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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # examples/example_win32_directx11/main.cpp # examples/example_win32_directx9/main.cpp # examples/imgui_impl_win32.cpp # examples/imgui_impl_win32.h # imgui.cpp
This commit is contained in:
@ -2,7 +2,7 @@
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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// Implemented features:
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// [X] Platform: Clipboard support (for Win32 this is actually part of core imgui)
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// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
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// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Keyboard arrays indexed using VK_* Virtual Key Codes, e.g. ImGui::IsKeyPressed(VK_SPACE).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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@ -30,6 +30,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2020-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions.
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// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT.
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
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@ -338,13 +339,18 @@ void ImGui_ImplWin32_NewFrame()
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#define DBT_DEVNODES_CHANGED 0x0007
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#endif
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// Process Win32 mouse/keyboard inputs.
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// Win32 message handler (process Win32 mouse/keyboard inputs, etc.)
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// Call from your application's message handler.
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// When implementing your own back-end, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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// Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags.
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// PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinates when dragging mouse outside of our window bounds.
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// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
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#if 0
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// Copy this line into your .cpp file to forward declare the function.
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extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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#endif
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IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
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{
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if (ImGui::GetCurrentContext() == NULL)
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@ -418,27 +424,34 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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return 0;
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}
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//--------------------------------------------------------------------------------------------------------
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// DPI handling
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// Those in theory should be simple calls but Windows has multiple ways to handle DPI, and most of them
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// require recent Windows versions at runtime or recent Windows SDK at compile-time. Neither we want to depend on.
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// So we dynamically select and load those functions to avoid dependencies. This is the scheme successfully
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// used by GLFW (from which we borrowed some of the code here) and other applications aiming to be portable.
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// DPI-related helpers (optional)
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//--------------------------------------------------------------------------------------------------------
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// - Use to enable DPI awareness without having to create an application manifest.
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// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
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// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
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// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
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// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
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//---------------------------------------------------------------------------------------------------------
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// At this point ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
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// This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable.
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// ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
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// If you are trying to implement your own back-end for your own engine, you may ignore that noise.
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//---------------------------------------------------------------------------------------------------------
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// Implement some of the functions and types normally declared in recent Windows SDK.
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#if !defined(_versionhelpers_H_INCLUDED_) && !defined(_INC_VERSIONHELPERS)
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static BOOL IsWindowsVersionOrGreater(WORD major, WORD minor, WORD sp)
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{
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OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0,{ 0 }, sp };
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OSVERSIONINFOEXW osvi = { sizeof(osvi), major, minor, 0, 0, { 0 }, sp };
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DWORD mask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR;
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ULONGLONG cond = VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
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cond = VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
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cond = VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
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return VerifyVersionInfoW(&osvi, mask, cond);
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ULONGLONG cond = ::VerSetConditionMask(0, VER_MAJORVERSION, VER_GREATER_EQUAL);
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cond = ::VerSetConditionMask(cond, VER_MINORVERSION, VER_GREATER_EQUAL);
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cond = ::VerSetConditionMask(cond, VER_SERVICEPACKMAJOR, VER_GREATER_EQUAL);
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return ::VerifyVersionInfoW(&osvi, mask, cond);
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}
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#define IsWindows8Point1OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WINBLUE
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#define IsWindows10OrGreater() IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WIN10
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#endif
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#ifndef DPI_ENUMS_DECLARED
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typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS;
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@ -451,13 +464,14 @@ DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
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#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
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#endif
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typedef HRESULT(WINAPI * PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib+dll, Windows 8.1
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typedef HRESULT(WINAPI * PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib+dll, Windows 8.1
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typedef DPI_AWARENESS_CONTEXT(WINAPI * PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib+dll, Windows 10 v1607 (Creators Update)
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typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib + dll, Windows 8.1+
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typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib + dll, Windows 8.1+
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typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update)
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// Helper function to enable DPI awareness without setting up a manifest
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void ImGui_ImplWin32_EnableDpiAwareness()
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{
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// if (IsWindows10OrGreater()) // FIXME-DPI: This needs a manifest to succeed. Instead we try to grab the function pointer.
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// if (IsWindows10OrGreater()) // This needs a manifest to succeed. Instead we try to grab the function pointer!
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{
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static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
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if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext"))
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@ -470,22 +484,22 @@ void ImGui_ImplWin32_EnableDpiAwareness()
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{
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static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
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if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness"))
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{
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SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE);
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return;
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}
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}
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else
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{
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SetProcessDPIAware();
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}
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SetProcessDPIAware();
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}
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#ifdef _MSC_VER
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#pragma comment(lib, "gdi32") // GetDeviceCaps()
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#pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps()
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#endif
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float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor)
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{
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UINT xdpi = 96, ydpi = 96;
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if (::IsWindows8Point1OrGreater())
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if (IsWindows8Point1OrGreater())
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{
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static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
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if (PFN_GetDpiForMonitor GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor"))
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@ -508,6 +522,7 @@ float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
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return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
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}
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//--------------------------------------------------------------------------------------------------------
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// IME (Input Method Editor) basic support for e.g. Asian language users
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//--------------------------------------------------------------------------------------------------------
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@ -845,3 +860,5 @@ static void ImGui_ImplWin32_ShutdownPlatformInterface()
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{
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::UnregisterClass(_T("ImGui Platform"), ::GetModuleHandle(NULL));
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}
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//---------------------------------------------------------------------------------------------------------
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