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DirectX11 example: fixed projection matrix offset.
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@ -86,10 +86,10 @@ static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_c
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return;
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return;
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VERTEX_CONSTANT_BUFFER* pConstantBuffer = (VERTEX_CONSTANT_BUFFER*)mappedResource.pData;
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VERTEX_CONSTANT_BUFFER* pConstantBuffer = (VERTEX_CONSTANT_BUFFER*)mappedResource.pData;
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const float L = 0.5f;
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const float L = 0.0f;
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const float R = ImGui::GetIO().DisplaySize.x + 0.5f;
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const float R = ImGui::GetIO().DisplaySize.x;
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const float B = ImGui::GetIO().DisplaySize.y + 0.5f;
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const float B = ImGui::GetIO().DisplaySize.y;
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const float T = 0.5f;
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const float T = 0.0f;
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const float mvp[4][4] =
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const float mvp[4][4] =
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{
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{
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{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f},
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{ 2.0f/(R-L), 0.0f, 0.0f, 0.0f},
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