diff --git a/TODO.txt b/TODO.txt new file mode 100644 index 00000000..96ab22c8 --- /dev/null +++ b/TODO.txt @@ -0,0 +1,150 @@ +dear imgui +ISSUES & TODO LIST + +Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues +The list below consist mostly of ideas noted down before they are requested/discussed by users (at which point it usually moves to the github) + + - doc: add a proper documentation+regression testing system (#435) + - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. + - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis). (#690) + - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. + - window: allow resizing of child windows (possibly given min/max for each axis?.) + - window: background options for child windows, border option (disable rounding). + - window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip) > + - window: resizing from any sides? + mouse cursor directives for app. +!- window: begin with *p_open == false should return false. + - window: get size/pos helpers given names (see discussion in #249) + - window: a collapsed window can be stuck behind the main menu bar? + - window: when window is small, prioritize resize button over close button. + - window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later. + - window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic. + - window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd. + - draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command). +!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet + - splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319) + - widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395) + - widgets: clean up widgets internal toward exposing everything. + - widgets: add disabled and read-only modes (#211) + - main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them. +!- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows). + - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes + - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? + - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile. + - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541) + - input text: expose CursorPos in char filter event (#816) + - input text: flag to disable live update of the user buffer (also applies to float/int text input) + - input text: resize behavior - field could stretch when being edited? hover tooltip shows more text? + - input text: add ImGuiInputTextFlags_EnterToApply? (off #218) + - input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725) + - input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc). + - input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200) + - input text multi-line: line numbers? status bar? (follow up on #200) + - input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725) + - input text multi-line: better horizontal scrolling support (#383, #1224) + - input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position. + - input number: optional range min/max for Input*() functions + - input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled) + - input number: use mouse wheel to step up/down + - input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack. + - button: provide a button that looks framed. + - text: proper alignment options + - image/image button: misalignment on padded/bordered button? + - image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that? + - layout: horizontal layout helper (#97) + - layout: horizontal flow until no space left (#404) + - layout: more generic alignment state (left/right/centered) for single items? + - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding. + - layout: BeginGroup() needs a border option. + - columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125) + - columns: add a conditional parameter to SetColumnOffset() (#513, #125) + - columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125) + - columns: columns header to act as button (~sort op) and allow resize/reorder (#513, #125) + - columns: user specify columns size (#513, #125) + - columns: flag to add horizontal separator above/below? + - columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets) + - combo: sparse combo boxes (via function call?) / iterators + - combo: contents should extends to fit label if combo widget is small + - combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203) + - listbox: multiple selection + - listbox: user may want to initial scroll to focus on the one selected value? + - listbox: keyboard navigation. + - listbox: scrolling should track modified selection. +!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402) + - popups: add variant using global identifier similar to Begin/End (#402) + - popups: border options. richer api like BeginChild() perhaps? (#197) + - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred button" and may teleport when moving mouse + - menus: local shortcuts, global shortcuts (#456, #126) + - menus: icons + - menus: menubars: some sort of priority / effect of main menu-bar on desktop size? + - menus: calling BeginMenu() twice with a same name doesn't seem to append nicely + - statusbar: add a per-window status bar helper similar to what menubar does. + - tabs (#261, #351) + - separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y) +!- color: the color helpers/typing is a mess and needs sorting out. + - node/graph editor (#306) + - pie menus patterns (#434) + - drag'n drop, dragging helpers (carry dragging info, visualize drag source before clicking, drop target, etc.) (#143, #479) + - plot: PlotLines() should use the polygon-stroke facilities (currently issues with averaging normals) + - plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots) + - plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value) + - plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID) + - slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt() + - slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). + - slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate. + - slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign) + - slider & drag: int data passing through a float + - drag float: up/down axis + - drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits) + - tree node / optimization: avoid formatting when clipped. + - tree node: tree-node/header right-most side doesn't take account of horizontal scrolling. + - tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings? + - tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits? + - tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer) + - tree node: tweak color scheme to distinguish headers from selected tree node (#581) + - textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249) + - settings: write more decent code to allow saving/loading new fields + - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file + - stb: add defines to disable stb implementations + - style: add window shadows. + - style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding. + - style: color-box not always square? + - style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc. + - style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation). + - style: global scale setting. + - style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value probably have a subtle effect on clip rectangle + - text: simple markup language for color change? + - font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. + - font: small opt: for monospace font (like the defalt one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance + - font: add support for kerning, probably optional. perhaps default to (32..128)^2 matrix ~ 36KB then hash fallback. + - font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user needs to call it directly (without going through ImGui::CalcTextSize) + - font: fix AddRemapChar() to work before font has been built. + - log: LogButtons() options for specifying depth and/or hiding depth slider + - log: have more control over the log scope (e.g. stop logging when leaving current tree node scope) + - log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard) + - log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs. + - filters: set a current filter that tree node can automatically query to hide themselves + - filters: handle wildcards (with implicit leading/trailing *), regexps + - filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb) + - shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus) +!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing + - keyboard: full keyboard navigation and focus. (#323) + - focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622) + - focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame) + - input: rework IO system to be able to pass actual ordered/timestamped events. (~#335, #71) + - input: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style). + - input: support track pad style scrolling & slider edit. + - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL) + - misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? + - misc: provide HoveredTime and ActivatedTime to ease the creation of animations. + - style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438) + - style editor: color child window height expressed in multiple of line height. + - remote: make a system like RemoteImGui first-class citizen/project (#75) + - drawlist: move Font, FontSize, FontTexUvWhitePixel inside ImDrawList and make it self-contained (apart from drawing settings?) + - drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack. + - examples: directx9: save/restore device state more thoroughly. + - examples: window minimize, maximize (#583) + - optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request. + - optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335) + - optimization: use another hash function than crc32, e.g. FNV1a + - optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)? + - optimization: turn some the various stack vectors into statically-sized arrays diff --git a/imgui.cpp b/imgui.cpp index ecd747d1..1940f0bf 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -20,6 +20,7 @@ - How to update to a newer version of ImGui - Getting started with integrating ImGui in your code/engine - API BREAKING CHANGES (read me when you update!) + - ISSUES & TODO LIST - FREQUENTLY ASKED QUESTIONS (FAQ), TIPS - How can I help? - What is ImTextureID and how do I display an image? @@ -320,6 +321,11 @@ - 2014/08/28 (1.09) - changed the behavior of IO.PixelCenterOffset following various rendering fixes + ISSUES & TODO-LIST + ================== + See TODO.txt + + FREQUENTLY ASKED QUESTIONS (FAQ), TIPS ====================================== @@ -523,156 +529,6 @@ - tip: you can call Render() multiple times (e.g for VR renders). - tip: call and read the ShowTestWindow() code in imgui_demo.cpp for more example of how to use ImGui! - - ISSUES & TODO-LIST - ================== - Issue numbers (#) refer to github issues listed at https://github.com/ocornut/imgui/issues - The list below consist mostly of ideas noted down before they are requested/discussed by users (at which point it usually moves to the github) - - - doc: add a proper documentation+regression testing system (#435) - - window: add a way for very transient windows (non-saved, temporary overlay over hundreds of objects) to "clean" up from the global window list. perhaps a lightweight explicit cleanup pass. - - window: calling SetNextWindowSize() every frame with <= 0 doesn't do anything, may be useful to allow (particularly when used for a single axis) (#690) - - window: auto-fit feedback loop when user relies on any dynamic layout (window width multiplier, column) appears weird to end-user. clarify. - - window: allow resizing of child windows (possibly given min/max for each axis?) - - window: background options for child windows, border option (disable rounding) - - window: add a way to clear an existing window instead of appending (e.g. for tooltip override using a consistent api rather than the deferred tooltip) - - window: resizing from any sides? + mouse cursor directives for app. -!- window: begin with *p_open == false should return false. - - window: get size/pos helpers given names (see discussion in #249) - - window: a collapsed window can be stuck behind the main menu bar? - - window: when window is small, prioritize resize button over close button. - - window: detect extra End() call that pop the "Debug" window out and assert at call site instead of later. - - window/tooltip: allow to set the width of a tooltip to allow TextWrapped() etc. while keeping the height automatic. - - window: increase minimum size of a window with menus or fix the menu rendering so that it doesn't look odd. - - draw-list: maintaining bounding box per command would allow to merge draw command when clipping isn't relied on (typical non-scrolling window or non-overflowing column would merge with previous command). -!- scrolling: allow immediately effective change of scroll after Begin() if we haven't appended items yet - - splitter/separator: formalize the splitter idiom into an official api (we want to handle n-way split) (#319) - - widgets: display mode: widget-label, label-widget (aligned on column or using fixed size), label-newline-tab-widget etc. (#395) - - widgets: clean up widgets internal toward exposing everything. - - widgets: add disabled and read-only modes (#211) - - main: considering adding an Init() function? some constructs are awkward in the implementation because of the lack of them. -!- main: make it so that a frame with no window registered won't refocus every window on subsequent frames (~bump LastFrameActive of all windows). - - main: IsItemHovered() make it more consistent for various type of widgets, widgets with multiple components, etc. also effectively IsHovered() region sometimes differs from hot region, e.g tree nodes - - main: IsItemHovered() info stored in a stack? so that 'if TreeNode() { Text; TreePop; } if IsHovered' return the hover state of the TreeNode? - - input text: clean up the mess caused by converting UTF-8 <> wchar. the code is rather inefficient right now and super fragile. - - input text: reorganize event handling, allow CharFilter to modify buffers, allow multiple events? (#541) - - input text: expose CursorPos in char filter event (#816) - - input text: flag to disable live update of the user buffer (also applies to float/int text input) - - input text: resize behavior - field could stretch when being edited? hover tooltip shows more text? - - input text: add ImGuiInputTextFlags_EnterToApply? (off #218) - - input text: add discard flag (e.g. ImGuiInputTextFlags_DiscardActiveBuffer) or make it easier to clear active focus for text replacement during edition (#725) - - input text multi-line: don't directly call AddText() which does an unnecessary vertex reserve for character count prior to clipping. and/or more line-based clipping to AddText(). and/or reorganize TextUnformatted/RenderText for more efficiency for large text (e.g TextUnformatted could clip and log separately, etc). - - input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200) - - input text multi-line: line numbers? status bar? (follow up on #200) - - input text multi-line: behave better when user changes input buffer while editing is active (even though it is illegal behavior). namely, the change of buffer can create a scrollbar glitch (#725) - - input text multi-line: better horizontal scrolling support (#383, #1224) - - input text: allow centering/positioning text so that ctrl+clicking Drag or Slider keeps the textual value at the same pixel position. - - input number: optional range min/max for Input*() functions - - input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled) - - input number: use mouse wheel to step up/down - - input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack. - - button: provide a button that looks framed. - - text: proper alignment options - - image/image button: misalignment on padded/bordered button? - - image/image button: parameters are confusing, image() has tint_col,border_col whereas imagebutton() has bg_col/tint_col. Even thou they are different parameters ordering could be more consistent. can we fix that? - - layout: horizontal layout helper (#97) - - layout: horizontal flow until no space left (#404) - - layout: more generic alignment state (left/right/centered) for single items? - - layout: clean up the InputFloatN/SliderFloatN/ColorEdit4 layout code. item width should include frame padding. - - layout: BeginGroup() needs a border option. - - columns: declare column set (each column: fixed size, %, fill, distribute default size among fills) (#513, #125) - - columns: add a conditional parameter to SetColumnOffset() (#513, #125) - - columns: separator function or parameter that works within the column (currently Separator() bypass all columns) (#125) - - columns: columns header to act as button (~sort op) and allow resize/reorder (#513, #125) - - columns: user specify columns size (#513, #125) - - columns: flag to add horizontal separator above/below? - - columns/layout: setup minimum line height (equivalent of automatically calling AlignFirstTextHeightToWidgets) - - combo: sparse combo boxes (via function call?) / iterators - - combo: contents should extends to fit label if combo widget is small - - combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keyboard for custom listbox (pr #203) - - listbox: multiple selection - - listbox: user may want to initial scroll to focus on the one selected value? - - listbox: keyboard navigation. - - listbox: scrolling should track modified selection. -!- popups/menus: clarify usage of popups id, how MenuItem/Selectable closing parent popups affects the ID, etc. this is quite fishy needs improvement! (#331, #402) - - popups: add variant using global identifier similar to Begin/End (#402) - - popups: border options. richer api like BeginChild() perhaps? (#197) - - tooltip: tooltip that doesn't fit in entire screen seems to lose their "last preferred button" and may teleport when moving mouse - - menus: local shortcuts, global shortcuts (#456, #126) - - menus: icons - - menus: menubars: some sort of priority / effect of main menu-bar on desktop size? - - menus: calling BeginMenu() twice with a same name doesn't seem to append nicely - - statusbar: add a per-window status bar helper similar to what menubar does. - - tabs (#261, #351) - - separator: separator on the initial position of a window is not visible (cursorpos.y <= clippos.y) -!- color: the color helpers/typing is a mess and needs sorting out. - - node/graph editor (#306) - - pie menus patterns (#434) - - drag'n drop, dragging helpers (carry dragging info, visualize drag source before clicking, drop target, etc.) (#143, #479) - - plot: PlotLines() should use the polygon-stroke facilities (currently issues with averaging normals) - - plot: make it easier for user to draw extra stuff into the graph (e.g: draw basis, highlight certain points, 2d plots, multiple plots) - - plot: "smooth" automatic scale over time, user give an input 0.0(full user scale) 1.0(full derived from value) - - plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID) - - slider: allow using the [-]/[+] buttons used by InputFloat()/InputInt() - - slider: initial absolute click is imprecise. change to relative movement slider (same as scrollbar). - - slider: add dragging-based widgets to edit values with mouse (on 2 axises), saving screen real-estate. - - slider: tint background based on value (e.g. v_min -> v_max, or use 0.0f either side of the sign) - - slider & drag: int data passing through a float - - drag float: up/down axis - - drag float: added leeway on edge (e.g. a few invisible steps past the clamp limits) - - tree node / optimization: avoid formatting when clipped. - - tree node: tree-node/header right-most side doesn't take account of horizontal scrolling. - - tree node: add treenode/treepush int variants? not there because (void*) cast from int warns on some platforms/settings? - - tree node: try to apply scrolling at time of TreePop() if node was just opened and end of node is past scrolling limits? - - tree node / selectable render mismatch which is visible if you use them both next to each other (e.g. cf. property viewer) - - tree node: tweak color scheme to distinguish headers from selected tree node (#581) - - textwrapped: figure out better way to use TextWrapped() in an always auto-resize context (tooltip, etc.) (#249) - - settings: write more decent code to allow saving/loading new fields - - settings: api for per-tool simple persistent data (bool,int,float,columns sizes,etc.) in .ini file - - stb: add defines to disable stb implementations - - style: add window shadows. - - style/optimization: store rounded corners in texture to use 1 quad per corner (filled and wireframe) to lower the cost of rounding. - - style: color-box not always square? - - style: a concept of "compact style" that the end-user can easily rely on (e.g. PushStyleCompact()?) that maps to other settings? avoid implementing duplicate helpers such as SmallCheckbox(), etc. - - style: try to make PushStyleVar() more robust to incorrect parameters (to be more friendly to edit & continues situation). - - style: global scale setting. - - style: WindowPadding needs to be EVEN as the 0.5 multiplier used on this value probably have a subtle effect on clip rectangle - - text: simple markup language for color change? - - font: dynamic font atlas to avoid baking huge ranges into bitmap and make scaling easier. - - font: small opt: for monospace font (like the defalt one) we can trim IndexXAdvance as long as trailing value is == FallbackXAdvance - - font: add support for kerning, probably optional. perhaps default to (32..128)^2 matrix ~ 36KB then hash fallback. - - font: add a simpler CalcTextSizeA() api? current one ok but not welcome if user needs to call it directly (without going through ImGui::CalcTextSize) - - font: fix AddRemapChar() to work before font has been built. - - log: LogButtons() options for specifying depth and/or hiding depth slider - - log: have more control over the log scope (e.g. stop logging when leaving current tree node scope) - - log: be able to log anything (e.g. right-click on a window/tree-node, shows context menu? log into tty/file/clipboard) - - log: let user copy any window content to clipboard easily (CTRL+C on windows? while moving it? context menu?). code is commented because it fails with multiple Begin/End pairs. - - filters: set a current filter that tree node can automatically query to hide themselves - - filters: handle wildcards (with implicit leading/trailing *), regexps - - filters: fuzzy matches (may use code at blog.forrestthewoods.com/4cffeed33fdb) - - shortcuts: add a shortcut api, e.g. parse "&Save" and/or "Save (CTRL+S)", pass in to widgets or provide simple ways to use (button=activate, input=focus) -!- keyboard: tooltip & combo boxes are messing up / not honoring keyboard tabbing - - keyboard: full keyboard navigation and focus. (#323) - - focus: preserve ActiveId/focus stack state, e.g. when opening a menu and close it, previously selected InputText() focus gets restored (#622) - - focus: SetKeyboardFocusHere() on with >= 0 offset could be done on same frame (else latch and modulate on beginning of next frame) - - input: rework IO system to be able to pass actual ordered/timestamped events. (~#335, #71) - - input: allow to decide and pass explicit double-clicks (e.g. for windows by the CS_DBLCLKS style). - - input: support track pad style scrolling & slider edit. - - misc: provide a way to compile out the entire implementation while providing a dummy API (e.g. #define IMGUI_DUMMY_IMPL) - - misc: double-clicking on title bar to minimize isn't consistent, perhaps move to single-click on left-most collapse icon? - - misc: provide HoveredTime and ActivatedTime to ease the creation of animations. - - style editor: have a more global HSV setter (e.g. alter hue on all elements). consider replacing active/hovered by offset in HSV space? (#438) - - style editor: color child window height expressed in multiple of line height. - - remote: make a system like RemoteImGui first-class citizen/project (#75) - - drawlist: move Font, FontSize, FontTexUvWhitePixel inside ImDrawList and make it self-contained (apart from drawing settings?) - - drawlist: end-user probably can't call Clear() directly because we expect a texture to be pushed in the stack. - - examples: directx9: save/restore device state more thoroughly. - - examples: window minimize, maximize (#583) - - optimization: add clipping for multi-component widgets (SliderFloatX, ColorEditX, etc.). one problem is that nav branch can't easily clip parent group when there is a move request. - - optimization: add a flag to disable most of rendering, for the case where the user expect to skip it (#335) - - optimization: use another hash function than crc32, e.g. FNV1a - - optimization/render: merge command-lists with same clip-rect into one even if they aren't sequential? (as long as in-between clip rectangle don't overlap)? - - optimization: turn some the various stack vectors into statically-sized arrays */ #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)