Internals: Merge in minor noise from wip Tables branch to simplify further merging.

This commit is contained in:
omar 2019-07-23 11:50:41 -07:00
parent 51853292cc
commit baae057a03
3 changed files with 52 additions and 21 deletions

View File

@ -3934,6 +3934,11 @@ void ImGui::Shutdown(ImGuiContext* context)
g.DrawDataBuilder.ClearFreeMemory(); g.DrawDataBuilder.ClearFreeMemory();
g.BackgroundDrawList.ClearFreeMemory(); g.BackgroundDrawList.ClearFreeMemory();
g.ForegroundDrawList.ClearFreeMemory(); g.ForegroundDrawList.ClearFreeMemory();
g.TabBars.Clear();
g.CurrentTabBarStack.clear();
g.ShrinkWidthBuffer.clear();
g.PrivateClipboard.clear(); g.PrivateClipboard.clear();
g.InputTextState.ClearFreeMemory(); g.InputTextState.ClearFreeMemory();
@ -6744,7 +6749,8 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions. // FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
ImVec2 ImGui::GetContentRegionMax() ImVec2 ImGui::GetContentRegionMax()
{ {
ImGuiWindow* window = GImGui->CurrentWindow; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 mx = window->ContentsRegionRect.Max - window->Pos; ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
if (window->DC.CurrentColumns) if (window->DC.CurrentColumns)
mx.x = window->WorkRect.Max.x - window->Pos.x; mx.x = window->WorkRect.Max.x - window->Pos.x;
@ -6754,7 +6760,8 @@ ImVec2 ImGui::GetContentRegionMax()
// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features. // [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
ImVec2 ImGui::GetContentRegionMaxAbs() ImVec2 ImGui::GetContentRegionMaxAbs()
{ {
ImGuiWindow* window = GImGui->CurrentWindow; ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
ImVec2 mx = window->ContentsRegionRect.Max; ImVec2 mx = window->ContentsRegionRect.Max;
if (window->DC.CurrentColumns) if (window->DC.CurrentColumns)
mx.x = window->WorkRect.Max.x; mx.x = window->WorkRect.Max.x;
@ -9650,14 +9657,16 @@ void ImGui::ShowMetricsWindow(bool* p_open)
return; return;
} }
// State
enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type
const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" }; const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
static bool show_windows_begin_order = false;
static bool show_windows_rects = false; static bool show_windows_rects = false;
static int show_windows_rect_type = WRT_WorkRect; static int show_windows_rect_type = WRT_WorkRect;
static bool show_windows_begin_order = false;
static bool show_drawcmd_clip_rects = true; static bool show_drawcmd_clip_rects = true;
// Basic info
ImGuiContext& g = *GImGui;
ImGuiIO& io = ImGui::GetIO(); ImGuiIO& io = ImGui::GetIO();
ImGui::Text("Dear ImGui %s", ImGui::GetVersion()); ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
@ -9666,6 +9675,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::Text("%d active allocations", io.MetricsActiveAllocations); ImGui::Text("%d active allocations", io.MetricsActiveAllocations);
ImGui::Separator(); ImGui::Separator();
// Helper functions to display common structures:
// - NodeDrawList
// - NodeColumns
// - NodeWindow
// - NodeWindows
// - NodeTabBar
struct Funcs struct Funcs
{ {
static ImRect GetWindowRect(ImGuiWindow* window, int rect_type) static ImRect GetWindowRect(ImGuiWindow* window, int rect_type)
@ -9830,8 +9845,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
} }
}; };
// Access private state, we are going to display the draw lists from last frame
ImGuiContext& g = *GImGui;
Funcs::NodeWindows(g.Windows, "Windows"); Funcs::NodeWindows(g.Windows, "Windows");
if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size)) if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
{ {
@ -9857,6 +9870,20 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::TreePop(); ImGui::TreePop();
} }
#if 0
if (ImGui::TreeNode("Docking"))
{
ImGui::TreePop();
}
#endif
#if 0
if (ImGui::TreeNode("Tables", "Tables (%d)", g.Tables.Data.Size))
{
ImGui::TreePop();
}
#endif
if (ImGui::TreeNode("Internal state")) if (ImGui::TreeNode("Internal state"))
{ {
const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT); const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
@ -9903,6 +9930,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
ImGui::TreePop(); ImGui::TreePop();
} }
// Tool: Display windows Rectangles and Begin Order
if (show_windows_rects || show_windows_begin_order) if (show_windows_rects || show_windows_begin_order)
{ {
for (int n = 0; n < g.Windows.Size; n++) for (int n = 0; n < g.Windows.Size; n++)

View File

@ -358,7 +358,8 @@ enum ImGuiSelectableFlagsPrivate_
ImGuiSelectableFlags_PressedOnClick = 1 << 21, ImGuiSelectableFlags_PressedOnClick = 1 << 21,
ImGuiSelectableFlags_PressedOnRelease = 1 << 22, ImGuiSelectableFlags_PressedOnRelease = 1 << 22,
ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // FIXME: We may be able to remove this (added in 6251d379 for menus) ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // FIXME: We may be able to remove this (added in 6251d379 for menus)
ImGuiSelectableFlags_AllowItemOverlap = 1 << 24 ImGuiSelectableFlags_AllowItemOverlap = 1 << 24,
ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 25 // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow.
}; };
// Extend ImGuiTreeNodeFlags_ // Extend ImGuiTreeNodeFlags_
@ -827,13 +828,13 @@ struct ImGuiShrinkWidthItem
float Width; float Width;
}; };
struct ImGuiTabBarRef struct ImGuiPtrOrIndex
{ {
ImGuiTabBar* Ptr; // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool. void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
int IndexInMainPool; int Index; // Usually index in a main pool.
ImGuiTabBarRef(ImGuiTabBar* ptr) { Ptr = ptr; IndexInMainPool = -1; } ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; }
ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; } ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
}; };
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -986,9 +987,9 @@ struct ImGuiContext
unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
// Tab bars // Tab bars
ImPool<ImGuiTabBar> TabBars;
ImGuiTabBar* CurrentTabBar; ImGuiTabBar* CurrentTabBar;
ImVector<ImGuiTabBarRef> CurrentTabBarStack; ImPool<ImGuiTabBar> TabBars;
ImVector<ImGuiPtrOrIndex> CurrentTabBarStack;
ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer; ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
// Widget state // Widget state
@ -1425,7 +1426,7 @@ struct ImGuiTabBar
float ScrollingSpeed; float ScrollingSpeed;
ImGuiTabBarFlags Flags; ImGuiTabBarFlags Flags;
ImGuiID ReorderRequestTabId; ImGuiID ReorderRequestTabId;
int ReorderRequestDir; ImS8 ReorderRequestDir;
bool WantLayout; bool WantLayout;
bool VisibleTabWasSubmitted; bool VisibleTabWasSubmitted;
short LastTabItemIdx; // For BeginTabItem()/EndTabItem() short LastTabItemIdx; // For BeginTabItem()/EndTabItem()

View File

@ -5490,6 +5490,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection; window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
// Render // Render
if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld))
hovered = true;
if (hovered || selected) if (hovered || selected)
{ {
const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
@ -6271,18 +6273,18 @@ static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const voi
return (int)(a->Offset - b->Offset); return (int)(a->Offset - b->Offset);
} }
static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiTabBarRef& ref) static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
return ref.Ptr ? ref.Ptr : g.TabBars.GetByIndex(ref.IndexInMainPool); return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index);
} }
static ImGuiTabBarRef GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar) static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
{ {
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
if (g.TabBars.Contains(tab_bar)) if (g.TabBars.Contains(tab_bar))
return ImGuiTabBarRef(g.TabBars.GetIndex(tab_bar)); return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar));
return ImGuiTabBarRef(tab_bar); return ImGuiPtrOrIndex(tab_bar);
} }
bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags) bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
@ -6637,7 +6639,7 @@ void ImGui::TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem*
IM_ASSERT(dir == -1 || dir == +1); IM_ASSERT(dir == -1 || dir == +1);
IM_ASSERT(tab_bar->ReorderRequestTabId == 0); IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
tab_bar->ReorderRequestTabId = tab->ID; tab_bar->ReorderRequestTabId = tab->ID;
tab_bar->ReorderRequestDir = dir; tab_bar->ReorderRequestDir = (ImS8)dir;
} }
static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar) static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)