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Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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@ -12,6 +12,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2021-02-18: Change blending equation to preserve alpha in output buffer.
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// 2021-01-28: Initial version.
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#include "imgui.h"
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@ -638,7 +639,7 @@ bool ImGui_ImplWGPU_CreateDeviceObjects()
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{
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color_state.format = g_renderTargetFormat;
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color_state.alphaBlend.operation = WGPUBlendOperation_Add;
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color_state.alphaBlend.srcFactor = WGPUBlendFactor_SrcAlpha;
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color_state.alphaBlend.srcFactor = WGPUBlendFactor_One;
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color_state.alphaBlend.dstFactor = WGPUBlendFactor_OneMinusSrcAlpha;
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color_state.colorBlend.operation = WGPUBlendOperation_Add;
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color_state.colorBlend.srcFactor = WGPUBlendFactor_SrcAlpha;
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