, ">");
|
||||||
RenderText(text_pos, label, label_end, false);
|
RenderText(text_pos, label, label_end, false);
|
||||||
@ -8015,6 +8013,8 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
|||||||
|
|
||||||
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
|
||||||
|
|
||||||
|
if (values_count > 0)
|
||||||
|
{
|
||||||
int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
||||||
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
|
||||||
|
|
||||||
@ -8069,6 +8069,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
|
|||||||
t0 = t1;
|
t0 = t1;
|
||||||
tp0 = tp1;
|
tp0 = tp1;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Text overlay
|
// Text overlay
|
||||||
if (overlay_text)
|
if (overlay_text)
|
||||||
@ -8365,12 +8366,12 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
|
|||||||
|
|
||||||
static bool is_separator(unsigned int c) { return ImCharIsSpace(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
|
static bool is_separator(unsigned int c) { return ImCharIsSpace(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
|
||||||
static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->Text[idx-1] ) && !is_separator( obj->Text[idx] ) ) : 1; }
|
static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->Text[idx-1] ) && !is_separator( obj->Text[idx] ) ) : 1; }
|
||||||
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
|
||||||
#ifdef __APPLE__ // FIXME: Move setting to IO structure
|
#ifdef __APPLE__ // FIXME: Move setting to IO structure
|
||||||
static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->Text[idx-1] ) && is_separator( obj->Text[idx] ) ) : 1; }
|
static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->Text[idx-1] ) && is_separator( obj->Text[idx] ) ) : 1; }
|
||||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||||
#else
|
#else
|
||||||
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
|
||||||
#endif
|
#endif
|
||||||
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
|
||||||
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
|
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
|
||||||
@ -8801,7 +8802,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||||||
const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW;
|
const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW;
|
||||||
edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1);
|
edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1);
|
||||||
ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie);
|
ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie);
|
||||||
io.SetClipboardTextFn(edit_state.TempTextBuffer.Data);
|
SetClipboardText(edit_state.TempTextBuffer.Data);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (cut)
|
if (cut)
|
||||||
@ -8813,7 +8814,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
|
|||||||
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V) && is_editable)
|
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V) && is_editable)
|
||||||
{
|
{
|
||||||
// Paste
|
// Paste
|
||||||
if (const char* clipboard = io.GetClipboardTextFn ? io.GetClipboardTextFn() : NULL)
|
if (const char* clipboard = GetClipboardText())
|
||||||
{
|
{
|
||||||
// Filter pasted buffer
|
// Filter pasted buffer
|
||||||
const int clipboard_len = (int)strlen(clipboard);
|
const int clipboard_len = (int)strlen(clipboard);
|
||||||
@ -9198,7 +9199,7 @@ bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast,
|
|||||||
if (decimal_precision < 0)
|
if (decimal_precision < 0)
|
||||||
strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
|
strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
|
||||||
else
|
else
|
||||||
ImFormatString(display_format, 16, "%%.%df", decimal_precision);
|
ImFormatString(display_format, IM_ARRAYSIZE(display_format), "%%.%df", decimal_precision);
|
||||||
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
|
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -10089,8 +10090,8 @@ void ImGui::Separator()
|
|||||||
if (!window->DC.GroupStack.empty())
|
if (!window->DC.GroupStack.empty())
|
||||||
x1 += window->DC.IndentX;
|
x1 += window->DC.IndentX;
|
||||||
|
|
||||||
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y));
|
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
|
||||||
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit // FIXME: Height should be 1.0f not 0.0f ?
|
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
|
||||||
if (!ItemAdd(bb, NULL))
|
if (!ItemAdd(bb, NULL))
|
||||||
{
|
{
|
||||||
if (window->DC.ColumnsCount > 1)
|
if (window->DC.ColumnsCount > 1)
|
||||||
@ -10098,7 +10099,7 @@ void ImGui::Separator()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
window->DrawList->AddLine(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border));
|
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Border));
|
||||||
|
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
if (g.LogEnabled)
|
if (g.LogEnabled)
|
||||||
@ -10562,7 +10563,7 @@ void ImGui::ValueColor(const char* prefix, ImU32 v)
|
|||||||
#pragma comment(lib, "user32")
|
#pragma comment(lib, "user32")
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
static const char* GetClipboardTextFn_DefaultImpl()
|
static const char* GetClipboardTextFn_DefaultImpl(void*)
|
||||||
{
|
{
|
||||||
static ImVector<char> buf_local;
|
static ImVector<char> buf_local;
|
||||||
buf_local.clear();
|
buf_local.clear();
|
||||||
@ -10582,7 +10583,7 @@ static const char* GetClipboardTextFn_DefaultImpl()
|
|||||||
return buf_local.Data;
|
return buf_local.Data;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void SetClipboardTextFn_DefaultImpl(const char* text)
|
static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
|
||||||
{
|
{
|
||||||
if (!OpenClipboard(NULL))
|
if (!OpenClipboard(NULL))
|
||||||
return;
|
return;
|
||||||
@ -10601,14 +10602,14 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
|
|||||||
#else
|
#else
|
||||||
|
|
||||||
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
|
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
|
||||||
static const char* GetClipboardTextFn_DefaultImpl()
|
static const char* GetClipboardTextFn_DefaultImpl(void*)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
return g.PrivateClipboard.empty() ? NULL : g.PrivateClipboard.begin();
|
return g.PrivateClipboard.empty() ? NULL : g.PrivateClipboard.begin();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
|
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
|
||||||
static void SetClipboardTextFn_DefaultImpl(const char* text)
|
static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
|
||||||
{
|
{
|
||||||
ImGuiContext& g = *GImGui;
|
ImGuiContext& g = *GImGui;
|
||||||
g.PrivateClipboard.clear();
|
g.PrivateClipboard.clear();
|
||||||
|
32
imgui.h
32
imgui.h
@ -703,6 +703,7 @@ enum ImGuiColorEditMode_
|
|||||||
// Enumeration for GetMouseCursor()
|
// Enumeration for GetMouseCursor()
|
||||||
enum ImGuiMouseCursor_
|
enum ImGuiMouseCursor_
|
||||||
{
|
{
|
||||||
|
ImGuiMouseCursor_None = -1,
|
||||||
ImGuiMouseCursor_Arrow = 0,
|
ImGuiMouseCursor_Arrow = 0,
|
||||||
ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
|
ImGuiMouseCursor_TextInput, // When hovering over InputText, etc.
|
||||||
ImGuiMouseCursor_Move, // Unused
|
ImGuiMouseCursor_Move, // Unused
|
||||||
@ -796,8 +797,9 @@ struct ImGuiIO
|
|||||||
|
|
||||||
// Optional: access OS clipboard
|
// Optional: access OS clipboard
|
||||||
// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
|
// (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures)
|
||||||
const char* (*GetClipboardTextFn)();
|
const char* (*GetClipboardTextFn)(void* user_data);
|
||||||
void (*SetClipboardTextFn)(const char* text);
|
void (*SetClipboardTextFn)(void* user_data, const char* text);
|
||||||
|
void* ClipboardUserData;
|
||||||
|
|
||||||
// Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer.
|
// Optional: override memory allocations. MemFreeFn() may be called with a NULL pointer.
|
||||||
// (default to posix malloc/free)
|
// (default to posix malloc/free)
|
||||||
@ -847,7 +849,7 @@ struct ImGuiIO
|
|||||||
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
|
int MetricsActiveWindows; // Number of visible windows (exclude child windows)
|
||||||
|
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
// [Internal] ImGui will maintain those fields for you
|
// [Private] ImGui will maintain those fields. Forward compatibility not guaranteed!
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
|
|
||||||
ImVec2 MousePosPrev; // Previous mouse position
|
ImVec2 MousePosPrev; // Previous mouse position
|
||||||
@ -995,10 +997,9 @@ struct ImGuiTextBuffer
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Helper: Simple Key->value storage
|
// Helper: Simple Key->value storage
|
||||||
// - Store collapse state for a tree (Int 0/1)
|
|
||||||
// - Store color edit options (Int using values in ImGuiColorEditMode enum).
|
|
||||||
// - Custom user storage for temporary values.
|
|
||||||
// Typically you don't have to worry about this since a storage is held within each Window.
|
// Typically you don't have to worry about this since a storage is held within each Window.
|
||||||
|
// We use it to e.g. store collapse state for a tree (Int 0/1), store color edit options.
|
||||||
|
// You can use it as custom user storage for temporary values.
|
||||||
// Declare your own storage if:
|
// Declare your own storage if:
|
||||||
// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
|
// - You want to manipulate the open/close state of a particular sub-tree in your interface (tree node uses Int 0/1 to store their state).
|
||||||
// - You want to store custom debug data easily without adding or editing structures in your code.
|
// - You want to store custom debug data easily without adding or editing structures in your code.
|
||||||
@ -1030,9 +1031,8 @@ struct ImGuiStorage
|
|||||||
|
|
||||||
// - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set.
|
// - Get***Ref() functions finds pair, insert on demand if missing, return pointer. Useful if you intend to do Get+Set.
|
||||||
// - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
|
// - References are only valid until a new value is added to the storage. Calling a Set***() function or a Get***Ref() function invalidates the pointer.
|
||||||
// - A typical use case where this is convenient:
|
// - A typical use case where this is convenient for quick hacking (e.g. add storage during a live Edit&Continue session if you can't modify existing struct)
|
||||||
// float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar;
|
// float* pvar = ImGui::GetFloatRef(key); ImGui::SliderFloat("var", pvar, 0, 100.0f); some_var += *pvar;
|
||||||
// - You can also use this to quickly create temporary editable values during a session of using Edit&Continue, without restarting your application.
|
|
||||||
IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
|
IMGUI_API int* GetIntRef(ImGuiID key, int default_val = 0);
|
||||||
IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false);
|
IMGUI_API bool* GetBoolRef(ImGuiID key, bool default_val = false);
|
||||||
IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f);
|
IMGUI_API float* GetFloatRef(ImGuiID key, float default_val = 0.0f);
|
||||||
@ -1101,8 +1101,8 @@ struct ImGuiSizeConstraintCallbackData
|
|||||||
|
|
||||||
// ImColor() helper to implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
|
// ImColor() helper to implicity converts colors to either ImU32 (packed 4x1 byte) or ImVec4 (4x1 float)
|
||||||
// Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
|
// Prefer using IM_COL32() macros if you want a guaranteed compile-time ImU32 for usage with ImDrawList API.
|
||||||
// Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class.
|
// **Avoid storing ImColor! Store either u32 of ImVec4. This is not a full-featured color class.
|
||||||
// None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats.
|
// **None of the ImGui API are using ImColor directly but you can use it as a convenience to pass colors in either ImU32 or ImVec4 formats.
|
||||||
struct ImColor
|
struct ImColor
|
||||||
{
|
{
|
||||||
ImVec4 Value;
|
ImVec4 Value;
|
||||||
@ -1215,7 +1215,7 @@ struct ImDrawList
|
|||||||
ImVector<ImDrawVert> VtxBuffer; // Vertex buffer.
|
ImVector<ImDrawVert> VtxBuffer; // Vertex buffer.
|
||||||
|
|
||||||
// [Internal, used while building lists]
|
// [Internal, used while building lists]
|
||||||
const char* _OwnerName; // Pointer to owner window's name (if any) for debugging
|
const char* _OwnerName; // Pointer to owner window's name for debugging
|
||||||
unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size
|
unsigned int _VtxCurrentIdx; // [Internal] == VtxBuffer.Size
|
||||||
ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
|
ImDrawVert* _VtxWritePtr; // [Internal] point within VtxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
|
||||||
ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
|
ImDrawIdx* _IdxWritePtr; // [Internal] point within IdxBuffer.Data after each add command (to avoid using the ImVector<> operators too much)
|
||||||
@ -1236,8 +1236,8 @@ struct ImDrawList
|
|||||||
|
|
||||||
// Primitives
|
// Primitives
|
||||||
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
|
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
|
||||||
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F, float thickness = 1.0f); // a: upper-left, b: lower-right
|
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0, float thickness = 1.0f); // a: upper-left, b: lower-right, rounding_corners_flags: 4-bits corresponding to which corner to round
|
||||||
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); // a: upper-left, b: lower-right
|
IMGUI_API void AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners_flags = ~0); // a: upper-left, b: lower-right
|
||||||
IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
IMGUI_API void AddRectFilledMultiColor(const ImVec2& a, const ImVec2& b, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left);
|
||||||
IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f);
|
IMGUI_API void AddQuad(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col, float thickness = 1.0f);
|
||||||
IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col);
|
IMGUI_API void AddQuadFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, ImU32 col);
|
||||||
@ -1261,7 +1261,7 @@ struct ImDrawList
|
|||||||
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
|
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 10);
|
||||||
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min_of_12, int a_max_of_12); // Use precomputed angles for a 12 steps circle
|
||||||
IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
|
IMGUI_API void PathBezierCurveTo(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, int num_segments = 0);
|
||||||
IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners = 0x0F);
|
IMGUI_API void PathRect(const ImVec2& rect_min, const ImVec2& rect_max, float rounding = 0.0f, int rounding_corners_flags = ~0); // rounding_corners_flags: 4-bits corresponding to which corner to round
|
||||||
|
|
||||||
// Channels
|
// Channels
|
||||||
// - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives)
|
// - Use to simulate layers. By switching channels to can render out-of-order (e.g. submit foreground primitives before background primitives)
|
||||||
@ -1439,9 +1439,7 @@ struct ImFont
|
|||||||
#pragma clang diagnostic pop
|
#pragma clang diagnostic pop
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//---- Include imgui_user.h at the end of imgui.h
|
// Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h)
|
||||||
//---- So you can include code that extends ImGui using any of the types declared above.
|
|
||||||
//---- (also convenient for user to only explicitly include vanilla imgui.h)
|
|
||||||
#ifdef IMGUI_INCLUDE_IMGUI_USER_H
|
#ifdef IMGUI_INCLUDE_IMGUI_USER_H
|
||||||
#include "imgui_user.h"
|
#include "imgui_user.h"
|
||||||
#endif
|
#endif
|
||||||
|
@ -807,21 +807,21 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
|
|||||||
}
|
}
|
||||||
|
|
||||||
// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
|
// a: upper-left, b: lower-right. we don't render 1 px sized rectangles properly.
|
||||||
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners, float thickness)
|
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags, float thickness)
|
||||||
{
|
{
|
||||||
if ((col & IM_COL32_A_MASK) == 0)
|
if ((col & IM_COL32_A_MASK) == 0)
|
||||||
return;
|
return;
|
||||||
PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners);
|
PathRect(a + ImVec2(0.5f,0.5f), b - ImVec2(0.5f,0.5f), rounding, rounding_corners_flags);
|
||||||
PathStroke(col, true, thickness);
|
PathStroke(col, true, thickness);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
|
void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners_flags)
|
||||||
{
|
{
|
||||||
if ((col & IM_COL32_A_MASK) == 0)
|
if ((col & IM_COL32_A_MASK) == 0)
|
||||||
return;
|
return;
|
||||||
if (rounding > 0.0f)
|
if (rounding > 0.0f)
|
||||||
{
|
{
|
||||||
PathRect(a, b, rounding, rounding_corners);
|
PathRect(a, b, rounding, rounding_corners_flags);
|
||||||
PathFill(col);
|
PathFill(col);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -217,6 +217,15 @@ enum ImGuiNavDir
|
|||||||
ImGuiNavDir_Down = 3,
|
ImGuiNavDir_Down = 3,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum ImGuiCorner
|
||||||
|
{
|
||||||
|
ImGuiCorner_TopLeft = 1 << 0, // 1
|
||||||
|
ImGuiCorner_TopRight = 1 << 1, // 2
|
||||||
|
ImGuiCorner_BottomRight = 1 << 2, // 4
|
||||||
|
ImGuiCorner_BottomLeft = 1 << 3, // 8
|
||||||
|
ImGuiCorner_All = 0x0F
|
||||||
|
};
|
||||||
|
|
||||||
// 2D axis aligned bounding-box
|
// 2D axis aligned bounding-box
|
||||||
// NB: we can't rely on ImVec2 math operators being available here
|
// NB: we can't rely on ImVec2 math operators being available here
|
||||||
struct IMGUI_API ImRect
|
struct IMGUI_API ImRect
|
||||||
@ -809,7 +818,7 @@ namespace ImGui
|
|||||||
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
||||||
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL);
|
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL);
|
||||||
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
|
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
|
||||||
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f, bool shadow = false);
|
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f);
|
||||||
IMGUI_API void RenderBullet(ImVec2 pos);
|
IMGUI_API void RenderBullet(ImVec2 pos);
|
||||||
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
|
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
|
||||||
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id); // Navigation highlight
|
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id); // Navigation highlight
|
||||||
|
@ -1,10 +1,10 @@
|
|||||||
// [ImGui] this is a slightly modified version of stb_truetype.h 1.8
|
// [ImGui] this is a slightly modified version of stb_truetype.h 1.9. Those changes would need to be pushed into nothings/sb
|
||||||
|
// [ImGui] - fixed linestart handler when over last character of multi-line buffer + simplified existing code (#588, #815)
|
||||||
// [ImGui] - fixed a state corruption/crash bug in stb_text_redo and stb_textedit_discard_redo (#715)
|
// [ImGui] - fixed a state corruption/crash bug in stb_text_redo and stb_textedit_discard_redo (#715)
|
||||||
// [ImGui] - fixed a crash bug in stb_textedit_discard_redo (#681)
|
// [ImGui] - fixed a crash bug in stb_textedit_discard_redo (#681)
|
||||||
// [ImGui] - fixed some minor warnings
|
// [ImGui] - fixed some minor warnings
|
||||||
// [ImGui] - added STB_TEXTEDIT_MOVEWORDLEFT/STB_TEXTEDIT_MOVEWORDRIGHT custom handler (#473)
|
|
||||||
|
|
||||||
// stb_textedit.h - v1.8 - public domain - Sean Barrett
|
// stb_textedit.h - v1.9 - public domain - Sean Barrett
|
||||||
// Development of this library was sponsored by RAD Game Tools
|
// Development of this library was sponsored by RAD Game Tools
|
||||||
//
|
//
|
||||||
// This C header file implements the guts of a multi-line text-editing
|
// This C header file implements the guts of a multi-line text-editing
|
||||||
@ -37,6 +37,7 @@
|
|||||||
//
|
//
|
||||||
// VERSION HISTORY
|
// VERSION HISTORY
|
||||||
//
|
//
|
||||||
|
// 1.9 (2016-08-27) customizable move-by-word
|
||||||
// 1.8 (2016-04-02) better keyboard handling when mouse button is down
|
// 1.8 (2016-04-02) better keyboard handling when mouse button is down
|
||||||
// 1.7 (2015-09-13) change y range handling in case baseline is non-0
|
// 1.7 (2015-09-13) change y range handling in case baseline is non-0
|
||||||
// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove
|
// 1.6 (2015-04-15) allow STB_TEXTEDIT_memmove
|
||||||
@ -425,10 +426,9 @@ static int stb_text_locate_coord(STB_TEXTEDIT_STRING *str, float x, float y)
|
|||||||
// check if it's before the end of the line
|
// check if it's before the end of the line
|
||||||
if (x < r.x1) {
|
if (x < r.x1) {
|
||||||
// search characters in row for one that straddles 'x'
|
// search characters in row for one that straddles 'x'
|
||||||
k = i;
|
|
||||||
prev_x = r.x0;
|
prev_x = r.x0;
|
||||||
for (i=0; i < r.num_chars; ++i) {
|
for (k=0; k < r.num_chars; ++k) {
|
||||||
float w = STB_TEXTEDIT_GETWIDTH(str, k, i);
|
float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
|
||||||
if (x < prev_x+w) {
|
if (x < prev_x+w) {
|
||||||
if (x < prev_x+w/2)
|
if (x < prev_x+w/2)
|
||||||
return k+i;
|
return k+i;
|
||||||
@ -618,15 +618,16 @@ static void stb_textedit_move_to_last(STB_TEXTEDIT_STRING *str, STB_TexteditStat
|
|||||||
}
|
}
|
||||||
|
|
||||||
#ifdef STB_TEXTEDIT_IS_SPACE
|
#ifdef STB_TEXTEDIT_IS_SPACE
|
||||||
static int is_word_boundary( STB_TEXTEDIT_STRING *_str, int _idx )
|
static int is_word_boundary( STB_TEXTEDIT_STRING *str, int idx )
|
||||||
{
|
{
|
||||||
return _idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(_str,_idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(_str, _idx) ) ) : 1;
|
return idx > 0 ? (STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str,idx-1) ) && !STB_TEXTEDIT_IS_SPACE( STB_TEXTEDIT_GETCHAR(str, idx) ) ) : 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
|
#ifndef STB_TEXTEDIT_MOVEWORDLEFT
|
||||||
static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *_str, int c )
|
static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *str, int c )
|
||||||
{
|
{
|
||||||
while( c >= 0 && !is_word_boundary( _str, c ) )
|
--c; // always move at least one character
|
||||||
|
while( c >= 0 && !is_word_boundary( str, c ) )
|
||||||
--c;
|
--c;
|
||||||
|
|
||||||
if( c < 0 )
|
if( c < 0 )
|
||||||
@ -638,10 +639,11 @@ static int stb_textedit_move_to_word_previous( STB_TEXTEDIT_STRING *_str, int c
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifndef STB_TEXTEDIT_MOVEWORDRIGHT
|
#ifndef STB_TEXTEDIT_MOVEWORDRIGHT
|
||||||
static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *_str, int c )
|
static int stb_textedit_move_to_word_next( STB_TEXTEDIT_STRING *str, int c )
|
||||||
{
|
{
|
||||||
const int len = STB_TEXTEDIT_STRINGLEN(_str);
|
const int len = STB_TEXTEDIT_STRINGLEN(str);
|
||||||
while( c < len && !is_word_boundary( _str, c ) )
|
++c; // always move at least one character
|
||||||
|
while( c < len && !is_word_boundary( str, c ) )
|
||||||
++c;
|
++c;
|
||||||
|
|
||||||
if( c > len )
|
if( c > len )
|
||||||
@ -778,7 +780,7 @@ retry:
|
|||||||
if (STB_TEXT_HAS_SELECTION(state))
|
if (STB_TEXT_HAS_SELECTION(state))
|
||||||
stb_textedit_move_to_first(state);
|
stb_textedit_move_to_first(state);
|
||||||
else {
|
else {
|
||||||
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor-1);
|
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
|
||||||
stb_textedit_clamp( str, state );
|
stb_textedit_clamp( str, state );
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -787,7 +789,7 @@ retry:
|
|||||||
if( !STB_TEXT_HAS_SELECTION( state ) )
|
if( !STB_TEXT_HAS_SELECTION( state ) )
|
||||||
stb_textedit_prep_selection_at_cursor(state);
|
stb_textedit_prep_selection_at_cursor(state);
|
||||||
|
|
||||||
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor-1);
|
state->cursor = STB_TEXTEDIT_MOVEWORDLEFT(str, state->cursor);
|
||||||
state->select_end = state->cursor;
|
state->select_end = state->cursor;
|
||||||
|
|
||||||
stb_textedit_clamp( str, state );
|
stb_textedit_clamp( str, state );
|
||||||
@ -799,7 +801,7 @@ retry:
|
|||||||
if (STB_TEXT_HAS_SELECTION(state))
|
if (STB_TEXT_HAS_SELECTION(state))
|
||||||
stb_textedit_move_to_last(str, state);
|
stb_textedit_move_to_last(str, state);
|
||||||
else {
|
else {
|
||||||
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor+1);
|
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
|
||||||
stb_textedit_clamp( str, state );
|
stb_textedit_clamp( str, state );
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
@ -808,7 +810,7 @@ retry:
|
|||||||
if( !STB_TEXT_HAS_SELECTION( state ) )
|
if( !STB_TEXT_HAS_SELECTION( state ) )
|
||||||
stb_textedit_prep_selection_at_cursor(state);
|
stb_textedit_prep_selection_at_cursor(state);
|
||||||
|
|
||||||
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor+1);
|
state->cursor = STB_TEXTEDIT_MOVEWORDRIGHT(str, state->cursor);
|
||||||
state->select_end = state->cursor;
|
state->select_end = state->cursor;
|
||||||
|
|
||||||
stb_textedit_clamp( str, state );
|
stb_textedit_clamp( str, state );
|
||||||
@ -991,58 +993,58 @@ retry:
|
|||||||
#ifdef STB_TEXTEDIT_K_LINESTART2
|
#ifdef STB_TEXTEDIT_K_LINESTART2
|
||||||
case STB_TEXTEDIT_K_LINESTART2:
|
case STB_TEXTEDIT_K_LINESTART2:
|
||||||
#endif
|
#endif
|
||||||
case STB_TEXTEDIT_K_LINESTART: {
|
case STB_TEXTEDIT_K_LINESTART:
|
||||||
StbFindState find;
|
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
stb_textedit_move_to_first(state);
|
stb_textedit_move_to_first(state);
|
||||||
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
|
if (state->single_line)
|
||||||
state->cursor = find.first_char;
|
state->cursor = 0;
|
||||||
|
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||||
|
--state->cursor;
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef STB_TEXTEDIT_K_LINEEND2
|
#ifdef STB_TEXTEDIT_K_LINEEND2
|
||||||
case STB_TEXTEDIT_K_LINEEND2:
|
case STB_TEXTEDIT_K_LINEEND2:
|
||||||
#endif
|
#endif
|
||||||
case STB_TEXTEDIT_K_LINEEND: {
|
case STB_TEXTEDIT_K_LINEEND: {
|
||||||
StbFindState find;
|
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
stb_textedit_move_to_first(state);
|
stb_textedit_move_to_first(state);
|
||||||
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
|
if (state->single_line)
|
||||||
|
state->cursor = n;
|
||||||
|
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||||
|
++state->cursor;
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
state->cursor = find.first_char + find.length;
|
|
||||||
if (find.length > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) == STB_TEXTEDIT_NEWLINE)
|
|
||||||
--state->cursor;
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef STB_TEXTEDIT_K_LINESTART2
|
#ifdef STB_TEXTEDIT_K_LINESTART2
|
||||||
case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT:
|
case STB_TEXTEDIT_K_LINESTART2 | STB_TEXTEDIT_K_SHIFT:
|
||||||
#endif
|
#endif
|
||||||
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT: {
|
case STB_TEXTEDIT_K_LINESTART | STB_TEXTEDIT_K_SHIFT:
|
||||||
StbFindState find;
|
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
stb_textedit_prep_selection_at_cursor(state);
|
stb_textedit_prep_selection_at_cursor(state);
|
||||||
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
|
if (state->single_line)
|
||||||
state->cursor = state->select_end = find.first_char;
|
state->cursor = 0;
|
||||||
|
else while (state->cursor > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) != STB_TEXTEDIT_NEWLINE)
|
||||||
|
--state->cursor;
|
||||||
|
state->select_end = state->cursor;
|
||||||
state->has_preferred_x = 0;
|
state->has_preferred_x = 0;
|
||||||
break;
|
break;
|
||||||
}
|
|
||||||
|
|
||||||
#ifdef STB_TEXTEDIT_K_LINEEND2
|
#ifdef STB_TEXTEDIT_K_LINEEND2
|
||||||
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
|
case STB_TEXTEDIT_K_LINEEND2 | STB_TEXTEDIT_K_SHIFT:
|
||||||
#endif
|
#endif
|
||||||
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
|
case STB_TEXTEDIT_K_LINEEND | STB_TEXTEDIT_K_SHIFT: {
|
||||||
StbFindState find;
|
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||||
stb_textedit_clamp(str, state);
|
stb_textedit_clamp(str, state);
|
||||||
stb_textedit_prep_selection_at_cursor(state);
|
stb_textedit_prep_selection_at_cursor(state);
|
||||||
stb_textedit_find_charpos(&find, str, state->cursor, state->single_line);
|
if (state->single_line)
|
||||||
state->has_preferred_x = 0;
|
state->cursor = n;
|
||||||
state->cursor = find.first_char + find.length;
|
else while (state->cursor < n && STB_TEXTEDIT_GETCHAR(str, state->cursor) != STB_TEXTEDIT_NEWLINE)
|
||||||
if (find.length > 0 && STB_TEXTEDIT_GETCHAR(str, state->cursor-1) == STB_TEXTEDIT_NEWLINE)
|
++state->cursor;
|
||||||
--state->cursor;
|
|
||||||
state->select_end = state->cursor;
|
state->select_end = state->cursor;
|
||||||
|
state->has_preferred_x = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user