mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-15 01:17:00 +00:00
Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
This commit is contained in:
parent
031d4e689d
commit
bc57fd5d1d
@ -46,6 +46,7 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers.
|
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers.
|
||||||
GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
||||||
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
||||||
|
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
|
||||||
glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
|
glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
@ -108,6 +109,7 @@ void ImGui_ImplGlfw_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
glPopAttrib();
|
glPopAttrib();
|
||||||
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
||||||
|
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_ImplGlfw_GetClipboardText()
|
static const char* ImGui_ImplGlfw_GetClipboardText()
|
||||||
|
@ -55,6 +55,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
GLint last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, &last_blend_equation_rgb);
|
GLint last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, &last_blend_equation_rgb);
|
||||||
GLint last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &last_blend_equation_alpha);
|
GLint last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &last_blend_equation_alpha);
|
||||||
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
||||||
|
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
|
||||||
GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
|
GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
|
||||||
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
|
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
|
||||||
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
|
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
|
||||||
@ -125,6 +126,7 @@ void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
|
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
|
||||||
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
|
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
|
||||||
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
||||||
|
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_ImplGlfwGL3_GetClipboardText()
|
static const char* ImGui_ImplGlfwGL3_GetClipboardText()
|
||||||
|
@ -35,6 +35,7 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers.
|
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers.
|
||||||
GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
|
||||||
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
||||||
|
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
|
||||||
glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
|
glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
@ -97,6 +98,7 @@ void ImGui_ImplSdl_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
glPopAttrib();
|
glPopAttrib();
|
||||||
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
||||||
|
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_ImplSdl_GetClipboardText()
|
static const char* ImGui_ImplSdl_GetClipboardText()
|
||||||
|
@ -49,6 +49,7 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
GLint last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, &last_blend_equation_rgb);
|
GLint last_blend_equation_rgb; glGetIntegerv(GL_BLEND_EQUATION_RGB, &last_blend_equation_rgb);
|
||||||
GLint last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &last_blend_equation_alpha);
|
GLint last_blend_equation_alpha; glGetIntegerv(GL_BLEND_EQUATION_ALPHA, &last_blend_equation_alpha);
|
||||||
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
|
||||||
|
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
|
||||||
GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
|
GLboolean last_enable_blend = glIsEnabled(GL_BLEND);
|
||||||
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
|
GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE);
|
||||||
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
|
GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST);
|
||||||
@ -119,6 +120,7 @@ void ImGui_ImplSdlGL3_RenderDrawLists(ImDrawData* draw_data)
|
|||||||
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
|
if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST);
|
||||||
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
|
if (last_enable_scissor_test) glEnable(GL_SCISSOR_TEST); else glDisable(GL_SCISSOR_TEST);
|
||||||
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
|
||||||
|
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
|
||||||
}
|
}
|
||||||
|
|
||||||
static const char* ImGui_ImplSdlGL3_GetClipboardText()
|
static const char* ImGui_ImplSdlGL3_GetClipboardText()
|
||||||
|
Loading…
Reference in New Issue
Block a user