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Merge pull request #274 from DanielGibson/utf8-char-input
ImGuiIO::AddInputCharactersUTF8(utf8str), use it in SDL2 example
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commit
bc4ede656b
@ -118,9 +118,7 @@ bool ImGui_ImplSdl_ProcessEvent(SDL_Event* event)
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case SDL_TEXTINPUT:
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case SDL_TEXTINPUT:
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{
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{
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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unsigned int c = event->text.text[0];
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io.AddInputCharactersUTF8(event->text.text);
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if (c > 0 && c < 0x10000)
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io.AddInputCharacter((unsigned short)c);
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return true;
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return true;
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}
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}
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case SDL_KEYDOWN:
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case SDL_KEYDOWN:
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12
imgui.cpp
12
imgui.cpp
@ -778,6 +778,18 @@ void ImGuiIO::AddInputCharacter(ImWchar c)
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}
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}
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}
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}
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void ImGuiIO::AddInputCharactersUTF8(const char* utf8chars)
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{
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// we can't pass more wchars than ImGuiIO::InputCharacters[] can hold so don't convert more
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static const int wcharBufLen = sizeof(ImGuiIO::InputCharacters)/sizeof(ImWchar);
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ImWchar wchars[wcharBufLen];
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ImTextStrFromUtf8(wchars, wcharBufLen, utf8chars, NULL);
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for(int i=0; i<wcharBufLen && wchars[i] != 0; ++i)
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{
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AddInputCharacter(wchars[i]);
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}
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}
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// Math bits
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// Math bits
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// We are keeping those static in the .cpp file so as not to leak them outside, in the case the user has implicit cast operators between ImVec2 and its own types.
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// We are keeping those static in the .cpp file so as not to leak them outside, in the case the user has implicit cast operators between ImVec2 and its own types.
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static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); }
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static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); }
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1
imgui.h
1
imgui.h
@ -705,6 +705,7 @@ struct ImGuiIO
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// Function
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// Function
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IMGUI_API void AddInputCharacter(ImWchar c); // Helper to add a new character into InputCharacters[]
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IMGUI_API void AddInputCharacter(ImWchar c); // Helper to add a new character into InputCharacters[]
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IMGUI_API void AddInputCharactersUTF8(const char* utf8chars); // Helper to add new characters into InputCharacters[] from an utf8-string
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
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// Output - Retrieve after calling NewFrame(), you can use them to discard inputs or hide them from the rest of your application
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