Merge branch 'master' into 2016-07-navigation

This commit is contained in:
ocornut
2016-10-16 14:01:13 +02:00
13 changed files with 196 additions and 180 deletions

171
imgui.cpp
View File

@ -191,6 +191,7 @@
Here is a change-log of API breaking changes, if you are using one of the functions listed, expect to have to fix some code.
Also read releases logs https://github.com/ocornut/imgui/releases for more details.
- 2016/10/15 (1.50) - avoid 'void* user_data' parameter to io.SetClipboardTextFn/io.GetClipboardTextFn pointers. We pass io.ClipboardUserData to it.
- 2016/09/25 (1.50) - style.WindowTitleAlign is now a ImVec2 (ImGuiAlign enum was removed). set to (0.5f,0.5f) for horizontal+vertical centering, (0.0f,0.0f) for upper-left, etc.
- 2016/07/30 (1.50) - SameLine(x) with x>0.0f is now relative to left of column/group if any, and not always to left of window. This was sort of always the intent and hopefully breakage should be minimal.
- 2016/07/18 (1.50) - renamed IsMouseHoveringAnyWindow() to IsAnyWindowHovered() for consistency. Kept inline redirection function (will obsolete).
@ -338,7 +339,7 @@
Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
Q: I integrated ImGui in my engine and some elements are clipping or disappearing when I move windows around..
A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1,y1,x2,y2) and NOT as (x1,y1,width,height).
A: Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1=left,y1=top,x2=right,y2=bottom) and NOT as (x1,y1,width,height).
Q: Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
A: Yes. A primer on the use of labels/IDs in ImGui..
@ -748,8 +749,8 @@ static bool DataTypeApplyOpFromText(const char* buf, const char* ini
// Platform dependent default implementations
//-----------------------------------------------------------------------------
static const char* GetClipboardTextFn_DefaultImpl();
static void SetClipboardTextFn_DefaultImpl(const char* text);
static const char* GetClipboardTextFn_DefaultImpl(void* user_data);
static void SetClipboardTextFn_DefaultImpl(void* user_data, const char* text);
static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
//-----------------------------------------------------------------------------
@ -874,6 +875,7 @@ ImGuiIO::ImGuiIO()
MemFreeFn = free;
GetClipboardTextFn = GetClipboardTextFn_DefaultImpl; // Platform dependent default implementations
SetClipboardTextFn = SetClipboardTextFn_DefaultImpl;
ClipboardUserData = NULL;
ImeSetInputScreenPosFn = ImeSetInputScreenPosFn_DefaultImpl;
ImeWindowHandle = NULL;
@ -2287,13 +2289,13 @@ void ImGui::MemFree(void* ptr)
const char* ImGui::GetClipboardText()
{
return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn() : "";
return GImGui->IO.GetClipboardTextFn ? GImGui->IO.GetClipboardTextFn(GImGui->IO.ClipboardUserData) : "";
}
void ImGui::SetClipboardText(const char* text)
{
if (GImGui->IO.SetClipboardTextFn)
GImGui->IO.SetClipboardTextFn(text);
GImGui->IO.SetClipboardTextFn(GImGui->IO.ClipboardUserData, text);
}
const char* ImGui::GetVersion()
@ -3625,7 +3627,7 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
}
// Render a triangle to denote expanded/collapsed state
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool shadow)
void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale)
{
ImGuiContext& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -3649,8 +3651,6 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool is_open, float scale, bool
c = center + ImVec2(-0.500f,-0.866f)*r;
}
if (shadow && (window->Flags & ImGuiWindowFlags_ShowBorders) != 0)
window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), GetColorU32(ImGuiCol_BorderShadow));
window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text));
}
@ -4233,11 +4233,11 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
char name[32];
char name[20];
if (flags & ImGuiWindowFlags_ChildMenu)
ImFormatString(name, 20, "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
ImFormatString(name, IM_ARRAYSIZE(name), "##menu_%d", g.CurrentPopupStack.Size); // Recycle windows based on depth
else
ImFormatString(name, 20, "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
ImFormatString(name, IM_ARRAYSIZE(name), "##popup_%08x", id); // Not recycling, so we can close/open during the same frame
bool is_open = ImGui::Begin(name, NULL, flags);
if (!(window->Flags & ImGuiWindowFlags_ShowBorders))
@ -4988,8 +4988,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
window->ScrollbarSizes = ImVec2(window->ScrollbarY ? style.ScrollbarSize : 0.0f, window->ScrollbarX ? style.ScrollbarSize : 0.0f);
window->BorderSize = (flags & ImGuiWindowFlags_ShowBorders) ? 1.0f : 0.0f;
// Window background
// Default alpha
// Window background, Default Alpha
ImGuiCol bg_color_idx = ImGuiCol_WindowBg;
if ((flags & ImGuiWindowFlags_ComboBox) != 0)
bg_color_idx = ImGuiCol_ComboBg;
@ -5002,20 +5001,20 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
bg_color.w = bg_alpha;
bg_color.w *= style.Alpha;
if (bg_color.w > 0.0f)
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? 15 : 4|8);
window->DrawList->AddRectFilled(window->Pos+ImVec2(0,window->TitleBarHeight()), window->Pos+window->Size, ColorConvertFloat4ToU32(bg_color), window_rounding, (flags & ImGuiWindowFlags_NoTitleBar) ? ImGuiCorner_All : ImGuiCorner_BottomLeft|ImGuiCorner_BottomRight);
// Title bar
const bool is_focused = g.NavWindow && window->RootNonPopupWindow == g.NavWindow->RootNonPopupWindow;
if (!(flags & ImGuiWindowFlags_NoTitleBar))
window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2);
window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(is_focused ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
// Menu bar
if (flags & ImGuiWindowFlags_MenuBar)
{
ImRect menu_bar_rect = window->MenuBarRect();
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2);
if (flags & ImGuiWindowFlags_ShowBorders)
window->DrawList->AddLine(menu_bar_rect.GetBL()-ImVec2(0,0), menu_bar_rect.GetBR()-ImVec2(0,0), GetColorU32(ImGuiCol_Border));
window->DrawList->AddLine(menu_bar_rect.GetBL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_Border));
window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, ImGuiCorner_TopLeft|ImGuiCorner_TopRight);
}
// Scrollbars
@ -5122,7 +5121,7 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
if (ButtonBehavior(bb, id, NULL, NULL))
window->CollapseToggleWanted = true; // Defer collapsing to next frame as we are too far in the Begin() function
RenderNavHighlight(bb, id);
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f);
}
// Close button
@ -5259,9 +5258,9 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal)
float window_rounding = (window->Flags & ImGuiWindowFlags_ChildWindow) ? style.ChildWindowRounding : style.WindowRounding;
int window_rounding_corners;
if (horizontal)
window_rounding_corners = 8 | (other_scrollbar ? 0 : 4);
window_rounding_corners = ImGuiCorner_BottomLeft | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
else
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? 2 : 0) | (other_scrollbar ? 0 : 4);
window_rounding_corners = (((window->Flags & ImGuiWindowFlags_NoTitleBar) && !(window->Flags & ImGuiWindowFlags_MenuBar)) ? ImGuiCorner_TopRight : 0) | (other_scrollbar ? 0 : ImGuiCorner_BottomRight);
window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners);
bb.Expand(ImVec2(-ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), -ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f)));
@ -6689,8 +6688,7 @@ void ImGui::LogFinish()
}
if (g.LogClipboard->size() > 1)
{
if (g.IO.SetClipboardTextFn)
g.IO.SetClipboardTextFn(g.LogClipboard->begin());
SetClipboardText(g.LogClipboard->begin());
g.LogClipboard->clear();
}
}
@ -6840,7 +6838,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
{
// Framed type
RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding);
RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f, true);
RenderCollapseTriangle(bb.Min + padding + ImVec2(0.0f, text_base_offset_y), is_open, 1.0f);
if (g.LogEnabled)
{
// NB: '##' is normally used to hide text (as a library-wide feature), so we need to specify the text range to make sure the ## aren't stripped out here.
@ -6864,7 +6862,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
if (flags & ImGuiTreeNodeFlags_Bullet)
RenderBullet(bb.Min + ImVec2(text_offset_x * 0.5f, g.FontSize*0.50f + text_base_offset_y));
else if (!(flags & ImGuiTreeNodeFlags_Leaf))
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f, false);
RenderCollapseTriangle(bb.Min + ImVec2(padding.x, g.FontSize*0.15f + text_base_offset_y), is_open, 0.70f);
if (g.LogEnabled)
LogRenderedText(text_pos, ">");
RenderText(text_pos, label, label_end, false);
@ -8015,59 +8013,62 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge
RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding);
int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
// Tooltip on hover
int v_hovered = -1;
if (IsHovered(inner_bb, 0))
if (values_count > 0)
{
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
const int v_idx = (int)(t * item_count);
IM_ASSERT(v_idx >= 0 && v_idx < values_count);
int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0);
const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
if (plot_type == ImGuiPlotType_Lines)
SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
else if (plot_type == ImGuiPlotType_Histogram)
SetTooltip("%d: %8.4g", v_idx, v0);
v_hovered = v_idx;
}
const float t_step = 1.0f / (float)res_w;
float v0 = values_getter(data, (0 + values_offset) % values_count);
float t0 = 0.0f;
ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
for (int n = 0; n < res_w; n++)
{
const float t1 = t0 + t_step;
const int v1_idx = (int)(t0 * item_count + 0.5f);
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
if (plot_type == ImGuiPlotType_Lines)
// Tooltip on hover
int v_hovered = -1;
if (IsHovered(inner_bb, 0))
{
window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
}
else if (plot_type == ImGuiPlotType_Histogram)
{
if (pos1.x >= pos0.x + 2.0f)
pos1.x -= 1.0f;
window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
const float t = ImClamp((g.IO.MousePos.x - inner_bb.Min.x) / (inner_bb.Max.x - inner_bb.Min.x), 0.0f, 0.9999f);
const int v_idx = (int)(t * item_count);
IM_ASSERT(v_idx >= 0 && v_idx < values_count);
const float v0 = values_getter(data, (v_idx + values_offset) % values_count);
const float v1 = values_getter(data, (v_idx + 1 + values_offset) % values_count);
if (plot_type == ImGuiPlotType_Lines)
SetTooltip("%d: %8.4g\n%d: %8.4g", v_idx, v0, v_idx+1, v1);
else if (plot_type == ImGuiPlotType_Histogram)
SetTooltip("%d: %8.4g", v_idx, v0);
v_hovered = v_idx;
}
t0 = t1;
tp0 = tp1;
const float t_step = 1.0f / (float)res_w;
float v0 = values_getter(data, (0 + values_offset) % values_count);
float t0 = 0.0f;
ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle
const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram);
const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered);
for (int n = 0; n < res_w; n++)
{
const float t1 = t0 + t_step;
const int v1_idx = (int)(t0 * item_count + 0.5f);
IM_ASSERT(v1_idx >= 0 && v1_idx < values_count);
const float v1 = values_getter(data, (v1_idx + values_offset + 1) % values_count);
const ImVec2 tp1 = ImVec2( t1, 1.0f - ImSaturate((v1 - scale_min) / (scale_max - scale_min)) );
// NB: Draw calls are merged together by the DrawList system. Still, we should render our batch are lower level to save a bit of CPU.
ImVec2 pos0 = ImLerp(inner_bb.Min, inner_bb.Max, tp0);
ImVec2 pos1 = ImLerp(inner_bb.Min, inner_bb.Max, (plot_type == ImGuiPlotType_Lines) ? tp1 : ImVec2(tp1.x, 1.0f));
if (plot_type == ImGuiPlotType_Lines)
{
window->DrawList->AddLine(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
}
else if (plot_type == ImGuiPlotType_Histogram)
{
if (pos1.x >= pos0.x + 2.0f)
pos1.x -= 1.0f;
window->DrawList->AddRectFilled(pos0, pos1, v_hovered == v1_idx ? col_hovered : col_base);
}
t0 = t1;
tp0 = tp1;
}
}
// Text overlay
@ -8365,12 +8366,12 @@ static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, STB_TEXTEDIT_STRING* ob
static bool is_separator(unsigned int c) { return ImCharIsSpace(c) || c==',' || c==';' || c=='(' || c==')' || c=='{' || c=='}' || c=='[' || c==']' || c=='|'; }
static int is_word_boundary_from_right(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (is_separator( obj->Text[idx-1] ) && !is_separator( obj->Text[idx] ) ) : 1; }
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
#ifdef __APPLE__ // FIXME: Move setting to IO structure
static int is_word_boundary_from_left(STB_TEXTEDIT_STRING* obj, int idx) { return idx > 0 ? (!is_separator( obj->Text[idx-1] ) && is_separator( obj->Text[idx] ) ) : 1; }
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
#else
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(STB_TEXTEDIT_STRING* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
#endif
#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
@ -8801,7 +8802,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
const int ie = edit_state.HasSelection() ? ImMax(edit_state.StbState.select_start, edit_state.StbState.select_end) : edit_state.CurLenW;
edit_state.TempTextBuffer.resize((ie-ib) * 4 + 1);
ImTextStrToUtf8(edit_state.TempTextBuffer.Data, edit_state.TempTextBuffer.Size, edit_state.Text.Data+ib, edit_state.Text.Data+ie);
io.SetClipboardTextFn(edit_state.TempTextBuffer.Data);
SetClipboardText(edit_state.TempTextBuffer.Data);
}
if (cut)
@ -8813,7 +8814,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
else if (is_shortcut_key_only && IsKeyPressedMap(ImGuiKey_V) && is_editable)
{
// Paste
if (const char* clipboard = io.GetClipboardTextFn ? io.GetClipboardTextFn() : NULL)
if (const char* clipboard = GetClipboardText())
{
// Filter pasted buffer
const int clipboard_len = (int)strlen(clipboard);
@ -9198,7 +9199,7 @@ bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast,
if (decimal_precision < 0)
strcpy(display_format, "%f"); // Ideally we'd have a minimum decimal precision of 1 to visually denote that this is a float, while hiding non-significant digits? %f doesn't have a minimum of 1
else
ImFormatString(display_format, 16, "%%.%df", decimal_precision);
ImFormatString(display_format, IM_ARRAYSIZE(display_format), "%%.%df", decimal_precision);
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), display_format, extra_flags);
}
@ -10089,8 +10090,8 @@ void ImGui::Separator()
if (!window->DC.GroupStack.empty())
x1 += window->DC.IndentX;
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y));
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit // FIXME: Height should be 1.0f not 0.0f ?
const ImRect bb(ImVec2(x1, window->DC.CursorPos.y), ImVec2(x2, window->DC.CursorPos.y+1.0f));
ItemSize(ImVec2(0.0f, 0.0f)); // NB: we don't provide our width so that it doesn't get feed back into AutoFit, we don't provide height to not alter layout.
if (!ItemAdd(bb, NULL))
{
if (window->DC.ColumnsCount > 1)
@ -10098,7 +10099,7 @@ void ImGui::Separator()
return;
}
window->DrawList->AddLine(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border));
window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Border));
ImGuiContext& g = *GImGui;
if (g.LogEnabled)
@ -10562,7 +10563,7 @@ void ImGui::ValueColor(const char* prefix, ImU32 v)
#pragma comment(lib, "user32")
#endif
static const char* GetClipboardTextFn_DefaultImpl()
static const char* GetClipboardTextFn_DefaultImpl(void*)
{
static ImVector<char> buf_local;
buf_local.clear();
@ -10582,7 +10583,7 @@ static const char* GetClipboardTextFn_DefaultImpl()
return buf_local.Data;
}
static void SetClipboardTextFn_DefaultImpl(const char* text)
static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
{
if (!OpenClipboard(NULL))
return;
@ -10601,14 +10602,14 @@ static void SetClipboardTextFn_DefaultImpl(const char* text)
#else
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
static const char* GetClipboardTextFn_DefaultImpl()
static const char* GetClipboardTextFn_DefaultImpl(void*)
{
ImGuiContext& g = *GImGui;
return g.PrivateClipboard.empty() ? NULL : g.PrivateClipboard.begin();
}
// Local ImGui-only clipboard implementation, if user hasn't defined better clipboard handlers
static void SetClipboardTextFn_DefaultImpl(const char* text)
static void SetClipboardTextFn_DefaultImpl(void*, const char* text)
{
ImGuiContext& g = *GImGui;
g.PrivateClipboard.clear();