Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.

Metrics: Added io.MetricsRenderWindow to reflect the number of visible windows.
This commit is contained in:
omar
2018-08-03 18:12:36 +02:00
parent 00e29832d4
commit bc6ac8b2ae
3 changed files with 13 additions and 5 deletions

View File

@ -4356,6 +4356,8 @@ static void AddDrawListToDrawData(ImVector<ImDrawList*>* out_list, ImDrawList* d
static void AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
g.IO.MetricsRenderWindows++;
AddDrawListToDrawData(out_render_list, window->DrawList);
for (int i = 0; i < window->DC.ChildWindows.Size; i++)
{
@ -4368,7 +4370,6 @@ static void AddWindowToDrawData(ImVector<ImDrawList*>* out_render_list, ImGuiWin
static void AddWindowToDrawDataSelectLayer(ImGuiWindow* window)
{
ImGuiContext& g = *GImGui;
g.IO.MetricsActiveWindows++;
if (window->Flags & ImGuiWindowFlags_Tooltip)
AddWindowToDrawData(&g.DrawDataBuilder.Layers[1], window);
else
@ -4518,6 +4519,7 @@ void ImGui::EndFrame()
IM_ASSERT(g.Windows.Size == g.WindowsSortBuffer.Size); // we done something wrong
g.Windows.swap(g.WindowsSortBuffer);
g.IO.MetricsActiveWindows = g.WindowsActiveCount;
// Unlock font atlas
g.IO.Fonts->Locked = false;
@ -4541,7 +4543,7 @@ void ImGui::Render()
g.FrameCountRendered = g.FrameCount;
// Gather windows to render
g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsActiveWindows = 0;
g.IO.MetricsRenderVertices = g.IO.MetricsRenderIndices = g.IO.MetricsRenderWindows = 0;
g.DrawDataBuilder.Clear();
ImGuiWindow* windows_to_render_front_most[2];
windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
@ -14037,9 +14039,11 @@ void ImGui::ShowMetricsWindow(bool* p_open)
{
static bool show_draw_cmd_clip_rects = true;
static bool show_window_begin_order = false;
ImGuiIO& io = ImGui::GetIO();
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
ImGui::Text("%d vertices, %d indices (%d triangles)", ImGui::GetIO().MetricsRenderVertices, ImGui::GetIO().MetricsRenderIndices, ImGui::GetIO().MetricsRenderIndices / 3);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::Text("%d vertices, %d indices (%d triangles)", io.MetricsRenderVertices, io.MetricsRenderIndices, io.MetricsRenderIndices / 3);
ImGui::Text("%d active windows (%d visible)", io.MetricsActiveWindows, io.MetricsRenderWindows);
ImGui::Text("%d allocations", (int)GImAllocatorActiveAllocationsCount);
ImGui::Checkbox("Show clipping rectangles when hovering draw commands", &show_draw_cmd_clip_rects);
ImGui::Checkbox("Ctrl shows window begin order", &show_window_begin_order);