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Tables: Renamed ResizeWeight->WidthStretchWeight, WidthRequested->WidthFixedRequest, clarififications, comments.
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23c60b2814
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@ -1897,9 +1897,9 @@ struct ImGuiTableColumn
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ImGuiTableColumnFlags Flags; // Effective flags. See ImGuiTableColumnFlags_
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float MinX; // Absolute positions
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float MaxX;
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float ResizeWeight; // ~1.0f. Master width data when (Flags & _WidthStretch)
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float WidthRequested; // Master width data when !(Flags & _WidthStretch)
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float WidthGiven; // == (MaxX - MinX). FIXME-TABLE: Store all persistent width in multiple of FontSize?
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float WidthStretchWeight; // Master width weight when (Flags & _WidthStretch). Often around ~1.0f initially.
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float WidthRequest; // Master width absolute value when !(Flags & _WidthStretch). When Stretch this is derived every frame from WidthStretchWeight in TableUpdateLayout()
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float WidthGiven; // Final/actual width visible == (MaxX - MinX), locked in TableUpdateLayout(). May be >WidthRequest to honor minimum width, may be <WidthRequest to honor shrinking columns down in tight space.
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float StartXRows; // Start position for the frame, currently ~(MinX + CellPaddingX)
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float StartXHeaders;
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float ContentMaxPosRowsFrozen; // Submitted contents absolute maximum position, from which we can infer width.
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@ -1930,7 +1930,7 @@ struct ImGuiTableColumn
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ImGuiTableColumn()
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{
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memset(this, 0, sizeof(*this));
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ResizeWeight = WidthRequested = WidthGiven = -1.0f;
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WidthStretchWeight = WidthRequest = WidthGiven = -1.0f;
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NameOffset = -1;
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IsVisible = IsVisibleNextFrame = true;
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DisplayOrder = IndexWithinVisibleSet = -1;
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111
imgui_tables.cpp
111
imgui_tables.cpp
@ -64,26 +64,26 @@
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//-----------------------------------------------------------------------------
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// Typical call flow: (root level is public API):
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// - BeginTable() user begin into a table
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// - BeginChild() - (if ScrollX/ScrollY is set)
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// - TableBeginUpdateColumns() - apply resize/order requests, lock columns active state, order
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// | BeginChild() - (if ScrollX/ScrollY is set)
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// | TableBeginUpdateColumns() - apply resize/order requests, lock columns active state, order
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// | - TableSetColumnWidth() - apply resizing width (for mouse resize, often requested by previous frame)
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// | - TableUpdateColumnsWeightFromWidth()- recompute columns weights (of weighted columns) from their respective width
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// - TableSetupColumn() user submit columns details (optional)
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// - TableAutoHeaders() or TableHeader() user submit a headers row (optional)
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// - TableSortSpecsClickColumn() - when clicked: alter sort order and sort direction
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// - TableGetSortSpecs() user queries updated sort specs (optional)
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// | TableSortSpecsClickColumn() - when clicked: alter sort order and sort direction
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// - TableGetSortSpecs() user queries updated sort specs (optional, generally after submitting headers)
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// - TableNextRow() / TableNextCell() user begin into the first row, also automatically called by TableAutoHeaders()
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// - TableUpdateLayout() - called by the FIRST call to TableNextRow()!
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// - TableUpdateDrawChannels() - setup ImDrawList channels
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// - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// - TableDrawContextMenu() - draw right-click context menu
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// - TableEndCell() - close existing cell if not the first time
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// - TableBeginCell() - enter into current cell
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// | TableUpdateLayout() - called by the FIRST call to TableNextRow()! lock all widths and columns positions.
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// | - TableUpdateDrawChannels() - setup ImDrawList channels
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// | - TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// | - TableDrawContextMenu() - draw right-click context menu
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// | TableEndCell() - close existing cell if not the first time
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// | TableBeginCell() - enter into current cell
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// - [...] user emit contents
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// - EndTable() user ends the table
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// - TableDrawBorders() - draw outer borders, inner vertical borders
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// - TableDrawMergeChannels() - merge draw channels if clipping isn't required
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// - TableSetColumnWidth() - apply resizing width
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// - TableUpdateColumnsWeightFromWidth() - recompute columns weights (of weighted columns) from their respective width
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// - EndChild() - (if ScrollX/ScrollY is set)
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// | TableDrawBorders() - draw outer borders, inner vertical borders
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// | TableDrawMergeChannels() - merge draw channels if clipping isn't required
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// | EndChild() - (if ScrollX/ScrollY is set)
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//-----------------------------------------------------------------------------
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// Configuration
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@ -562,8 +562,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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const float min_column_width = TableGetMinColumnWidth();
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int count_fixed = 0;
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float width_fixed = 0.0f;
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float total_weights = 0.0f;
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float sum_weights_stretched = 0.0f; // Sum of all weights for weighted columns.
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float sum_width_fixed_requests = 0.0f; // Sum of all width for fixed and auto-resize columns, excluding width contributed by Stretch columns.
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table->LeftMostStretchedColumnDisplayOrder = -1;
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table->ColumnsAutoFitWidth = 0.0f;
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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@ -598,27 +598,27 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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{
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// Latch initial size for fixed columns
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count_fixed += 1;
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const bool init_size = (column->AutoFitQueue != 0x00) || (column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize);
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if (init_size)
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const bool auto_fit = (column->AutoFitQueue != 0x00) || (column->Flags & ImGuiTableColumnFlags_WidthAlwaysAutoResize);
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if (auto_fit)
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{
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column->WidthRequested = column_width_ideal;
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column->WidthRequest = column_width_ideal;
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// FIXME-TABLE: Increase minimum size during init frame to avoid biasing auto-fitting widgets
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// (e.g. TextWrapped) too much. Otherwise what tends to happen is that TextWrapped would output a very
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// large height (= first frame scrollbar display very off + clipper would skip lots of items).
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// This is merely making the side-effect less extreme, but doesn't properly fixes it.
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if (column->AutoFitQueue > 0x01 && table->IsInitializing)
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column->WidthRequested = ImMax(column->WidthRequested, min_column_width * 4.0f);
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column->WidthRequest = ImMax(column->WidthRequest, min_column_width * 4.0f);
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}
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width_fixed += column->WidthRequested;
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sum_width_fixed_requests += column->WidthRequest;
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}
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else
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{
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IM_ASSERT(column->Flags & ImGuiTableColumnFlags_WidthStretch);
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const int init_size = (column->ResizeWeight < 0.0f);
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const int init_size = (column->WidthStretchWeight < 0.0f);
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if (init_size)
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column->ResizeWeight = 1.0f;
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total_weights += column->ResizeWeight;
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column->WidthStretchWeight = 1.0f;
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sum_weights_stretched += column->WidthStretchWeight;
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if (table->LeftMostStretchedColumnDisplayOrder == -1)
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table->LeftMostStretchedColumnDisplayOrder = (ImS8)column->DisplayOrder;
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}
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@ -636,7 +636,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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width_avail = table->InnerClipRect.GetWidth() - width_spacings - 1.0f;
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else
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width_avail = work_rect.GetWidth() - width_spacings - 1.0f;
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const float width_avail_for_stretched_columns = width_avail - width_fixed;
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const float width_avail_for_stretched_columns = width_avail - sum_width_fixed_requests;
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float width_remaining_for_stretched_columns = width_avail_for_stretched_columns;
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// Apply final width based on requested widths
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@ -652,12 +652,13 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// Allocate width for stretched/weighted columns
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if (column->Flags & ImGuiTableColumnFlags_WidthStretch)
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{
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float weight_ratio = column->ResizeWeight / total_weights;
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column->WidthRequested = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, min_column_width) + 0.01f);
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width_remaining_for_stretched_columns -= column->WidthRequested;
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// WidthStretchWeight gets converted into WidthRequest
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float weight_ratio = column->WidthStretchWeight / sum_weights_stretched;
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column->WidthRequest = IM_FLOOR(ImMax(width_avail_for_stretched_columns * weight_ratio, min_column_width) + 0.01f);
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width_remaining_for_stretched_columns -= column->WidthRequest;
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// [Resize Rule 2] Resizing from right-side of a weighted column before a fixed column froward sizing
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// to left-side of fixed column. We also need to copy the NoResize flag..
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// [Resize Rule 2] Resizing from right-side of a weighted column preceding a fixed column
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// needs to forward resizing to left-side of fixed column. We also need to copy the NoResize flag..
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if (column->NextVisibleColumn != -1)
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if (ImGuiTableColumn* next_column = &table->Columns[column->NextVisibleColumn])
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if (next_column->Flags & ImGuiTableColumnFlags_WidthFixed)
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@ -673,7 +674,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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count_resizable++;
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// Assign final width, record width in case we will need to shrink
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column->WidthGiven = ImFloor(ImMax(column->WidthRequested, min_column_width));
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column->WidthGiven = ImFloor(ImMax(column->WidthRequest, min_column_width));
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table->ColumnsTotalWidth += column->WidthGiven;
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}
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@ -703,19 +704,19 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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#endif
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// Redistribute remainder width due to rounding (remainder width is < 1.0f * number of Stretch column).
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// Using right-to-left distribution (more likely to match resizing cursor), could be adjusted depending where
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// the mouse cursor is and/or relative weights.
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// Using right-to-left distribution (more likely to match resizing cursor), could be adjusted depending
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// on where the mouse cursor is and/or relative weights.
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// FIXME-TABLE: May be simpler to store floating width and floor final positions only
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// FIXME-TABLE: Make it optional? User might prefer to preserve pixel perfect same size?
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if (width_remaining_for_stretched_columns >= 1.0f)
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for (int order_n = table->ColumnsCount - 1; total_weights > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--)
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for (int order_n = table->ColumnsCount - 1; sum_weights_stretched > 0.0f && width_remaining_for_stretched_columns >= 1.0f && order_n >= 0; order_n--)
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{
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if (!(table->VisibleMaskByDisplayOrder & ((ImU64)1 << order_n)))
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continue;
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ImGuiTableColumn* column = &table->Columns[table->DisplayOrderToIndex[order_n]];
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if (!(column->Flags & ImGuiTableColumnFlags_WidthStretch))
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continue;
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column->WidthRequested += 1.0f;
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column->WidthRequest += 1.0f;
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column->WidthGiven += 1.0f;
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width_remaining_for_stretched_columns -= 1.0f;
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}
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@ -1168,8 +1169,8 @@ static void TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (!column->IsVisible || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
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continue;
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visible_weight += column->ResizeWeight;
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visible_width += column->WidthRequested;
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visible_weight += column->WidthStretchWeight;
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visible_width += column->WidthRequest;
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}
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IM_ASSERT(visible_weight > 0.0f && visible_width > 0.0f);
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@ -1179,7 +1180,7 @@ static void TableUpdateColumnsWeightFromWidth(ImGuiTable* table)
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ImGuiTableColumn* column = &table->Columns[column_n];
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if (!column->IsVisible || !(column->Flags & ImGuiTableColumnFlags_WidthStretch))
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continue;
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column->ResizeWeight = (column->WidthRequested + 0.0f) / visible_width;
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column->WidthStretchWeight = (column->WidthRequest + 0.0f) / visible_width;
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}
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}
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@ -1205,7 +1206,7 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
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column_0_width = ImClamp(column_0_width, min_width, max_width_0);
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// Compare both requested and actual given width to avoid overwriting requested width when column is stuck (minimum size, bounded)
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if (column_0->WidthGiven == column_0_width || column_0->WidthRequested == column_0_width)
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if (column_0->WidthGiven == column_0_width || column_0->WidthRequest == column_0_width)
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return;
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ImGuiTableColumn* column_1 = (column_0->NextVisibleColumn != -1) ? &table->Columns[column_0->NextVisibleColumn] : NULL;
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@ -1241,14 +1242,14 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
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if (table->LeftMostStretchedColumnDisplayOrder != -1 && table->LeftMostStretchedColumnDisplayOrder < column_0->DisplayOrder)
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{
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// (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
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float column_1_width = ImMax(column_1->WidthRequested - (column_0_width - column_0->WidthRequested), min_width);
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column_0_width = column_0->WidthRequested + column_1->WidthRequested - column_1_width;
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column_1->WidthRequested = column_1_width;
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float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width);
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column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width;
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column_1->WidthRequest = column_1_width;
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}
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// Apply
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//IMGUI_DEBUG_LOG("TableSetColumnWidth(%d, %.1f->%.1f)\n", column_0_idx, column_0->WidthRequested, column_0_width);
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column_0->WidthRequested = column_0_width;
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column_0->WidthRequest = column_0_width;
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}
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else if (column_0->Flags & ImGuiTableColumnFlags_WidthStretch)
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{
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@ -1257,15 +1258,15 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
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{
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float off = (column_0->WidthGiven - column_0_width);
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float column_1_width = column_1->WidthGiven + off;
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column_1->WidthRequested = ImMax(min_width, column_1_width);
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column_1->WidthRequest = ImMax(min_width, column_1_width);
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return;
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}
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// (old_a + old_b == new_a + new_b) --> (new_a == old_a + old_b - new_b)
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float column_1_width = ImMax(column_1->WidthRequested - (column_0_width - column_0->WidthRequested), min_width);
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column_0_width = column_0->WidthRequested + column_1->WidthRequested - column_1_width;
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column_1->WidthRequested = column_1_width;
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column_0->WidthRequested = column_0_width;
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float column_1_width = ImMax(column_1->WidthRequest - (column_0_width - column_0->WidthRequest), min_width);
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column_0_width = column_0->WidthRequest + column_1->WidthRequest - column_1_width;
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column_1->WidthRequest = column_1_width;
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column_0->WidthRequest = column_0_width;
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TableUpdateColumnsWeightFromWidth(table);
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}
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table->IsSettingsDirty = true;
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@ -1462,23 +1463,23 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags,
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// Initialize defaults
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// FIXME-TABLE: We don't restore widths/weight so let's avoid using IsSettingsLoaded for now
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if (table->IsInitializing && column->WidthRequested < 0.0f && column->ResizeWeight < 0.0f)// && !table->IsSettingsLoaded)
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if (table->IsInitializing && column->WidthRequest < 0.0f && column->WidthStretchWeight < 0.0f)// && !table->IsSettingsLoaded)
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{
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// Init width or weight
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// Disable auto-fit if a default fixed width has been specified
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if ((flags & ImGuiTableColumnFlags_WidthFixed) && init_width_or_weight > 0.0f)
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{
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column->WidthRequested = init_width_or_weight;
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column->WidthRequest = init_width_or_weight;
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column->AutoFitQueue = 0x00;
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}
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if (flags & ImGuiTableColumnFlags_WidthStretch)
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{
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IM_ASSERT(init_width_or_weight < 0.0f || init_width_or_weight > 0.0f);
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column->ResizeWeight = (init_width_or_weight < 0.0f ? 1.0f : init_width_or_weight);
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column->WidthStretchWeight = (init_width_or_weight < 0.0f ? 1.0f : init_width_or_weight);
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}
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else
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{
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column->ResizeWeight = 1.0f;
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column->WidthStretchWeight = 1.0f;
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}
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}
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if (table->IsInitializing)
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@ -2594,13 +2595,13 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
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const char* name = TableGetColumnName(table, n);
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BulletText("Column %d order %d name '%s': +%.1f to +%.1f\n"
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"Visible: %d, Clipped: %d, DrawChannels: %d,%d\n"
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"WidthGiven/Requested: %.1f/%.1f, Weight: %.2f\n"
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"WidthGiven/Request: %.1f/%.1f, WidthWeight: %.3f\n"
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"ContentWidth: RowsFrozen %d, RowsUnfrozen %d, HeadersUsed/Ideal %d/%d\n"
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"SortOrder: %d, SortDir: %s\n"
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"UserID: 0x%08X, Flags: 0x%04X: %s%s%s%s..",
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n, column->DisplayOrder, name ? name : "NULL", column->MinX - table->WorkRect.Min.x, column->MaxX - table->WorkRect.Min.x,
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column->IsVisible, column->IsClipped, column->DrawChannelRowsBeforeFreeze, column->DrawChannelRowsAfterFreeze,
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column->WidthGiven, column->WidthRequested, column->ResizeWeight,
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column->WidthGiven, column->WidthRequest, column->WidthStretchWeight,
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column->ContentWidthRowsFrozen, column->ContentWidthRowsUnfrozen, column->ContentWidthHeadersUsed, column->ContentWidthHeadersIdeal,
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column->SortOrder, (column->SortDirection == ImGuiSortDirection_Ascending) ? "Ascending" : (column->SortDirection == ImGuiSortDirection_Descending) ? "Descending" : "None",
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column->UserID, column->Flags,
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