diff --git a/imgui.cpp b/imgui.cpp index 0055b05f..91b77773 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -10879,6 +10879,17 @@ float ImGui::GetColumnOffset(int column_index) return x_offset; } +float ImGui::GetColumnWidth(int column_index) +{ + ImGuiWindow* window = GetCurrentWindowRead(); + ImGuiColumnsSet* columns = window->DC.ColumnsSet; + IM_ASSERT(columns != NULL); + + if (column_index < 0) + column_index = columns->Current; + return OffsetNormToPixels(columns, columns->Columns[column_index + 1].OffsetNorm - columns->Columns[column_index].OffsetNorm); +} + void ImGui::SetColumnOffset(int column_index, float offset) { ImGuiContext& g = *GImGui; @@ -10901,17 +10912,6 @@ void ImGui::SetColumnOffset(int column_index, float offset) SetColumnOffset(column_index + 1, offset + ImMax(g.Style.ColumnsMinSpacing, width)); } -float ImGui::GetColumnWidth(int column_index) -{ - ImGuiWindow* window = GetCurrentWindowRead(); - ImGuiColumnsSet* columns = window->DC.ColumnsSet; - IM_ASSERT(columns != NULL); - - if (column_index < 0) - column_index = columns->Current; - return OffsetNormToPixels(columns, columns->Columns[column_index+1].OffsetNorm - columns->Columns[column_index].OffsetNorm); -} - void ImGui::SetColumnWidth(int column_index, float width) { ImGuiWindow* window = GetCurrentWindowRead(); @@ -11039,10 +11039,10 @@ void ImGui::EndColumns() const float y1 = columns->StartPosY; const float y2 = window->DC.CursorPos.y; int dragging_column = -1; - for (int i = 1; i < columns->Count; i++) + for (int n = 1; n < columns->Count; n++) { - float x = window->Pos.x + GetColumnOffset(i); - const ImGuiID column_id = columns->ID + ImGuiID(i); + float x = window->Pos.x + GetColumnOffset(n); + const ImGuiID column_id = columns->ID + ImGuiID(n); const float column_hw = 4.0f; // Half-width for interaction const ImRect column_rect(ImVec2(x - column_hw, y1), ImVec2(x + column_hw, y2)); KeepAliveID(column_id); @@ -11058,7 +11058,7 @@ void ImGui::EndColumns() if (held && g.ActiveIdIsJustActivated) g.ActiveIdClickOffset.x -= column_hw; // Store from center of column line (we used a 8 wide rect for columns clicking). This is used by GetDraggedColumnOffset(). if (held) - dragging_column = i; + dragging_column = n; } // Draw column (we clip the Y boundaries CPU side because very long triangles are mishandled by some GPU drivers.)