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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # examples/example_win32_directx11/main.cpp # examples/example_win32_directx9/main.cpp # examples/imgui_impl_win32.cpp # examples/imgui_impl_win32.h # imgui.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.75
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// dear imgui, v1.76 WIP
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// (demo code)
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// Help:
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@ -684,7 +684,7 @@ static void ShowDemoWindowWidgets()
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{
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ImGui::Text("blah blah");
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ImGui::SameLine();
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if (ImGui::SmallButton("button")) {};
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if (ImGui::SmallButton("button")) {}
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ImGui::TreePop();
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}
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}
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@ -1095,11 +1095,11 @@ static void ShowDemoWindowWidgets()
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static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
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ImGui::Text("Password input");
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static char bufpass[64] = "password123";
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ImGui::InputText("password", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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static char password[64] = "password123";
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ImGui::InputText("password", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password);
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ImGui::SameLine(); HelpMarker("Display all characters as '*'.\nDisable clipboard cut and copy.\nDisable logging.\n");
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ImGui::InputTextWithHint("password (w/ hint)", "<password>", bufpass, 64, ImGuiInputTextFlags_Password | ImGuiInputTextFlags_CharsNoBlank);
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ImGui::InputText("password (clear)", bufpass, 64, ImGuiInputTextFlags_CharsNoBlank);
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ImGui::InputTextWithHint("password (w/ hint)", "<password>", password, IM_ARRAYSIZE(password), ImGuiInputTextFlags_Password);
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ImGui::InputText("password (clear)", password, IM_ARRAYSIZE(password));
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ImGui::TreePop();
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}
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@ -1319,7 +1319,9 @@ static void ShowDemoWindowWidgets()
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}
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ImGui::Text("Color button only:");
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ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags, ImVec2(80,80));
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static bool no_border = false;
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ImGui::Checkbox("ImGuiColorEditFlags_NoBorder", &no_border);
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ImGui::ColorButton("MyColor##3c", *(ImVec4*)&color, misc_flags | (no_border ? ImGuiColorEditFlags_NoBorder : 0), ImVec2(80,80));
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ImGui::Text("Color picker:");
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static bool alpha = true;
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@ -3542,6 +3544,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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ImGui::BeginTooltip();
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ImGui::Text("Codepoint: U+%04X", base + n);
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ImGui::Separator();
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ImGui::Text("Visible: %d", glyph->Visible);
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ImGui::Text("AdvanceX: %.1f", glyph->AdvanceX);
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ImGui::Text("Pos: (%.2f,%.2f)->(%.2f,%.2f)", glyph->X0, glyph->Y0, glyph->X1, glyph->Y1);
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ImGui::Text("UV: (%.3f,%.3f)->(%.3f,%.3f)", glyph->U0, glyph->V0, glyph->U1, glyph->V1);
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@ -4553,7 +4556,6 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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if (ImGui::SliderInt("Circle segments", &circle_segments_override_v, 3, 40))
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circle_segments_override = true;
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ImGui::ColorEdit4("Color", &colf.x);
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ImGui::PopItemWidth();
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const ImVec2 p = ImGui::GetCursorScreenPos();
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const ImU32 col = ImColor(colf);
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const float spacing = 10.0f;
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@ -4592,6 +4594,28 @@ static void ShowExampleAppCustomRendering(bool* p_open)
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x + 1, y + 1), col); x += sz; // Pixel (faster than AddLine)
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draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x + sz, y + sz), IM_COL32(0, 0, 0, 255), IM_COL32(255, 0, 0, 255), IM_COL32(255, 255, 0, 255), IM_COL32(0, 255, 0, 255));
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ImGui::Dummy(ImVec2((sz + spacing) * 9.8f, (sz + spacing) * 3));
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// Draw black and white gradients
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static int gradient_steps = 16;
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ImGui::Separator();
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ImGui::AlignTextToFramePadding();
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ImGui::Text("Gradient steps");
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ImGui::SameLine(); if (ImGui::RadioButton("16", gradient_steps == 16)) { gradient_steps = 16; }
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ImGui::SameLine(); if (ImGui::RadioButton("32", gradient_steps == 32)) { gradient_steps = 32; }
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ImGui::SameLine(); if (ImGui::RadioButton("256", gradient_steps == 256)) { gradient_steps = 256; }
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ImVec2 gradient_size = ImVec2(ImGui::CalcItemWidth(), 64.0f);
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x = ImGui::GetCursorScreenPos().x;
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y = ImGui::GetCursorScreenPos().y;
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for (int n = 0; n < gradient_steps; n++)
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{
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float f0 = n / (float)gradient_steps;
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float f1 = (n + 1) / (float)gradient_steps;
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ImU32 col32 = ImGui::GetColorU32(ImVec4(f0, f0, f0, 1.0f));
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draw_list->AddRectFilled(ImVec2(x + gradient_size.x * f0, y), ImVec2(x + gradient_size.x * f1, y + gradient_size.y), col32);
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}
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ImGui::InvisibleButton("##gradient", gradient_size);
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ImGui::PopItemWidth();
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ImGui::EndTabItem();
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}
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