Merge branch 'master' into docking

# Conflicts:
#	docs/CHANGELOG.txt
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx9/main.cpp
#	examples/imgui_impl_win32.cpp
#	examples/imgui_impl_win32.h
#	imgui.cpp
This commit is contained in:
Omar
2020-02-17 18:33:59 +01:00
30 changed files with 526 additions and 189 deletions

View File

@ -1,4 +1,4 @@
// dear imgui, v1.75
// dear imgui, v1.76 WIP
// (main code and documentation)
// Help:
@ -3387,6 +3387,9 @@ void ImGui::StartMouseMovingWindowOrNode(ImGuiWindow* window, ImGuiDockNode* nod
// Handle mouse moving window
// Note: moving window with the navigation keys (Square + d-pad / CTRL+TAB + Arrows) are processed in NavUpdateWindowing()
// FIXME: We don't have strong guarantee that g.MovingWindow stay synched with g.ActiveId == g.MovingWindow->MoveId.
// This is currently enforced by the fact that BeginDragDropSource() is setting all g.ActiveIdUsingXXXX flags to inhibit navigation inputs,
// but if we should more thoroughly test cases where g.ActiveId or g.MovingWindow gets changed and not the other.
void ImGui::UpdateMouseMovingWindowNewFrame()
{
ImGuiContext& g = *GImGui;
@ -9772,6 +9775,11 @@ bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
return false;
source_parent_id = window->IDStack.back();
source_drag_active = IsMouseDragging(mouse_button);
// Disable navigation and key inputs while dragging
g.ActiveIdUsingNavDirMask = ~(ImU32)0;
g.ActiveIdUsingNavInputMask = ~(ImU32)0;
g.ActiveIdUsingKeyInputMask = ~(ImU64)0;
}
else
{