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Merge branch 'master' into examples_refactor
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@ -8,7 +8,11 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-XX-XX: Draw: Offset projection matrix and clipping rectangle by io.DisplayPos (which will be non-zero for multi-viewport applications).
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// 2018-XX-XX: OpenGL: Offset projection matrix and clipping rectangle by io.DisplayPos (which will be non-zero for multi-viewport applications).
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_ImplGlfwGL2_RenderDrawData() in the .h file so you can call it yourself.
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// 2017-09-01: OpenGL: Save and restore current polygon mode.
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// 2016-09-10: OpenGL: Uploading font texture as RGBA32 to increase compatibility with users shaders (not ideal).
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// 2016-09-05: OpenGL: Fixed save and restore of current scissor rectangle.
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#include "imgui.h"
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#include "imgui_impl_opengl2.h"
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@ -26,7 +30,7 @@
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#include <GL/GL.h>
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#endif
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// Data
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// OpenGL Data
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static GLuint g_FontTexture = 0;
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// Functions
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@ -134,7 +138,7 @@ void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data)
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glPopAttrib();
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glPolygonMode(GL_FRONT, last_polygon_mode[0]); glPolygonMode(GL_BACK, last_polygon_mode[1]);
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glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]);
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glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
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glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
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}
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