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Merge branch 'master' into 2016-02-colorpicker
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@ -1108,7 +1108,7 @@ void ImGui::ShowTestWindow(bool* p_opened)
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ImGui::InvisibleButton("##dummy", size);
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if (ImGui::IsItemActive() && ImGui::IsMouseDragging()) { offset.x += ImGui::GetIO().MouseDelta.x; offset.y += ImGui::GetIO().MouseDelta.y; }
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ImGui::GetWindowDrawList()->AddRectFilled(pos, ImVec2(pos.x+size.x,pos.y+size.y), ImColor(90,90,120,255));
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ImGui::GetWindowDrawList()->AddText(ImGui::GetWindowFont(), ImGui::GetWindowFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
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ImGui::GetWindowDrawList()->AddText(ImGui::GetFont(), ImGui::GetFontSize()*2.0f, ImVec2(pos.x+offset.x,pos.y+offset.y), ImColor(255,255,255,255), "Line 1 hello\nLine 2 clip me!", NULL, 0.0f, &clip_rect);
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ImGui::TreePop();
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}
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}
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@ -1803,24 +1803,26 @@ static void ShowExampleAppCustomRendering(bool* opened)
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const ImVec2 p = ImGui::GetCursorScreenPos();
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const ImU32 col32 = ImColor(col);
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float x = p.x + 4.0f, y = p.y + 4.0f, spacing = 8.0f;
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draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32); x += spacing;
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 1.0f);
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x = p.x + 4;
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y += sz+spacing;
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for (int n = 0; n < 2; n++)
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{
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float thickness = (n == 0) ? 1.0f : 4.0f;
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draw_list->AddCircle(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 20, thickness); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 0.0f, ~0, thickness); x += sz+spacing;
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draw_list->AddRect(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f, ~0, thickness); x += sz+spacing;
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draw_list->AddTriangle(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32, thickness); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, thickness); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, thickness); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, thickness); x += spacing;
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, thickness);
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x = p.x + 4;
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y += sz+spacing;
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}
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draw_list->AddCircleFilled(ImVec2(x+sz*0.5f, y+sz*0.5f), sz*0.5f, col32, 32); x += sz+spacing;
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32); x += sz+spacing;
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draw_list->AddRectFilled(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 10.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y ), col32, 4.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing;
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draw_list->AddLine(ImVec2(x, y), ImVec2(x, y+sz), col32, 4.0f); x += spacing;
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draw_list->AddBezierCurve(ImVec2(x, y), ImVec2(x+sz*1.3f,y+sz*0.3f), ImVec2(x+sz-sz*1.3f,y+sz-sz*0.3f), ImVec2(x+sz, y+sz), col32, 4.0f); x += sz+spacing;
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draw_list->AddTriangleFilled(ImVec2(x+sz*0.5f, y), ImVec2(x+sz,y+sz-0.5f), ImVec2(x,y+sz-0.5f), col32); x += sz+spacing;
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draw_list->AddRectFilledMultiColor(ImVec2(x, y), ImVec2(x+sz, y+sz), ImColor(0,0,0), ImColor(255,0,0), ImColor(255,255,0), ImColor(0,255,0));
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ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*2));
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ImGui::Dummy(ImVec2((sz+spacing)*8, (sz+spacing)*3));
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}
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ImGui::Separator();
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{
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