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When the focused window become inactive don't restore focus to a window with the ImGuiWindowFlags_NoInputs flag. (#2213)
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14
imgui.cpp
14
imgui.cpp
@ -5289,13 +5289,15 @@ void ImGui::FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window)
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ImGuiContext& g = *GImGui;
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for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--)
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{
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// We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user.
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ImGuiWindow* window = g.WindowsFocusOrder[i];
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if (window != ignore_window && window->WasActive && !(window->Flags & ImGuiWindowFlags_ChildWindow))
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{
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ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window);
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FocusWindow(focus_window);
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return;
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}
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if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs))
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{
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ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window);
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FocusWindow(focus_window);
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return;
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}
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}
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}
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@ -5672,6 +5674,8 @@ bool ImGui::IsWindowFocused(ImGuiFocusedFlags flags)
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}
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// Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext)
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// Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmaticaly.
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// If you want a window to never be focused, you may use the e.g. NoInputs flag.
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bool ImGui::IsWindowNavFocusable(ImGuiWindow* window)
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{
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return window->Active && window == window->RootWindow && !(window->Flags & ImGuiWindowFlags_NoNavFocus);
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