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Internals: Merge in minor noise from wip Tables branch to simplify further merging.
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51853292cc
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40
imgui.cpp
40
imgui.cpp
@ -3934,6 +3934,11 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.DrawDataBuilder.ClearFreeMemory();
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g.BackgroundDrawList.ClearFreeMemory();
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g.ForegroundDrawList.ClearFreeMemory();
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g.TabBars.Clear();
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g.CurrentTabBarStack.clear();
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g.ShrinkWidthBuffer.clear();
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g.PrivateClipboard.clear();
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g.InputTextState.ClearFreeMemory();
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@ -6744,7 +6749,8 @@ void ImGui::SetNextWindowBgAlpha(float alpha)
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// FIXME: This is in window space (not screen space!). We should try to obsolete all those functions.
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ImVec2 ImGui::GetContentRegionMax()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentsRegionRect.Max - window->Pos;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x - window->Pos.x;
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@ -6754,7 +6760,8 @@ ImVec2 ImGui::GetContentRegionMax()
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// [Internal] Absolute coordinate. Saner. This is not exposed until we finishing refactoring work rect features.
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ImVec2 ImGui::GetContentRegionMaxAbs()
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{
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ImGuiWindow* window = GImGui->CurrentWindow;
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImVec2 mx = window->ContentsRegionRect.Max;
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if (window->DC.CurrentColumns)
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mx.x = window->WorkRect.Max.x;
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@ -9650,14 +9657,16 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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return;
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}
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// State
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enum { WRT_OuterRect, WRT_OuterRectClipped, WRT_InnerRect, WRT_InnerClipRect, WRT_WorkRect, WRT_Contents, WRT_ContentsRegionRect, WRT_Count }; // Windows Rect Type
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const char* wrt_rects_names[WRT_Count] = { "OuterRect", "OuterRectClipped", "InnerRect", "InnerClipRect", "WorkRect", "Contents", "ContentsRegionRect" };
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static bool show_windows_begin_order = false;
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static bool show_windows_rects = false;
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static int show_windows_rect_type = WRT_WorkRect;
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static bool show_windows_begin_order = false;
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static bool show_drawcmd_clip_rects = true;
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// Basic info
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ImGuiContext& g = *GImGui;
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ImGuiIO& io = ImGui::GetIO();
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ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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@ -9666,6 +9675,12 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::Text("%d active allocations", io.MetricsActiveAllocations);
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ImGui::Separator();
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// Helper functions to display common structures:
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// - NodeDrawList
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// - NodeColumns
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// - NodeWindow
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// - NodeWindows
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// - NodeTabBar
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struct Funcs
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{
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static ImRect GetWindowRect(ImGuiWindow* window, int rect_type)
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@ -9830,8 +9845,6 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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}
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};
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// Access private state, we are going to display the draw lists from last frame
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ImGuiContext& g = *GImGui;
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Funcs::NodeWindows(g.Windows, "Windows");
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if (ImGui::TreeNode("DrawList", "Active DrawLists (%d)", g.DrawDataBuilder.Layers[0].Size))
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{
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@ -9857,6 +9870,20 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::TreePop();
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}
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#if 0
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if (ImGui::TreeNode("Docking"))
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{
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ImGui::TreePop();
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}
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#endif
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#if 0
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if (ImGui::TreeNode("Tables", "Tables (%d)", g.Tables.Data.Size))
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{
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ImGui::TreePop();
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}
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#endif
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if (ImGui::TreeNode("Internal state"))
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{
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const char* input_source_names[] = { "None", "Mouse", "Nav", "NavKeyboard", "NavGamepad" }; IM_ASSERT(IM_ARRAYSIZE(input_source_names) == ImGuiInputSource_COUNT);
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@ -9903,6 +9930,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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ImGui::TreePop();
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}
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// Tool: Display windows Rectangles and Begin Order
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if (show_windows_rects || show_windows_begin_order)
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{
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for (int n = 0; n < g.Windows.Size; n++)
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@ -358,7 +358,8 @@ enum ImGuiSelectableFlagsPrivate_
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ImGuiSelectableFlags_PressedOnClick = 1 << 21,
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ImGuiSelectableFlags_PressedOnRelease = 1 << 22,
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ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 23, // FIXME: We may be able to remove this (added in 6251d379 for menus)
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 24
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ImGuiSelectableFlags_AllowItemOverlap = 1 << 24,
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ImGuiSelectableFlags_DrawHoveredWhenHeld= 1 << 25 // Always show active when held, even is not hovered. This concept could probably be renamed/formalized somehow.
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};
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// Extend ImGuiTreeNodeFlags_
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@ -827,13 +828,13 @@ struct ImGuiShrinkWidthItem
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float Width;
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};
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struct ImGuiTabBarRef
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struct ImGuiPtrOrIndex
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{
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ImGuiTabBar* Ptr; // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
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int IndexInMainPool;
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void* Ptr; // Either field can be set, not both. e.g. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
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int Index; // Usually index in a main pool.
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ImGuiTabBarRef(ImGuiTabBar* ptr) { Ptr = ptr; IndexInMainPool = -1; }
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ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; }
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ImGuiPtrOrIndex(void* ptr) { Ptr = ptr; Index = -1; }
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ImGuiPtrOrIndex(int index) { Ptr = NULL; Index = index; }
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};
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//-----------------------------------------------------------------------------
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@ -986,9 +987,9 @@ struct ImGuiContext
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unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
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// Tab bars
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ImPool<ImGuiTabBar> TabBars;
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ImGuiTabBar* CurrentTabBar;
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ImVector<ImGuiTabBarRef> CurrentTabBarStack;
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ImPool<ImGuiTabBar> TabBars;
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ImVector<ImGuiPtrOrIndex> CurrentTabBarStack;
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ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
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// Widget state
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@ -1425,7 +1426,7 @@ struct ImGuiTabBar
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float ScrollingSpeed;
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ImGuiTabBarFlags Flags;
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ImGuiID ReorderRequestTabId;
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int ReorderRequestDir;
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ImS8 ReorderRequestDir;
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bool WantLayout;
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bool VisibleTabWasSubmitted;
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short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
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@ -5490,6 +5490,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
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// Render
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if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld))
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hovered = true;
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if (hovered || selected)
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{
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const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
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@ -6271,18 +6273,18 @@ static int IMGUI_CDECL TabItemComparerByVisibleOffset(const void* lhs, const voi
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return (int)(a->Offset - b->Offset);
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}
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static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiTabBarRef& ref)
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static ImGuiTabBar* GetTabBarFromTabBarRef(const ImGuiPtrOrIndex& ref)
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{
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ImGuiContext& g = *GImGui;
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return ref.Ptr ? ref.Ptr : g.TabBars.GetByIndex(ref.IndexInMainPool);
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return ref.Ptr ? (ImGuiTabBar*)ref.Ptr : g.TabBars.GetByIndex(ref.Index);
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}
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static ImGuiTabBarRef GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
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static ImGuiPtrOrIndex GetTabBarRefFromTabBar(ImGuiTabBar* tab_bar)
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{
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ImGuiContext& g = *GImGui;
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if (g.TabBars.Contains(tab_bar))
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return ImGuiTabBarRef(g.TabBars.GetIndex(tab_bar));
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return ImGuiTabBarRef(tab_bar);
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return ImGuiPtrOrIndex(g.TabBars.GetIndex(tab_bar));
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return ImGuiPtrOrIndex(tab_bar);
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}
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bool ImGui::BeginTabBar(const char* str_id, ImGuiTabBarFlags flags)
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@ -6637,7 +6639,7 @@ void ImGui::TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem*
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IM_ASSERT(dir == -1 || dir == +1);
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IM_ASSERT(tab_bar->ReorderRequestTabId == 0);
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tab_bar->ReorderRequestTabId = tab->ID;
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tab_bar->ReorderRequestDir = dir;
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tab_bar->ReorderRequestDir = (ImS8)dir;
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}
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static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
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