Clipper: add ForceDisplayRangeByIndices (#3841, #3578)

This partially reverts commit 6a7e2c74fb.
This commit is contained in:
ocornut
2021-11-08 17:16:52 +01:00
parent ebac375791
commit bce1ba400f
4 changed files with 16 additions and 3 deletions

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@ -57,9 +57,11 @@ Other Changes:
- Clipper: currently focused item is automatically included in clipper range.
Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
- Cliooer: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out
during a clipping operation. (#3841) [@@GamingMinds-DanielC]
- Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested
by the clipper to display. (#3841)
- Clipper: Fixed content height declaration slightly mismatching the value of when not using a clipper.
- Clipper: fixed content height declaration slightly mismatching the value of when not using a clipper.
(an additional ItemSpacing.y was declared, affecting scrollbar range).
- Backends: Vulkan: Call vkCmdSetScissor() at the end of render with a full-viewport to reduce
likehood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling

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@ -142,7 +142,6 @@ It's mostly a bunch of personal notes, probably incomplete. Feel free to query i
- plot: option/feature: draw unit
- plot: add a helper e.g. Plot(char* label, float value, float time_span=2.0f) that stores values and Plot them for you - probably another function name. and/or automatically allow to plot ANY displayed value (more reliance on stable ID)
- clipper: ability to force display 1 item in the list would be convenient (for patterns where we need to set active id etc.) (#3841) (can resurrect ForceDisplayRangeXXX functions removed)
- clipper: ability to disable the clipping through a simple flag/bool.
- clipper: ability to run without knowing full count in advance.
- clipper: horizontal clipping support. (#2580)