Merge branch 'master' into docking

# Conflicts:
#	docs/CHANGELOG.txt
#	imgui.cpp
This commit is contained in:
ocornut 2021-01-21 20:38:42 +01:00
commit bb26751b94
10 changed files with 324 additions and 254 deletions

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@ -101,12 +101,12 @@ Other changes:
-----------------------------------------------------------------------
VERSION 1.80 (In Progress)
VERSION 1.80 (Released 2021-01-21)
-----------------------------------------------------------------------
Breaking Changes:
- Added imgui_tables.cpp file! Manually constructed project files will need the new file added!
- Added imgui_tables.cpp file! Manually constructed project files will need the new file added! (#3740)
- Backends: moved all backends files (imgui_impl_XXXX.cpp, imgui_impl_XXXX.h) from examples/ to backends/. (#3513)
- Renamed ImDrawList::AddBezierCurve() to ImDrawList::AddBezierCubic(). Kept inline redirection function (will obsolete).
- Renamed ImDrawList::PathBezierCurveTo() to ImDrawList::PathBezierCubicCurveTo(). Kept inline redirection function (will obsolete).
@ -127,39 +127,49 @@ Breaking Changes:
- If you were still using the old names, while you are cleaning up, considering enabling
IMGUI_DISABLE_OBSOLETE_FUNCTIONS in imconfig.h even temporarily to have a pass at finding
and removing up old API calls, if any remaining.
- Columns: renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* in prevision of
incoming Tables API. Keep redirection enums (will obsolete). (#125, #513, #913, #1204, #1444, #2142, #2707)
- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature will apply
- Internals: Columns: renamed undocumented/internals ImGuiColumnsFlags_* to ImGuiOldColumnFlags_* to reduce
confusion with Tables API. Keep redirection enums (will obsolete). (#125, #513, #913, #1204, #1444, #2142, #2707)
- Renamed io.ConfigWindowsMemoryCompactTimer to io.ConfigMemoryCompactTimer as the feature now applies
to other data structures. (#2636)
Other Changes:
- Tables: added new Tables Beta API as a replacement for old Columns. (#2957, #125)
Check out 'Demo->Tables' for many demos + API comments in imgui.h for details.
- Added 16 functions: BeginTable(), EndTable(),
TableNextRow(), TableNextColumn(), TableSetColumnIndex(), TableGetColumnIndex(), TableGetRowIndex(),
TableSetupColumn(), TableSetupScrollFreeze(),
TableHeadersRow(), TableHeader(), TableSetBgColor(), TableGetSortSpecs(),
TableGetColumnCount(), TableGetColumnName(), TableGetColumnFlags().
- Added 2 structures: ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs.
- Added 2 enums: ImGuiSortDirection, ImGuiTableBgTarget.
- Added 3 flags sets: ImGuiTableFlags (27 flags), ImGuiTableColumnFlags (24 flags), ImGuiTableRowFlags (1 flag).
- Added 5 colors: ImGuiCol_TableHeaderBg, ImGuiCol_TableBorderStrong, ImGuiCol_TableBorderLight, ImGuiCol_TableRowBg, ImGuiCol_TableRowBgAlt.
- Added 1 style var: ImGuiStyleVar_CellPadding.
- Tables: added new Tables Beta API as a replacement for old Columns. (#3740, #2957, #125)
Check out 'Demo->Tables' for many demos.
Read API comments in imgui.h for details. Read extra commentary in imgui_tables.cpp.
- Added 16 functions:
- BeginTable(), EndTable()
- TableNextRow(), TableNextColumn(), TableSetColumnIndex()
- TableSetupColumn(), TableSetupScrollFreeze()
- TableHeadersRow(), TableHeader()
- TableGetRowIndex(), TableGetColumnCount(), TableGetColumnIndex(), TableGetColumnName(), TableGetColumnFlags()
- TableGetSortSpecs(), TableSetBgColor()
- Added 3 flags sets:
- ImGuiTableFlags (29 flags for: features, decorations, sizing policies, padding, clipping, scrolling, sorting etc.)
- ImGuiTableColumnFlags (24 flags for: width policies, default settings, sorting options, indentation options etc.)
- ImGuiTableRowFlags (1 flag for: header row)
- Added 2 structures: ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs
- Added 2 enums: ImGuiSortDirection, ImGuiTableBgTarget
- Added 1 style variable: ImGuiStyleVar_CellPadding
- Added 5 style colors: ImGuiCol_TableHeaderBg, ImGuiCol_TableBorderStrong, ImGuiCol_TableBorderLight, ImGuiCol_TableRowBg, ImGuiCol_TableRowBgAlt.
- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
- Tab Bar: Do not display a tooltip if the name already fits over a given tab. (#3521)
- Tab Bar: Fixed minor/unlikely bug skipping over a button when scrolling left with arrows.
- Tab Bar: Requested ideal content size (for auto-fit) doesn't affect horizontal scrolling. (#3414)
- Drag and Drop: Fix losing drop source ActiveID (and often source tooltip) when opening a TreeNode()
or CollapsingHeader() while dragging. (#1738)
- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
- Drag and Drop: Fix drag and drop to tie same-size drop targets by chosen the later one. Fixes dragging
into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
- Checkbox: Added CheckboxFlags() helper with int* type.
- Checkbox: Added CheckboxFlags() helper with int* type (internals have a template version, not exposed).
- Clipper: Fixed incorrect end-list positioning when using ImGuiListClipper with 1 item (bug in 1.79). (#3663) [@nyorain]
- InputText: Fixed updating cursor/selection position when a callback altered the buffer in a way
where the byte count is unchanged but the decoded character count changes. (#3587) [@gqw]
- InputText: Fixed swiching from single to multi-line while preserving same ID.
- Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034)
- InputText: Fixed switching from single to multi-line while preserving same ID.
- Combo: Fixed using IsItemEdited() after Combo() not matching the return value from Combo(). (#2034)
- DragFloat, DragInt: very slightly increased mouse drag threshold + expressing it as a factor of default value.
- DragFloat, DragInt: added experimental io.ConfigDragClickToInputText feature to enable turning DragXXX widgets
into text input with a simple mouse click-release (without moving). (#3737)
- Nav: Fixed IsItemFocused() from returning false when Nav highlight is hidden because mouse has moved.
It's essentially been always the case but it doesn't make much sense. Instead we will aim at exposing
feedback and control of keyboard/gamepad navigation highlight and mouse hover disable flag. (#787, #2048)
@ -191,7 +201,7 @@ Other Changes:
compatibility with legacy code. (#3671)
- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
- Backends: OpenGL2, OpenGL3: Backup and restore GL_STENCIL_TEST enable state. (#3668)
- Backends: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation. (@3579) [@bdero]
- Backends: Vulkan: Added support for specifying which sub-pass to reference during VkPipeline creation. (@3579) [@bdero]
- Backends: DX12: Improve Windows 7 compatibility (for D3D12On7) by loading d3d12.dll dynamically. (#3696) [@Mattiwatti]
- Backends: Win32: Fix setting of io.DisplaySize to invalid/uninitialized data after hwnd has been closed.
- Backends: OSX: Fix keypad-enter key not working on MacOS. (#3554) [@rokups, @lfnoise]
@ -201,8 +211,9 @@ Other Changes:
- Examples: Emscripten: Added 'make serve' helper to spawn a web-server on localhost. (#3705) [@Horki]
- Examples: DirectX12: Move ImGui::Render() call above the first barrier to clarify its lack of effect on the graphics pipe.
- CI: Fix testing for Windows DLL builds. (#3603, #3601) [@iboB]
- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.
- Docs: Improved the wiki and added a https://github.com/ocornut/imgui/wiki/Useful-Widgets page. [@Xipiryon]
- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md, and improved them.
- Docs: Consistently renamed all occurrences of "binding" and "back-end" to "backend" in comments and docs.
-----------------------------------------------------------------------

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@ -131,8 +131,7 @@ Also see [Wiki](https://github.com/ocornut/imgui/wiki) for more links and ideas.
### Upcoming Changes
Some of the goals for 2020 are:
- Work on Tables (see [#2957](https://github.com/ocornut/imgui/issues/2957), now merged in master.
Some of the goals for 2021 are:
- Work on Docking (see [#2109](https://github.com/ocornut/imgui/issues/2109), in public [docking](https://github.com/ocornut/imgui/tree/docking) branch)
- Work on Multi-Viewport / Multiple OS windows. (see [#1542](https://github.com/ocornut/imgui/issues/1542), in public [docking](https://github.com/ocornut/imgui/tree/docking) branch looking for feedback)
- Work on gamepad/keyboard controls. (see [#787](https://github.com/ocornut/imgui/issues/787))
@ -151,7 +150,7 @@ Custom engine
Custom engine
[![screenshot tool](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v160/editor_white_preview.jpg)](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v160/editor_white.png)
[Tracy Profiler](https://bitbucket.org/wolfpld/tracy)
[Tracy Profiler](https://github.com/wolfpld/tracy)
![tracy profiler](https://raw.githubusercontent.com/wiki/ocornut/imgui/web/v176/tracy_profiler.png)
### Support, Frequently Asked Questions (FAQ)

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@ -59,8 +59,8 @@
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
//---- Unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined, use the much faster STB sprintf library implementation of vsnprintf instead of the one from the default C library.
// Note that stb_sprintf.h is meant to be provided by the user and available in the include path at compile time. Also, the compatibility checks of the arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
// #define IMGUI_USE_STB_SPRINTF
//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.

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@ -1,4 +1,4 @@
// dear imgui, v1.80 WIP
// dear imgui, v1.80
// (main code and documentation)
// Help:
@ -5147,16 +5147,15 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
SetNextWindowSize(size);
// Build up name. If you need to append to a same child from multiple location in the ID stack, use BeginChild(ImGuiID id) with a stable value.
char title[256];
if (name)
ImFormatString(title, IM_ARRAYSIZE(title), "%s/%s_%08X", parent_window->Name, name, id);
ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%s_%08X", parent_window->Name, name, id);
else
ImFormatString(title, IM_ARRAYSIZE(title), "%s/%08X", parent_window->Name, id);
ImFormatString(g.TempBuffer, IM_ARRAYSIZE(g.TempBuffer), "%s/%08X", parent_window->Name, id);
const float backup_border_size = g.Style.ChildBorderSize;
if (!border)
g.Style.ChildBorderSize = 0.0f;
bool ret = Begin(title, NULL, flags);
bool ret = Begin(g.TempBuffer, NULL, flags);
g.Style.ChildBorderSize = backup_border_size;
ImGuiWindow* child_window = g.CurrentWindow;
@ -5382,18 +5381,24 @@ static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, ImVec2 new_size
return new_size;
}
static ImVec2 CalcWindowContentSize(ImGuiWindow* window)
static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_current, ImVec2* content_size_ideal)
{
if (window->Collapsed)
if (window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
return window->ContentSize;
if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0)
return window->ContentSize;
bool preserve_old_content_sizes = false;
if (window->Collapsed && window->AutoFitFramesX <= 0 && window->AutoFitFramesY <= 0)
preserve_old_content_sizes = true;
else if (window->Hidden && window->HiddenFramesCannotSkipItems == 0 && window->HiddenFramesCanSkipItems > 0)
preserve_old_content_sizes = true;
if (preserve_old_content_sizes)
{
*content_size_current = window->ContentSize;
*content_size_ideal = window->ContentSizeIdeal;
return;
}
ImVec2 sz;
sz.x = IM_FLOOR((window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x);
sz.y = IM_FLOOR((window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y);
return sz;
content_size_current->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x);
content_size_current->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y);
content_size_ideal->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(ImMax(window->DC.CursorMaxPos.x, window->DC.IdealMaxPos.x) - window->DC.CursorStartPos.x);
content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y);
}
static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents)
@ -5439,10 +5444,12 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
}
}
ImVec2 ImGui::CalcWindowExpectedSize(ImGuiWindow* window)
ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window)
{
ImVec2 size_contents = CalcWindowContentSize(window);
ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents);
ImVec2 size_contents_current;
ImVec2 size_contents_ideal;
CalcWindowContentSizes(window, &size_contents_current, &size_contents_ideal);
ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal);
ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit);
return size_final;
}
@ -6123,7 +6130,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// UPDATE CONTENTS SIZE, UPDATE HIDDEN STATUS
// Update contents size from last frame for auto-fitting (or use explicit size)
window->ContentSize = CalcWindowContentSize(window);
CalcWindowContentSizes(window, &window->ContentSize, &window->ContentSizeIdeal);
if (window->HiddenFramesCanSkipItems > 0)
window->HiddenFramesCanSkipItems--;
if (window->HiddenFramesCannotSkipItems > 0)
@ -6146,7 +6153,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->Size.x = window->SizeFull.x = 0.f;
if (!window_size_y_set_by_api)
window->Size.y = window->SizeFull.y = 0.f;
window->ContentSize = ImVec2(0.f, 0.f);
window->ContentSize = window->ContentSizeIdeal = ImVec2(0.f, 0.f);
}
}
@ -6199,7 +6206,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// SIZE
// Calculate auto-fit size, handle automatic resize
const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSize);
const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal);
bool use_current_size_for_scrollbar_x = window_just_created;
bool use_current_size_for_scrollbar_y = window_just_created;
if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed)
@ -6623,6 +6630,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->DC.CursorPos = window->DC.CursorStartPos;
window->DC.CursorPosPrevLine = window->DC.CursorPos;
window->DC.CursorMaxPos = window->DC.CursorStartPos;
window->DC.IdealMaxPos = window->DC.CursorStartPos;
window->DC.CurrLineSize = window->DC.PrevLineSize = ImVec2(0.0f, 0.0f);
window->DC.CurrLineTextBaseOffset = window->DC.PrevLineTextBaseOffset = 0.0f;
@ -7345,7 +7353,7 @@ void ImGui::SetNextWindowContentSize(const ImVec2& size)
{
ImGuiContext& g = *GImGui;
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize;
g.NextWindowData.ContentSizeVal = size;
g.NextWindowData.ContentSizeVal = ImFloor(size);
}
void ImGui::SetNextWindowScroll(const ImVec2& scroll)
@ -15813,8 +15821,8 @@ void ImGui::ShowMetricsWindow(bool* p_open)
Separator();
// Debugging enums
enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentRegionRect" };
enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Content, WRT_ContentIdeal, WRT_ContentRegionRect, WRT_Count }; // Windows Rect Type
const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Content", "ContentIdeal", "ContentRegionRect" };
enum { TRT_OuterRect, TRT_InnerRect, TRT_WorkRect, TRT_HostClipRect, TRT_InnerClipRect, TRT_BackgroundClipRect, TRT_ColumnsRect, TRT_ColumnsWorkRect, TRT_ColumnsClipRect, TRT_ColumnsContentHeadersUsed, TRT_ColumnsContentHeadersIdeal, TRT_ColumnsContentFrozen, TRT_ColumnsContentUnfrozen, TRT_Count }; // Tables Rect Type
const char* trt_rects_names[TRT_Count] = { "OuterRect", "InnerRect", "WorkRect", "HostClipRect", "InnerClipRect", "BackgroundClipRect", "ColumnsRect", "ColumnsWorkRect", "ColumnsClipRect", "ColumnsContentHeadersUsed", "ColumnsContentHeadersIdeal", "ColumnsContentFrozen", "ColumnsContentUnfrozen" };
if (cfg->ShowWindowsRectsType < 0)
@ -15851,6 +15859,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
else if (rect_type == WRT_InnerClipRect) { return window->InnerClipRect; }
else if (rect_type == WRT_WorkRect) { return window->WorkRect; }
else if (rect_type == WRT_Content) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSize); }
else if (rect_type == WRT_ContentIdeal) { ImVec2 min = window->InnerRect.Min - window->Scroll + window->WindowPadding; return ImRect(min, min + window->ContentSizeIdeal); }
else if (rect_type == WRT_ContentRegionRect) { return window->ContentRegionRect; }
IM_ASSERT(0);
return ImRect();
@ -16490,7 +16499,7 @@ void ImGui::DebugNodeWindow(ImGuiWindow* window, const char* label)
ImGuiWindowFlags flags = window->Flags;
DebugNodeDrawList(window, window->Viewport, window->DrawList, "DrawList");
BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y);
BulletText("Pos: (%.1f,%.1f), Size: (%.1f,%.1f), ContentSize (%.1f,%.1f) Ideal (%.1f,%.1f)", window->Pos.x, window->Pos.y, window->Size.x, window->Size.y, window->ContentSize.x, window->ContentSize.y, window->ContentSizeIdeal.x, window->ContentSizeIdeal.y);
BulletText("Flags: 0x%08X (%s%s%s%s%s%s%s%s%s..)", flags,
(flags & ImGuiWindowFlags_ChildWindow) ? "Child " : "", (flags & ImGuiWindowFlags_Tooltip) ? "Tooltip " : "", (flags & ImGuiWindowFlags_Popup) ? "Popup " : "",
(flags & ImGuiWindowFlags_Modal) ? "Modal " : "", (flags & ImGuiWindowFlags_ChildMenu) ? "ChildMenu " : "", (flags & ImGuiWindowFlags_NoSavedSettings) ? "NoSavedSettings " : "",

97
imgui.h
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@ -1,4 +1,4 @@
// dear imgui, v1.80 WIP
// dear imgui, v1.80
// (headers)
// Help:
@ -59,8 +59,8 @@ Index of this file:
// Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
#define IMGUI_VERSION "1.80 WIP"
#define IMGUI_VERSION_NUM 17911
#define IMGUI_VERSION "1.80"
#define IMGUI_VERSION_NUM 18000
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
#define IMGUI_HAS_TABLE
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
@ -674,11 +674,11 @@ namespace ImGui
// - See top of imgui_tables.cpp for general commentary.
// - See ImGuiTableFlags_ and ImGuiTableColumnFlags_ enums for a description of available flags.
// The typical call flow is:
// - 1. Call BeginTable()
// - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults
// - 3. Optionally call TableSetupScrollFreeze() to request scroll freezing of columns/rows
// - 4. Optionally call TableHeadersRow() to submit a header row. Names will be pulled from data provided TableSetupColumn() calls)
// - 5. Populate contents
// - 1. Call BeginTable().
// - 2. Optionally call TableSetupColumn() to submit column name/flags/defaults.
// - 3. Optionally call TableSetupScrollFreeze() to request scroll freezing of columns/rows.
// - 4. Optionally call TableHeadersRow() to submit a header row. Names are pulled from TableSetupColumn() data.
// - 5. Populate contents:
// - In most situations you can use TableNextRow() + TableSetColumnIndex(N) to start appending into a column.
// - If you are using tables as a sort of grid, where every columns is holding the same type of contents,
// you may prefer using TableNextColumn() instead of TableNextRow() + TableSetColumnIndex().
@ -692,34 +692,37 @@ namespace ImGui
// TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear!
// --------------------------------------------------------------------------------------------------------
// - 5. Call EndTable()
IMGUI_API bool BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(-FLT_MIN, 0), float inner_width = 0.0f);
IMGUI_API bool BeginTable(const char* str_id, int column, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f);
IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible.
IMGUI_API bool TableSetColumnIndex(int column_n); // append into the specified column. Return true when column is visible.
// Tables: Headers & Columns declaration
// - Use TableSetupColumn() to specify label, resizing policy, default width/weight, id, various other flags etc.
// Important: this will not display anything! The name passed to TableSetupColumn() is used by TableHeadersRow() and context-menus.
// - Use TableHeadersRow() to create a row and automatically submit a TableHeader() for each column.
// Headers are required to perform: reordering, sorting, and opening the context menu (but context menu can also be available in columns body using ImGuiTableFlags_ContextMenuInBody).
// - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in some advanced cases (e.g. adding custom widgets in header row).
// - Use TableSetupScrollFreeze() to lock columns (from the right) or rows (from the top) so they stay visible when scrolled.
// - Use TableHeadersRow() to create a header row and automatically submit a TableHeader() for each column.
// Headers are required to perform: reordering, sorting, and opening the context menu.
// The context menu can also be made available in columns body using ImGuiTableFlags_ContextMenuInBody.
// - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in
// some advanced use cases (e.g. adding custom widgets in header row).
// - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled.
IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImU32 user_id = 0);
IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled.
IMGUI_API void TableHeadersRow(); // submit all headers cells based on data provided to TableSetupColumn() + submit context menu
IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used)
// Tables: Sorting
// - Call TableGetSortSpecs() to retrieve latest sort specs for the table. NULL when not sorting.
// - When 'SpecsDirty == true' you should sort your data. It will be true when sorting specs have changed
// since last call, or the first time. Make sure to set 'SpecsDirty = false' after sorting, else you may
// wastefully sort your data every frame!
// - Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable().
IMGUI_API ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting).
// Tables: Miscellaneous functions
// - Most functions taking 'int column_n' treat the default value of -1 as the same as passing the current column index
// - Sorting: call TableGetSortSpecs() to retrieve latest sort specs for the table. Return value will be NULL if no sorting.
// When 'SpecsDirty == true' you should sort your data. It will be true when sorting specs have changed since last call, or the first time.
// Make sure to set 'SpecsDirty = false' after sorting, else you may wastefully sort your data every frame!
// Lifetime: don't hold on this pointer over multiple frames or past any subsequent call to BeginTable().
// - Functions args 'int column_n' treat the default value of -1 as the same as passing the current column index.
IMGUI_API int TableGetColumnCount(); // return number of columns (value passed to BeginTable)
IMGUI_API int TableGetColumnIndex(); // return current column index.
IMGUI_API int TableGetRowIndex(); // return current row index.
IMGUI_API const char* TableGetColumnName(int column_n = -1); // return "" if column didn't have a name declared by TableSetupColumn(). Pass -1 to use current column.
IMGUI_API ImGuiTableColumnFlags TableGetColumnFlags(int column_n = -1); // return column flags so you can query their Enabled/Visible/Sorted/Hovered status flags. Pass -1 to use current column.
IMGUI_API ImGuiTableSortSpecs* TableGetSortSpecs(); // get latest sort specs for the table (NULL if not sorting).
IMGUI_API void TableSetBgColor(ImGuiTableBgTarget target, ImU32 color, int column_n = -1); // change the color of a cell, row, or column. See ImGuiTableBgTarget_ flags for details.
// Legacy Columns API (2020: prefer using Tables!)
@ -1127,21 +1130,22 @@ enum ImGuiTableFlags_
ImGuiTableFlags_SizingStretchProp = 3 << 13, // Columns default to _WidthStretch with default weights proportional to each columns contents widths.
ImGuiTableFlags_SizingStretchSame = 4 << 13, // Columns default to _WidthStretch with default weights all equal, unless overriden by TableSetupColumn().
// Sizing Extra Options
ImGuiTableFlags_NoHostExtendY = 1 << 16, // Disable extending table past the limit set by outer_size.y. Only meaningful when neither ScrollX nor ScrollY are set (data below the limit will be clipped and not visible)
ImGuiTableFlags_NoKeepColumnsVisible = 1 << 17, // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable.
ImGuiTableFlags_PreciseWidths = 1 << 18, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.
ImGuiTableFlags_NoHostExtendX = 1 << 16, // Make outer width auto-fit to columns, overriding outer_size.x value. Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
ImGuiTableFlags_NoHostExtendY = 1 << 17, // Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.
ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when ScrollX is off and table gets too small. Not recommended if columns are resizable.
ImGuiTableFlags_PreciseWidths = 1 << 19, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.
// Clipping
ImGuiTableFlags_NoClip = 1 << 19, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
ImGuiTableFlags_NoClip = 1 << 20, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
// Padding
ImGuiTableFlags_PadOuterX = 1 << 20, // Default if BordersOuterV is on. Enable outer-most padding. Generally desirable if you have headers.
ImGuiTableFlags_NoPadOuterX = 1 << 21, // Default if BordersOuterV is off. Disable outer-most padding.
ImGuiTableFlags_NoPadInnerX = 1 << 22, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
ImGuiTableFlags_PadOuterX = 1 << 21, // Default if BordersOuterV is on. Enable outer-most padding. Generally desirable if you have headers.
ImGuiTableFlags_NoPadOuterX = 1 << 22, // Default if BordersOuterV is off. Disable outer-most padding.
ImGuiTableFlags_NoPadInnerX = 1 << 23, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
// Scrolling
ImGuiTableFlags_ScrollX = 1 << 23, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
ImGuiTableFlags_ScrollY = 1 << 24, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
ImGuiTableFlags_ScrollX = 1 << 24, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
ImGuiTableFlags_ScrollY = 1 << 25, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
// Sorting
ImGuiTableFlags_SortMulti = 1 << 25, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
ImGuiTableFlags_SortTristate = 1 << 26, // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
ImGuiTableFlags_SortMulti = 1 << 26, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
ImGuiTableFlags_SortTristate = 1 << 27, // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
// [Internal] Combinations and masks
ImGuiTableFlags_SizingMask_ = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_SizingFixedSame | ImGuiTableFlags_SizingStretchProp | ImGuiTableFlags_SizingStretchSame
@ -1162,18 +1166,18 @@ enum ImGuiTableColumnFlags_
ImGuiTableColumnFlags_DefaultSort = 1 << 1, // Default as a sorting column.
ImGuiTableColumnFlags_WidthStretch = 1 << 2, // Column will stretch. Preferable with horizontal scrolling disabled (default if table sizing policy is _SizingStretchSame or _SizingStretchProp).
ImGuiTableColumnFlags_WidthFixed = 1 << 3, // Column will not stretch. Preferable with horizontal scrolling enabled (default if table sizing policy is _SizingFixedFit and table is resizable).
ImGuiTableColumnFlags_NoResize = 1 << 5, // Disable manual resizing.
ImGuiTableColumnFlags_NoReorder = 1 << 6, // Disable manual reordering this column, this will also prevent other columns from crossing over this column.
ImGuiTableColumnFlags_NoHide = 1 << 7, // Disable ability to hide/disable this column.
ImGuiTableColumnFlags_NoClip = 1 << 8, // Disable clipping for this column (all NoClip columns will render in a same draw command).
ImGuiTableColumnFlags_NoSort = 1 << 9, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table).
ImGuiTableColumnFlags_NoSortAscending = 1 << 10, // Disable ability to sort in the ascending direction.
ImGuiTableColumnFlags_NoSortDescending = 1 << 11, // Disable ability to sort in the descending direction.
ImGuiTableColumnFlags_NoHeaderWidth = 1 << 12, // Disable header text width contribution to automatic column width.
ImGuiTableColumnFlags_PreferSortAscending = 1 << 13, // Make the initial sort direction Ascending when first sorting on this column (default).
ImGuiTableColumnFlags_PreferSortDescending = 1 << 14, // Make the initial sort direction Descending when first sorting on this column.
ImGuiTableColumnFlags_IndentEnable = 1 << 15, // Use current Indent value when entering cell (default for column 0).
ImGuiTableColumnFlags_IndentDisable = 1 << 16, // Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored.
ImGuiTableColumnFlags_NoResize = 1 << 4, // Disable manual resizing.
ImGuiTableColumnFlags_NoReorder = 1 << 5, // Disable manual reordering this column, this will also prevent other columns from crossing over this column.
ImGuiTableColumnFlags_NoHide = 1 << 6, // Disable ability to hide/disable this column.
ImGuiTableColumnFlags_NoClip = 1 << 7, // Disable clipping for this column (all NoClip columns will render in a same draw command).
ImGuiTableColumnFlags_NoSort = 1 << 8, // Disable ability to sort on this field (even if ImGuiTableFlags_Sortable is set on the table).
ImGuiTableColumnFlags_NoSortAscending = 1 << 9, // Disable ability to sort in the ascending direction.
ImGuiTableColumnFlags_NoSortDescending = 1 << 10, // Disable ability to sort in the descending direction.
ImGuiTableColumnFlags_NoHeaderWidth = 1 << 11, // Disable header text width contribution to automatic column width.
ImGuiTableColumnFlags_PreferSortAscending = 1 << 12, // Make the initial sort direction Ascending when first sorting on this column (default).
ImGuiTableColumnFlags_PreferSortDescending = 1 << 13, // Make the initial sort direction Descending when first sorting on this column.
ImGuiTableColumnFlags_IndentEnable = 1 << 14, // Use current Indent value when entering cell (default for column 0).
ImGuiTableColumnFlags_IndentDisable = 1 << 15, // Ignore current Indent value when entering cell (default for columns > 0). Indentation changes _within_ the cell will still be honored.
// Output status flags, read-only via TableGetColumnFlags()
ImGuiTableColumnFlags_IsEnabled = 1 << 20, // Status: is enabled == not hidden by user/api (referred to as "Hide" in _DefaultHide and _NoHide) flags.
@ -1836,10 +1840,11 @@ struct ImGuiIO
// Miscellaneous options
bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by backend implementations.
bool ConfigMacOSXBehaviors; // = defined(__APPLE__) // OS X style: Text editing cursor movement using Alt instead of Ctrl, Shortcuts using Cmd/Super instead of Ctrl, Line/Text Start and End using Cmd+Arrows instead of Home/End, Double click selects by word instead of selecting whole text, Multi-selection in lists uses Cmd/Super instead of Ctrl.
bool ConfigInputTextCursorBlink; // = true // Set to false to disable blinking cursor, for users who consider it distracting.
bool ConfigInputTextCursorBlink; // = true // Enable blinking cursor (optional as some users consider it to be distracting).
bool ConfigDragClickToInputText; // = false // [BETA] Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving). Not desirable on devices without a keyboard.
bool ConfigWindowsResizeFromEdges; // = true // Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be a per-window ImGuiWindowFlags_ResizeFromAnySide flag)
bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
float ConfigMemoryCompactTimer; // = 60.0f // [BETA] Free transient windows/tables memory buffers when unused for given amount of time. Set to -1.0f to disable.
bool ConfigWindowsMoveFromTitleBarOnly; // = false // Enable allowing to move windows only when clicking on their title bar. Does not apply to windows without a title bar.
float ConfigMemoryCompactTimer; // = 60.0f // Timer (in seconds) to free transient windows/tables memory buffers when unused. Set to -1.0f to disable.
//------------------------------------------------------------------
// Platform Functions

View File

@ -1,4 +1,4 @@
// dear imgui, v1.80 WIP
// dear imgui, v1.80
// (demo code)
// Help:
@ -473,7 +473,9 @@ void ImGui::ShowDemoWindow(bool* p_open)
}
ImGui::Checkbox("io.ConfigInputTextCursorBlink", &io.ConfigInputTextCursorBlink);
ImGui::SameLine(); HelpMarker("Set to false to disable blinking cursor, for users who consider it distracting");
ImGui::SameLine(); HelpMarker("Enable blinking cursor (optional as some users consider it to be distracting)");
ImGui::Checkbox("io.ConfigDragClickToInputText", &io.ConfigDragClickToInputText);
ImGui::SameLine(); HelpMarker("Enable turning DragXXX widgets into text input with a simple mouse click-release (without moving).");
ImGui::Checkbox("io.ConfigWindowsResizeFromEdges", &io.ConfigWindowsResizeFromEdges);
ImGui::SameLine(); HelpMarker("Enable resizing of windows from their edges and from the lower-left corner.\nThis requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback.");
ImGui::Checkbox("io.ConfigWindowsMoveFromTitleBarOnly", &io.ConfigWindowsMoveFromTitleBarOnly);
@ -3537,7 +3539,7 @@ static void ShowDemoWindowTables()
// [Method 1] Using TableNextRow() to create a new row, and TableSetColumnIndex() to select the column.
// In many situations, this is the most flexible and easy to use pattern.
HelpMarker("Using TableNextRow() + calling TableSetColumnIndex() _before_ each cell, in a loop.");
if (ImGui::BeginTable("##table1", 3))
if (ImGui::BeginTable("table1", 3))
{
for (int row = 0; row < 4; row++)
{
@ -3554,7 +3556,7 @@ static void ShowDemoWindowTables()
// [Method 2] Using TableNextColumn() called multiple times, instead of using a for loop + TableSetColumnIndex().
// This is generally more convenient when you have code manually submitting the contents of each columns.
HelpMarker("Using TableNextRow() + calling TableNextColumn() _before_ each cell, manually.");
if (ImGui::BeginTable("##table2", 3))
if (ImGui::BeginTable("table2", 3))
{
for (int row = 0; row < 4; row++)
{
@ -3575,7 +3577,7 @@ static void ShowDemoWindowTables()
HelpMarker(
"Only using TableNextColumn(), which tends to be convenient for tables where every cells contains the same type of contents.\n"
"This is also more similar to the old NextColumn() function of the Columns API, and provided to facilitate the Columns->Tables API transition.");
if (ImGui::BeginTable("##table3", 3))
if (ImGui::BeginTable("table3", 3))
{
for (int item = 0; item < 14; item++)
{
@ -3627,7 +3629,7 @@ static void ShowDemoWindowTables()
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBody", &flags, ImGuiTableFlags_NoBordersInBody); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body (borders will always appears in Headers");
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags))
if (ImGui::BeginTable("table1", 3, flags))
{
// Display headers so we can inspect their interaction with borders.
// (Headers are not the main purpose of this section of the demo, so we are not elaborating on them too much. See other sections for details)
@ -3671,7 +3673,7 @@ static void ShowDemoWindowTables()
ImGui::SameLine(); HelpMarker("Using the _Resizable flag automatically enables the _BordersInnerV flag as well, this is why the resize borders are still showing when unchecking this.");
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags))
if (ImGui::BeginTable("table1", 3, flags))
{
for (int row = 0; row < 5; row++)
{
@ -3701,12 +3703,10 @@ static void ShowDemoWindowTables()
"Double-click a column border to auto-fit the column to its contents.");
PushStyleCompact();
static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Resizable | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV | ImGuiTableFlags_ContextMenuInBody;
static bool fixed_fill = true;
ImGui::Checkbox("fill", &fixed_fill);
ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX);
PopStyleCompact();
ImVec2 outer_size(fixed_fill ? -FLT_MIN : 0.0f, 0.0f);
if (ImGui::BeginTable("##table1", 3, flags, outer_size))
if (ImGui::BeginTable("table1", 3, flags))
{
for (int row = 0; row < 5; row++)
{
@ -3731,7 +3731,7 @@ static void ShowDemoWindowTables()
"When combining Fixed and Stretch columns, generally you only want one, maybe two trailing columns to use _WidthStretch.");
static ImGuiTableFlags flags = ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_RowBg | ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable;
if (ImGui::BeginTable("##table1", 3, flags))
if (ImGui::BeginTable("table1", 3, flags))
{
ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed);
@ -3748,7 +3748,7 @@ static void ShowDemoWindowTables()
}
ImGui::EndTable();
}
if (ImGui::BeginTable("##table2", 6, flags))
if (ImGui::BeginTable("table2", 6, flags))
{
ImGui::TableSetupColumn("AAA", ImGuiTableColumnFlags_WidthFixed);
ImGui::TableSetupColumn("BBB", ImGuiTableColumnFlags_WidthFixed);
@ -3787,7 +3787,7 @@ static void ShowDemoWindowTables()
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags, ImGuiTableFlags_NoBordersInBodyUntilResize); ImGui::SameLine(); HelpMarker("Disable vertical borders in columns Body until hovered for resize (borders will always appears in Headers)");
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags))
if (ImGui::BeginTable("table1", 3, flags))
{
// Submit columns name with TableSetupColumn() and call TableHeadersRow() to create a row with a header in each column.
// (Later we will show how TableSetupColumn() has other uses, optional flags, sizing weight etc.)
@ -3808,7 +3808,7 @@ static void ShowDemoWindowTables()
}
// Use outer_size.x == 0.0f instead of default to make the table as tight as possible (only valid when no scrolling and no stretch column)
if (ImGui::BeginTable("##table2", 3, flags | ImGuiTableFlags_SizingFixedFit, ImVec2(0.0f, 0.0f)))
if (ImGui::BeginTable("table2", 3, flags | ImGuiTableFlags_SizingFixedFit, ImVec2(0.0f, 0.0f)))
{
ImGui::TableSetupColumn("One");
ImGui::TableSetupColumn("Two");
@ -3857,7 +3857,7 @@ static void ShowDemoWindowTables()
ImGui::Checkbox("show_headers", &show_headers);
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags1))
if (ImGui::BeginTable("table_padding", 3, flags1))
{
if (show_headers)
{
@ -3910,7 +3910,7 @@ static void ShowDemoWindowTables()
PopStyleCompact();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, cell_padding);
if (ImGui::BeginTable("##table2", 3, flags2))
if (ImGui::BeginTable("table_padding_2", 3, flags2))
{
static char text_bufs[3 * 5][16]; // Mini text storage for 3x5 cells
static bool init = true;
@ -3940,18 +3940,12 @@ static void ShowDemoWindowTables()
ImGui::SetNextItemOpen(open_action != 0);
if (ImGui::TreeNode("Sizing policies"))
{
static bool fixed_fill = true;
static ImGuiTableFlags flags1 = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_RowBg | ImGuiTableFlags_ContextMenuInBody;
PushStyleCompact();
ImGui::Checkbox("fill", &fixed_fill);
ImGui::SameLine(); HelpMarker(
"Value passed to outer_size only affects tables with _SizingFixedFit or _SizingFixedSame sizing policies.\n\n"
" - outer_size.x == 0: table fit to columns total contents.\n"
" - outer_size.x == -FLT_MIN: table fill until right-most edge.");
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags1, ImGuiTableFlags_NoHostExtendX);
PopStyleCompact();
ImVec2 outer_size = ImVec2(fixed_fill ? -FLT_MIN : 0.0f, 0.0f);
static ImGuiTableFlags sizing_policy_flags[4] = { ImGuiTableFlags_SizingFixedFit, ImGuiTableFlags_SizingFixedSame, ImGuiTableFlags_SizingStretchProp, ImGuiTableFlags_SizingStretchSame };
for (int table_n = 0; table_n < 4; table_n++)
{
@ -3961,7 +3955,7 @@ static void ShowDemoWindowTables()
// To make it easier to understand the different sizing policy,
// For each policy: we display one table where the columns have equal contents width, and one where the columns have different contents width.
if (ImGui::BeginTable("##table1", 3, sizing_policy_flags[table_n] | flags1, outer_size))
if (ImGui::BeginTable("table1", 3, sizing_policy_flags[table_n] | flags1))
{
for (int row = 0; row < 3; row++)
{
@ -3972,7 +3966,7 @@ static void ShowDemoWindowTables()
}
ImGui::EndTable();
}
if (ImGui::BeginTable("##table2", 3, sizing_policy_flags[table_n] | flags1, outer_size))
if (ImGui::BeginTable("table2", 3, sizing_policy_flags[table_n] | flags1))
{
for (int row = 0; row < 3; row++)
{
@ -4017,8 +4011,7 @@ static void ShowDemoWindowTables()
ImGui::PopID();
PopStyleCompact();
outer_size = ImVec2(-FLT_MIN, TEXT_BASE_HEIGHT * 7);
if (ImGui::BeginTable("##table2", column_count, flags, outer_size))
if (ImGui::BeginTable("table2", column_count, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 7)))
{
for (int cell = 0; cell < 10 * column_count; cell++)
{
@ -4059,8 +4052,8 @@ static void ShowDemoWindowTables()
// When using ScrollX or ScrollY we need to specify a size for our table container!
// Otherwise by default the table will fit all available space, like a BeginChild() call.
ImVec2 size = ImVec2(-FLT_MIN, TEXT_BASE_HEIGHT * 8);
if (ImGui::BeginTable("##table1", 3, flags, size))
ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8);
if (ImGui::BeginTable("table_scrolly", 3, flags, outer_size))
{
ImGui::TableSetupScrollFreeze(0, 1); // Make top row always visible
ImGui::TableSetupColumn("One", ImGuiTableColumnFlags_None);
@ -4113,8 +4106,8 @@ static void ShowDemoWindowTables()
// When using ScrollX or ScrollY we need to specify a size for our table container!
// Otherwise by default the table will fit all available space, like a BeginChild() call.
ImVec2 outer_size = ImVec2(-FLT_MIN, TEXT_BASE_HEIGHT * 8);
if (ImGui::BeginTable("##table1", 7, flags, outer_size))
ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 8);
if (ImGui::BeginTable("table_scrollx", 7, flags, outer_size))
{
ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows);
ImGui::TableSetupColumn("Line #", ImGuiTableColumnFlags_NoHide); // Make the first column not hideable to match our use of TableSetupScrollFreeze()
@ -4164,7 +4157,7 @@ static void ShowDemoWindowTables()
ImGui::PopItemWidth();
ImGui::PopID();
PopStyleCompact();
if (ImGui::BeginTable("##table2", 7, flags2, outer_size, inner_width))
if (ImGui::BeginTable("table2", 7, flags2, outer_size, inner_width))
{
for (int cell = 0; cell < 20 * 7; cell++)
{
@ -4186,7 +4179,7 @@ static void ShowDemoWindowTables()
static ImGuiTableColumnFlags column_flags[column_count] = { ImGuiTableColumnFlags_DefaultSort, ImGuiTableColumnFlags_None, ImGuiTableColumnFlags_DefaultHide };
static ImGuiTableColumnFlags column_flags_out[column_count] = { 0, 0, 0 }; // Output from TableGetColumnFlags()
if (ImGui::BeginTable("##flags", column_count, ImGuiTableFlags_None))
if (ImGui::BeginTable("table_columns_flags_checkboxes", column_count, ImGuiTableFlags_None))
{
PushStyleCompact();
for (int column = 0; column < column_count; column++)
@ -4214,8 +4207,8 @@ static void ShowDemoWindowTables()
= ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY
| ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersV
| ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Sortable;
ImVec2 size = ImVec2(-FLT_MIN, TEXT_BASE_HEIGHT * 9);
if (ImGui::BeginTable("##table", column_count, flags, size))
ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 9);
if (ImGui::BeginTable("table_columns_flags", column_count, flags, outer_size))
{
for (int column = 0; column < column_count; column++)
ImGui::TableSetupColumn(column_names[column], column_flags[column]);
@ -4251,7 +4244,7 @@ static void ShowDemoWindowTables()
ImGui::CheckboxFlags("ImGuiTableFlags_Resizable", &flags1, ImGuiTableFlags_Resizable);
ImGui::CheckboxFlags("ImGuiTableFlags_NoBordersInBodyUntilResize", &flags1, ImGuiTableFlags_NoBordersInBodyUntilResize);
PopStyleCompact();
if (ImGui::BeginTable("##table1", 3, flags1))
if (ImGui::BeginTable("table1", 3, flags1))
{
// We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed.
ImGui::TableSetupColumn("one", ImGuiTableColumnFlags_WidthFixed, 100.0f); // Default to 100.0f
@ -4281,7 +4274,7 @@ static void ShowDemoWindowTables()
ImGui::CheckboxFlags("ImGuiTableFlags_BordersInnerV", &flags2, ImGuiTableFlags_BordersInnerV);
ImGui::CheckboxFlags("ImGuiTableFlags_BordersOuterV", &flags2, ImGuiTableFlags_BordersOuterV);
PopStyleCompact();
if (ImGui::BeginTable("##table2", 4, flags2))
if (ImGui::BeginTable("table2", 4, flags2))
{
// We could also set ImGuiTableFlags_SizingFixedFit on the table and all columns will default to ImGuiTableColumnFlags_WidthFixed.
ImGui::TableSetupColumn("", ImGuiTableColumnFlags_WidthFixed, 100.0f);
@ -4311,7 +4304,7 @@ static void ShowDemoWindowTables()
{
HelpMarker("This demonstrate embedding a table into another table cell.");
if (ImGui::BeginTable("nested1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
if (ImGui::BeginTable("table_nested1", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
{
ImGui::TableSetupColumn("A0");
ImGui::TableSetupColumn("A1");
@ -4321,7 +4314,7 @@ static void ShowDemoWindowTables()
ImGui::Text("A0 Cell 0");
{
float rows_height = TEXT_BASE_HEIGHT * 2;
if (ImGui::BeginTable("nested2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
if (ImGui::BeginTable("table_nested2", 2, ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
{
ImGui::TableSetupColumn("B0");
ImGui::TableSetupColumn("B1");
@ -4354,7 +4347,7 @@ static void ShowDemoWindowTables()
if (ImGui::TreeNode("Row height"))
{
HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would requires a unique clipping rectangle per row.");
if (ImGui::BeginTable("##Table", 1, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerV))
if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerV))
{
for (int row = 0; row < 10; row++)
{
@ -4372,19 +4365,19 @@ static void ShowDemoWindowTables()
ImGui::SetNextItemOpen(open_action != 0);
if (ImGui::TreeNode("Outer size"))
{
// Showcasing use of outer_size.x == 0.0f and ImGuiTableFlags_NoHostExtendY
// The default value of outer_size.x is -FLT_MIN which right-align tables.
// Using outer_size.x == 0.0f on a table with no scrolling and no stretch column we can make them tighter.
ImGui::Text("Using auto/all width, using NoHostExtendY:");
// Showcasing use of ImGuiTableFlags_NoHostExtendX and ImGuiTableFlags_NoHostExtendY
// Important to that note how the two flags have slightly different behaviors!
ImGui::Text("Using NoHostExtendX and NoHostExtendY:");
PushStyleCompact();
static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit;
static bool fixed_fill = false;
ImGui::Checkbox("fill", &fixed_fill);
static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_NoHostExtendX;
ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX);
ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used.");
ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY);
ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.");
PopStyleCompact();
ImVec2 outer_size = ImVec2(fixed_fill ? -FLT_MIN : 0.0f, TEXT_BASE_HEIGHT * 5.5f);
if (ImGui::BeginTable("##table3", 3, flags, outer_size))
ImVec2 outer_size = ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f);
if (ImGui::BeginTable("table1", 3, flags, outer_size))
{
for (int row = 0; row < 10; row++)
{
@ -4403,7 +4396,7 @@ static void ShowDemoWindowTables()
ImGui::Spacing();
ImGui::Text("Using explicit size:");
if (ImGui::BeginTable("##table1", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f)))
if (ImGui::BeginTable("table2", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f)))
{
for (int row = 0; row < 5; row++)
{
@ -4417,7 +4410,7 @@ static void ShowDemoWindowTables()
ImGui::EndTable();
}
ImGui::SameLine();
if (ImGui::BeginTable("##table2", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f)))
if (ImGui::BeginTable("table3", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f)))
{
for (int row = 0; row < 3; row++)
{
@ -4455,7 +4448,7 @@ static void ShowDemoWindowTables()
IM_ASSERT(cell_bg_type >= 0 && cell_bg_type <= 1);
PopStyleCompact();
if (ImGui::BeginTable("##Table", 5, flags))
if (ImGui::BeginTable("table1", 5, flags))
{
for (int row = 0; row < 6; row++)
{
@ -4497,7 +4490,7 @@ static void ShowDemoWindowTables()
{
static ImGuiTableFlags flags = ImGuiTableFlags_BordersV | ImGuiTableFlags_BordersOuterH | ImGuiTableFlags_Resizable | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoBordersInBody;
if (ImGui::BeginTable("##3ways", 3, flags))
if (ImGui::BeginTable("3ways", 3, flags))
{
// The first column will use the default _WidthStretch when ScrollX is Off and _WidthFixed when ScrollX is On
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_NoHide);
@ -4569,7 +4562,7 @@ static void ShowDemoWindowTables()
HelpMarker(
"Showcase using PushItemWidth() and how it is preserved on a per-column basis.\n\n"
"Note that on auto-resizing non-resizable fixed columns, querying the content width for e.g. right-alignment doesn't make sense.");
if (ImGui::BeginTable("##table2", 3, ImGuiTableFlags_Borders))
if (ImGui::BeginTable("table_item_width", 3, ImGuiTableFlags_Borders))
{
ImGui::TableSetupColumn("small");
ImGui::TableSetupColumn("half");
@ -4612,7 +4605,7 @@ static void ShowDemoWindowTables()
if (ImGui::TreeNode("Custom headers"))
{
const int COLUMNS_COUNT = 3;
if (ImGui::BeginTable("##table1", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
if (ImGui::BeginTable("table_custom_headers", COLUMNS_COUNT, ImGuiTableFlags_Borders | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable))
{
ImGui::TableSetupColumn("Apricot");
ImGui::TableSetupColumn("Banana");
@ -4669,7 +4662,7 @@ static void ShowDemoWindowTables()
// [1.1] Right-click on the TableHeadersRow() line to open the default table context menu.
// [1.2] Right-click in columns also open the default table context menu (if ImGuiTableFlags_ContextMenuInBody is set)
const int COLUMNS_COUNT = 3;
if (ImGui::BeginTable("##table1", COLUMNS_COUNT, flags1))
if (ImGui::BeginTable("table_context_menu", COLUMNS_COUNT, flags1))
{
ImGui::TableSetupColumn("One");
ImGui::TableSetupColumn("Two");
@ -4697,7 +4690,7 @@ static void ShowDemoWindowTables()
// [2.3] Right-click in columns to open another custom popup
HelpMarker("Demonstrate mixing table context menu (over header), item context button (over button) and custom per-colum context menu (over column body).");
ImGuiTableFlags flags2 = ImGuiTableFlags_Resizable | ImGuiTableFlags_SizingFixedFit | ImGuiTableFlags_Reorderable | ImGuiTableFlags_Hideable | ImGuiTableFlags_Borders;
if (ImGui::BeginTable("##table2", COLUMNS_COUNT, flags2))
if (ImGui::BeginTable("table_context_menu_2", COLUMNS_COUNT, flags2))
{
ImGui::TableSetupColumn("One");
ImGui::TableSetupColumn("Two");
@ -4826,7 +4819,7 @@ static void ShowDemoWindowTables()
ImGui::SameLine(); HelpMarker("When sorting is enabled: allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).");
PopStyleCompact();
if (ImGui::BeginTable("##table", 4, flags, ImVec2(-FLT_MIN, TEXT_BASE_HEIGHT * 15), 0.0f))
if (ImGui::BeginTable("table_sorting", 4, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 15), 0.0f))
{
// Declare columns
// We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications.
@ -4896,7 +4889,7 @@ static void ShowDemoWindowTables()
static int freeze_cols = 1;
static int freeze_rows = 1;
static int items_count = IM_ARRAYSIZE(template_items_names) * 2;
static ImVec2 outer_size_value = ImVec2(-FLT_MIN, TEXT_BASE_HEIGHT * 12);
static ImVec2 outer_size_value = ImVec2(0.0f, TEXT_BASE_HEIGHT * 12);
static float row_min_height = 0.0f; // Auto
static float inner_width_with_scroll = 0.0f; // Auto-extend
static bool outer_size_enabled = true;
@ -4939,7 +4932,10 @@ static void ShowDemoWindowTables()
{
EditTableSizingFlags(&flags);
ImGui::SameLine(); HelpMarker("In the Advanced demo we override the policy of each column so those table-wide settings have less effect that typical.");
ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX);
ImGui::SameLine(); HelpMarker("Make outer width auto-fit to columns, overriding outer_size.x value.\n\nOnly available when ScrollX/ScrollY are disabled and Stretch columns are not used.");
ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY);
ImGui::SameLine(); HelpMarker("Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit).\n\nOnly available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.");
ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible);
ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled.");
ImGui::CheckboxFlags("ImGuiTableFlags_PreciseWidths", &flags, ImGuiTableFlags_PreciseWidths);
@ -5036,7 +5032,7 @@ static void ShowDemoWindowTables()
const ImDrawList* table_draw_list = NULL; // "
const float inner_width_to_use = (flags & ImGuiTableFlags_ScrollX) ? inner_width_with_scroll : 0.0f;
if (ImGui::BeginTable("##table", 6, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use))
if (ImGui::BeginTable("table_advanced", 6, flags, outer_size_enabled ? outer_size_value : ImVec2(0, 0), inner_width_to_use))
{
// Declare columns
// We use the "user_id" parameter of TableSetupColumn() to specify a user id that will be stored in the sort specifications.
@ -5045,7 +5041,7 @@ static void ShowDemoWindowTables()
ImGui::TableSetupColumn("Name", ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Name);
ImGui::TableSetupColumn("Action", ImGuiTableColumnFlags_NoSort | ImGuiTableColumnFlags_WidthFixed, 0.0f, MyItemColumnID_Action);
ImGui::TableSetupColumn("Quantity", ImGuiTableColumnFlags_PreferSortDescending, 0.0f, MyItemColumnID_Quantity);
ImGui::TableSetupColumn("Description", ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Description);
ImGui::TableSetupColumn("Description", (flags & ImGuiTableFlags_NoHostExtendX) ? 0 : ImGuiTableColumnFlags_WidthStretch, 0.0f, MyItemColumnID_Description);
ImGui::TableSetupColumn("Hidden", ImGuiTableColumnFlags_DefaultHide | ImGuiTableColumnFlags_NoSort);
ImGui::TableSetupScrollFreeze(freeze_cols, freeze_rows);
@ -7120,7 +7116,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
{
if (ImGui::BeginTabItem("Primitives"))
{
ImGui::PushItemWidth(-ImGui::GetFontSize() * 10);
ImGui::PushItemWidth(-ImGui::GetFontSize() * 15);
ImDrawList* draw_list = ImGui::GetWindowDrawList();
// Draw gradients
@ -7214,7 +7210,7 @@ static void ShowExampleAppCustomRendering(bool* p_open)
draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine)
draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
ImGui::Dummy(ImVec2((sz + spacing) * 8.8f, (sz + spacing) * 3.0f));
ImGui::Dummy(ImVec2((sz + spacing) * 10.2f, (sz + spacing) * 3.0f));
ImGui::PopItemWidth();
ImGui::EndTabItem();
}

View File

@ -1,4 +1,4 @@
// dear imgui, v1.80 WIP
// dear imgui, v1.80
// (drawing and font code)
/*

View File

@ -1,4 +1,4 @@
// dear imgui, v1.80 WIP
// dear imgui, v1.80
// (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
@ -478,8 +478,9 @@ struct IMGUI_API ImRect
inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2)
inline void ImBitArraySetBitRange(ImU32* arr, int n, int n2) // Works on range [n..n2)
{
n2--;
while (n <= n2)
{
int a_mod = (n & 31);
@ -497,11 +498,12 @@ struct IMGUI_API ImBitArray
{
ImU32 Storage[(BITCOUNT + 31) >> 5];
ImBitArray() { }
void ClearBits() { memset(Storage, 0, sizeof(Storage)); }
void ClearAllBits() { memset(Storage, 0, sizeof(Storage)); }
void SetAllBits() { memset(Storage, 255, sizeof(Storage)); }
bool TestBit(int n) const { IM_ASSERT(n < BITCOUNT); return ImBitArrayTestBit(Storage, n); }
void SetBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArraySetBit(Storage, n); }
void ClearBit(int n) { IM_ASSERT(n < BITCOUNT); ImBitArrayClearBit(Storage, n); }
void SetBitRange(int n1, int n2) { ImBitArraySetBitRange(Storage, n1, n2); }
void SetBitRange(int n, int n2) { ImBitArraySetBitRange(Storage, n, n2); } // Works on range [n..n2)
};
// Helper: ImBitVector
@ -1841,7 +1843,8 @@ struct IMGUI_API ImGuiWindowTempData
ImVec2 CursorPos; // Current emitting position, in absolute coordinates.
ImVec2 CursorPosPrevLine;
ImVec2 CursorStartPos; // Initial position after Begin(), generally ~ window position + WindowPadding.
ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Used to calculate window->ContentSize at the beginning of next frame
ImVec2 CursorMaxPos; // Used to implicitly calculate ContentSize at the beginning of next frame, for scrolling range and auto-resize. Always growing during the frame.
ImVec2 IdealMaxPos; // Used to implicitly calculate ContentSizeIdeal at the beginning of next frame, for auto-resize only. Always growing during the frame.
ImVec2 CurrLineSize;
ImVec2 PrevLineSize;
float CurrLineTextBaseOffset; // Baseline offset (0.0f by default on a new line, generally == style.FramePadding.y when a framed item has been added).
@ -1904,6 +1907,7 @@ struct IMGUI_API ImGuiWindow
ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
ImVec2 SizeFull; // Size when non collapsed
ImVec2 ContentSize; // Size of contents/scrollable client area (calculated from the extents reach of the cursor) from previous frame. Does not include window decoration or window padding.
ImVec2 ContentSizeIdeal;
ImVec2 ContentSizeExplicit; // Size of contents/scrollable client area explicitly request by the user via SetNextWindowContentSize().
ImVec2 WindowPadding; // Window padding at the time of Begin().
float WindowRounding; // Window rounding at the time of Begin(). May be clamped lower to avoid rendering artifacts with title bar, menu bar etc.
@ -2266,6 +2270,7 @@ struct ImGuiTable
ImVec2 HostBackupPrevLineSize; // Backup of InnerWindow->DC.PrevLineSize at the end of BeginTable()
ImVec2 HostBackupCurrLineSize; // Backup of InnerWindow->DC.CurrLineSize at the end of BeginTable()
ImVec2 HostBackupCursorMaxPos; // Backup of InnerWindow->DC.CursorMaxPos at the end of BeginTable()
ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
ImVec1 HostBackupColumnsOffset; // Backup of OuterWindow->DC.ColumnsOffset at the end of BeginTable()
float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
int HostBackupItemWidthStackSize;// Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
@ -2312,7 +2317,7 @@ struct ImGuiTable
bool IsResetAllRequest;
bool IsResetDisplayOrderRequest;
bool IsUnfrozenRows; // Set when we got past the frozen row.
bool IsOuterRectMinFitX; // Set when outer_size.x == 0.0f in BeginTable(), scrolling is disabled, and there are no stretch columns.
bool IsDefaultSizingPolicy; // Set if user didn't explicitely set a sizing policy in BeginTable()
bool MemoryCompacted;
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
@ -2377,7 +2382,7 @@ namespace ImGui
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
IMGUI_API ImVec2 CalcWindowExpectedSize(ImGuiWindow* window);
IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
IMGUI_API bool IsWindowAbove(ImGuiWindow* potential_above, ImGuiWindow* potential_below);
IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);

View File

@ -1,4 +1,4 @@
// dear imgui, v1.80 WIP
// dear imgui, v1.80
// (tables and columns code)
/*
@ -74,11 +74,10 @@ Index of this file:
//-----------------------------------------------------------------------------
// About 'outer_size':
// Its meaning needs to differ slightly depending of if we are using ScrollX/ScrollY flags.
// Default value is ImVec2(-FLT_MIN, 0.0f). When binding this in a scripting language please follow this default value.
// Default value is ImVec2(0.0f, 0.0f).
// X
// - outer_size.x < 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN will right-align exactly on right-most edge. With -1.0f will right-align one pixel away from right-most edge.
// - outer_size.x = 0.0f -> Auto width. Generally use all available width. When NOT using scrolling and NOT using any Stretch column, use only necessary width, otherwise same as -FLT_MIN.
// - outer_size.x > 0.0f -> Fixed width.
// - outer_size.x <= 0.0f -> Right-align from window/work-rect right-most edge. With -FLT_MIN or 0.0f will align exactly on right-most edge.
// - outer_size.x > 0.0f -> Set Fixed width.
// Y with ScrollX/ScrollY disabled: we output table directly in current window
// - outer_size.y < 0.0f -> Bottom-align (but will auto extend, unless _NoHostExtendY is set). Not meaningful is parent window can vertically scroll.
// - outer_size.y = 0.0f -> No minimum height (but will auto extend, unless _NoHostExtendY is set)
@ -87,13 +86,18 @@ Index of this file:
// - outer_size.y < 0.0f -> Bottom-align. Not meaningful is parent window can vertically scroll.
// - outer_size.y = 0.0f -> Bottom-align, consistent with BeginChild(). Not recommended unless table is last item in parent window.
// - outer_size.y > 0.0f -> Set Exact height. Recommended when using Scrolling on any axis.
//-----------------------------------------------------------------------------
// Outer size is also affected by the NoHostExtendX/NoHostExtendY flags.
// Important to that note how the two flags have slightly different behaviors!
// - ImGuiTableFlags_NoHostExtendX -> Make outer width auto-fit to columns (overriding outer_size.x value). Only available when ScrollX/ScrollY are disabled and Stretch columns are not used.
// - ImGuiTableFlags_NoHostExtendY -> Make outer height stop exactly at outer_size.y (prevent auto-extending table past the limit). Only available when ScrollX/ScrollY are disabled. Data below the limit will be clipped and not visible.
// In theory ImGuiTableFlags_NoHostExtendY could be the default and any non-scrolling tables with outer_size.y != 0.0f would use exact height.
// This would be consistent but perhaps less useful and more confusing (as vertically clipped items are not easily noticeable)
//-----------------------------------------------------------------------------
// About 'inner_width':
// With ScrollX disabled:
// - inner_width -> *ignored*
// With ScrollX enable:
// With ScrollX enabled:
// - inner_width < 0.0f -> *illegal* fit in known width (right align from outer_size.x) <-- weird
// - inner_width = 0.0f -> fit in outer_width: Fixed size columns will take space they need (if avail, otherwise shrink down), Stretch columns becomes Fixed columns.
// - inner_width > 0.0f -> override scrolling width, generally to be larger than outer_size.x. Fixed column take space they need (if avail, otherwise shrink down), Stretch columns share remaining space!
@ -255,9 +259,9 @@ inline ImGuiTableFlags TableFixFlags(ImGuiTableFlags flags, ImGuiWindow* outer_w
if (flags & ImGuiTableFlags_Resizable)
flags |= ImGuiTableFlags_BordersInnerV;
// Adjust flags: disable NoHostExtendY if we have any scrolling going on
if ((flags & ImGuiTableFlags_NoHostExtendY) && (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) != 0)
flags &= ~ImGuiTableFlags_NoHostExtendY;
// Adjust flags: disable NoHostExtendX/NoHostExtendY if we have any scrolling going on
if (flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY))
flags &= ~(ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_NoHostExtendY);
// Adjust flags: NoBordersInBodyUntilResize takes priority over NoBordersInBody
if (flags & ImGuiTableFlags_NoBordersInBodyUntilResize)
@ -324,6 +328,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
IM_ASSERT(table->ColumnsCount == columns_count && "BeginTable(): Cannot change columns count mid-frame while preserving same ID");
// Fix flags
table->IsDefaultSizingPolicy = (flags & ImGuiTableFlags_SizingMask_) == 0;
flags = TableFixFlags(flags, outer_window);
// Initialize
@ -335,7 +340,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
table->ColumnsCount = columns_count;
table->IsLayoutLocked = false;
table->InnerWidth = inner_width;
table->IsOuterRectMinFitX = (outer_size.x == 0.0f) && (use_child_window == false); // Will be set to false later if there are any Stretch column.
table->UserOuterSize = outer_size;
// When not using a child window, WorkRect.Max will grow as we append contents.
if (use_child_window)
@ -356,6 +361,10 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if (override_content_size.x != FLT_MAX || override_content_size.y != FLT_MAX)
SetNextWindowContentSize(ImVec2(override_content_size.x != FLT_MAX ? override_content_size.x : 0.0f, override_content_size.y != FLT_MAX ? override_content_size.y : 0.0f));
// Reset scroll if we are reactivating it
if ((table_last_flags & (ImGuiTableFlags_ScrollX | ImGuiTableFlags_ScrollY)) == 0)
SetNextWindowScroll(ImVec2(0.0f, 0.0f));
// Create scrolling region (without border and zero window padding)
ImGuiWindowFlags child_flags = (flags & ImGuiTableFlags_ScrollX) ? ImGuiWindowFlags_HorizontalScrollbar : ImGuiWindowFlags_None;
BeginChildEx(name, instance_id, outer_rect.GetSize(), false, child_flags);
@ -1032,8 +1041,8 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
// This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
// Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
if (table->RightMostStretchedColumn != -1)
table->IsOuterRectMinFitX = false;
if (table->IsOuterRectMinFitX)
table->Flags &= ~ImGuiTableFlags_NoHostExtendX;
if (table->Flags & ImGuiTableFlags_NoHostExtendX)
{
table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1;
table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1);
@ -1171,7 +1180,7 @@ void ImGui::EndTable()
// Context menu in columns body
if (flags & ImGuiTableFlags_ContextMenuInBody)
if (table->HoveredColumnBody != -1 && !ImGui::IsAnyItemHovered() && ImGui::IsMouseReleased(ImGuiMouseButton_Right))
if (table->HoveredColumnBody != -1 && !IsAnyItemHovered() && IsMouseReleased(ImGuiMouseButton_Right))
TableOpenContextMenu((int)table->HoveredColumnBody);
// Finalize table height
@ -1285,28 +1294,45 @@ void ImGui::EndTable()
// Layout in outer window
// (FIXME: To allow auto-fit and allow desirable effect of SameLine() we dissociate 'used' vs 'ideal' size by overriding
// CursorPosPrevLine and CursorMaxPos manually. That should be a more general layout feature, see same problem e.g. #3414)
const float outer_width = table->IsOuterRectMinFitX ? table->WorkRect.GetWidth() : table->ColumnsAutoFitWidth;
const float outer_height = table->OuterRect.GetHeight();
if (inner_window != outer_window)
{
EndChild();
}
else
{
ItemSize(ImVec2(outer_width, outer_height));
outer_window->DC.CursorPosPrevLine.x = table->OuterRect.Max.x;
ItemSize(table->OuterRect.GetSize());
ItemAdd(table->OuterRect, 0);
}
// Override declared contents width to enable auto-resize on the X axis when possible.
// FIXME-TABLE: This can be improved (e.g. for Fixed columns we don't want to auto AutoFitWidth? or propagate window auto-fit to table?)
if (table->Flags & ImGuiTableFlags_ScrollX)
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsGivenWidth + inner_window->ScrollbarSizes.x); // For outer scrolling
// Override declared contents width/height to enable auto-resize while not needlessly adding a scrollbar
if (table->Flags & ImGuiTableFlags_NoHostExtendX)
{
// FIXME-TABLE: Could we remove this section?
// ColumnsAutoFitWidth may be one frame ahead here since for Fixed+NoResize is calculated from latest contents
IM_ASSERT((table->Flags & ImGuiTableFlags_ScrollX) == 0);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth);
}
else if (table->UserOuterSize.x <= 0.0f)
{
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollX) ? inner_window->ScrollbarSizes.x : 0.0f;
outer_window->DC.IdealMaxPos.x = ImMax(outer_window->DC.IdealMaxPos.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth + decoration_size - table->UserOuterSize.x);
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, ImMin(table->OuterRect.Max.x, table->OuterRect.Min.x + table->ColumnsAutoFitWidth));
}
else
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->WorkRect.Min.x + outer_width); // For auto-fit
// Override declared contents height
if (inner_window == outer_window && !(flags & ImGuiTableFlags_NoHostExtendY))
outer_window->DC.CursorMaxPos.y = ImMax(outer_window->DC.CursorMaxPos.y, inner_content_max_y);
{
outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos.x, table->OuterRect.Max.x);
}
if (table->UserOuterSize.y <= 0.0f)
{
const float decoration_size = (table->Flags & ImGuiTableFlags_ScrollY) ? inner_window->ScrollbarSizes.y : 0.0f;
outer_window->DC.IdealMaxPos.y = ImMax(outer_window->DC.IdealMaxPos.y, inner_content_max_y + decoration_size - table->UserOuterSize.y);
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, ImMin(table->OuterRect.Max.y, inner_content_max_y));
}
else
{
// OuterRect.Max.y may already have been pushed downward from the initial value (unless ImGuiTableFlags_NoHostExtendY is set)
outer_window->DC.CursorMaxPos.y = ImMax(backup_outer_max_pos.y, table->OuterRect.Max.y);
}
// Save settings
if (table->IsSettingsDirty)
@ -1338,6 +1364,11 @@ void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, flo
ImGuiTableColumn* column = &table->Columns[table->DeclColumnsCount];
table->DeclColumnsCount++;
// Assert when passing a width or weight if policy is entirely left to default, to avoid storing width into weight and vice-versa.
// Give a grace to users of ImGuiTableFlags_ScrollX.
if (table->IsDefaultSizingPolicy && (flags & ImGuiTableColumnFlags_WidthMask_) == 0 && (flags & ImGuiTableFlags_ScrollX) == 0)
IM_ASSERT(init_width_or_weight <= 0.0f && "Can only specify width/weight if sizing policy is set explicitely in either Table or Column.");
// When passing a width automatically enforce WidthFixed policy
// (whereas TableSetupColumnFlags would default to WidthAuto if table is not Resizable)
if ((flags & ImGuiTableColumnFlags_WidthMask_) == 0 && init_width_or_weight > 0.0f)
@ -2276,8 +2307,8 @@ void ImGui::TableMergeDrawChannels(ImGuiTable* table)
g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - LEADING_DRAW_CHANNELS); // Use shared temporary storage so the allocation gets amortized
ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
ImBitArray<IMGUI_TABLE_MAX_DRAW_CHANNELS> remaining_mask; // We need 132-bit of storage
remaining_mask.ClearBits();
remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count - 1);
remaining_mask.ClearAllBits();
remaining_mask.SetBitRange(LEADING_DRAW_CHANNELS, splitter->_Count);
remaining_mask.ClearBit(table->Bg2DrawChannelUnfrozen);
IM_ASSERT(has_freeze_v == false || table->Bg2DrawChannelUnfrozen != TABLE_DRAW_CHANNEL_BG2_FROZEN);
int remaining_count = splitter->_Count - (has_freeze_v ? LEADING_DRAW_CHANNELS + 1 : LEADING_DRAW_CHANNELS);
@ -2376,11 +2407,12 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
const bool is_resized = (table->ResizedColumn == column_n) && (table->InstanceInteracted == table->InstanceCurrent);
const bool is_resizable = (column->Flags & (ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoDirectResize_)) == 0;
const bool is_frozen_separator = (table->FreezeColumnsCount != -1 && table->FreezeColumnsCount == order_n + 1);
if (column->MaxX > table->InnerClipRect.Max.x && !is_resized)
continue;
// Decide whether right-most column is visible
if (column->NextEnabledColumn == -1 && !is_resizable)
if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || table->IsOuterRectMinFitX)
if ((table->Flags & ImGuiTableFlags_SizingMask_) != ImGuiTableFlags_SizingFixedSame || (table->Flags & ImGuiTableFlags_NoHostExtendX))
continue;
if (column->MaxX <= column->ClipRect.Min.x) // FIXME-TABLE FIXME-STYLE: Assume BorderSize==1, this is problematic if we want to increase the border size..
continue;

View File

@ -1,4 +1,4 @@
// dear imgui, v1.80 WIP
// dear imgui, v1.80
// (widgets code)
/*
@ -86,6 +86,10 @@ Index of this file:
// Data
//-------------------------------------------------------------------------
// Widgets
static const float DRAGDROP_HOLD_TO_OPEN_TIMER = 0.70f; // Time for drag-hold to activate items accepting the ImGuiButtonFlags_PressedOnDragDropHold button behavior.
static const float DRAG_MOUSE_THRESHOLD_FACTOR = 0.50f; // Multiplier for the default value of io.MouseDragThreshold to make DragFloat/DragInt react faster to mouse drags.
// Those MIN/MAX values are not define because we need to point to them
static const signed char IM_S8_MIN = -128;
static const signed char IM_S8_MAX = 127;
@ -516,10 +520,9 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
{
const float DRAG_DROP_HOLD_TIMER = 0.70f;
hovered = true;
SetHoveredID(id);
if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, DRAG_DROP_HOLD_TIMER, 0.00f))
if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, DRAGDROP_HOLD_TO_OPEN_TIMER, 0.00f))
{
pressed = true;
g.DragDropHoldJustPressedId = id;
@ -1621,7 +1624,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
if (popup_window->WasActive)
{
// Always override 'AutoPosLastDirection' to not leave a chance for a past value to affect us.
ImVec2 size_expected = CalcWindowExpectedSize(popup_window);
ImVec2 size_expected = CalcWindowNextAutoFitSize(popup_window);
if (flags & ImGuiComboFlags_PopupAlignLeft)
popup_window->AutoPosLastDirection = ImGuiDir_Left; // "Below, Toward Left"
else
@ -2115,7 +2118,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
// Inputs accumulates into g.DragCurrentAccum, which is flushed into the current value as soon as it makes a difference with our precision settings
float adjust_delta = 0.0f;
if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && g.IO.MouseDragMaxDistanceSqr[0] > 1.0f * 1.0f)
if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR))
{
adjust_delta = g.IO.MouseDelta[axis];
if (g.IO.KeyAlt)
@ -2278,7 +2281,7 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
else if (data_type == ImGuiDataType_S32 && strcmp(format, "%d") != 0) // (FIXME-LEGACY: Patch old "%.0f" format string to use "%d", read function more details.)
format = PatchFormatStringFloatToInt(format);
// Tabbing or CTRL-clicking on Drag turns it into an input box
// Tabbing or CTRL-clicking on Drag turns it into an InputText
const bool hovered = ItemHoverable(frame_bb, id);
const bool temp_input_allowed = (flags & ImGuiSliderFlags_NoInput) == 0;
bool temp_input_is_active = temp_input_allowed && TempInputIsActive(id);
@ -2299,6 +2302,15 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
FocusableItemUnregister(window);
}
}
// Experimental: simple click (without moving) turns Drag into an InputText
// FIXME: Currently polling ImGuiConfigFlags_IsTouchScreen, may either poll an hypothetical ImGuiBackendFlags_HasKeyboard and/or an explicit drag settings.
if (g.IO.ConfigDragClickToInputText && temp_input_allowed && !temp_input_is_active)
if (g.ActiveId == id && hovered && g.IO.MouseReleased[0] && !IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR))
{
g.NavInputId = id;
temp_input_is_active = true;
FocusableItemUnregister(window);
}
}
if (temp_input_is_active)
@ -7284,7 +7296,8 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
// Actual layout in host window (we don't do it in BeginTabBar() so as not to waste an extra frame)
ImGuiWindow* window = g.CurrentWindow;
window->DC.CursorPos = tab_bar->BarRect.Min;
ItemSize(ImVec2(tab_bar->WidthAllTabsIdeal, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y);
ItemSize(ImVec2(tab_bar->WidthAllTabs, tab_bar->BarRect.GetHeight()), tab_bar->FramePadding.y);
window->DC.IdealMaxPos.x = ImMax(window->DC.IdealMaxPos.x, tab_bar->BarRect.Min.x + tab_bar->WidthAllTabsIdeal);
}
// Dockable uses Name/ID in the global namespace. Non-dockable items use the ID stack.