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Drag and Drop: extracted a RenderDragDropTargetRect() function (#1603)
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@ -11618,7 +11618,6 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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}
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}
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// Render default drop visuals
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// Render default drop visuals
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// FIXME-DRAGDROP: Settle on a proper default visuals for drop target.
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payload.Preview = was_accepted_previously;
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payload.Preview = was_accepted_previously;
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flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that live for 1 frame)
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flags |= (g.DragDropSourceFlags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect); // Source can also inhibit the preview (useful for external sources that live for 1 frame)
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if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
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if (!(flags & ImGuiDragDropFlags_AcceptNoDrawDefaultRect) && payload.Preview)
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@ -11632,6 +11631,12 @@ const ImGuiPayload* ImGui::AcceptDragDropPayload(const char* type, ImGuiDragDrop
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return &payload;
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return &payload;
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}
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}
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// FIXME-DRAGDROP: Settle on a proper default visuals for drop target.
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void ImGui::RenderDragDropTargetRect(const ImRect& bb)
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{
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GetWindowDrawList()->AddRect(bb.Min - ImVec2(3.5f, 3.5f), bb.Max + ImVec2(3.5f, 3.5f), GetColorU32(ImGuiCol_DragDropTarget), 0.0f, 0, 2.0f);
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}
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const ImGuiPayload* ImGui::GetDragDropPayload()
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const ImGuiPayload* ImGui::GetDragDropPayload()
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -2772,6 +2772,7 @@ namespace ImGui
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IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
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IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
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IMGUI_API void ClearDragDrop();
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IMGUI_API void ClearDragDrop();
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IMGUI_API bool IsDragDropPayloadBeingAccepted();
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IMGUI_API bool IsDragDropPayloadBeingAccepted();
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IMGUI_API void RenderDragDropTargetRect(const ImRect& bb);
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// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
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// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
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IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
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IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
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