IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ','). (#6719, #2278)

Amend 13f718337
This commit is contained in:
ocornut 2023-08-17 13:11:30 +02:00
parent a1a7a1bc03
commit ba1fa904a9
5 changed files with 16 additions and 11 deletions

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@ -56,6 +56,9 @@ Other changes:
of individual ImDrawList's buffer sizes when a dimming/modal background is rendered. (#6716) of individual ImDrawList's buffer sizes when a dimming/modal background is rendered. (#6716)
- ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively - ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively
large radius to AddCircle(). (#6657, #5317) [@EggsyCRO, @jdpatdiscord] large radius to AddCircle(). (#6657, #5317) [@EggsyCRO, @jdpatdiscord]
- IO: Exposed io.PlatformLocaleDecimalPoint to configure decimal point ('.' or ',') for
languages needing it. Should ideally be set to the value of '*localeconv()->decimal_point'
but our backends don't do it yet. (#6719, #2278)
- IO: Fixed io.AddMousePosEvent() and io.AddMouseButtonEvent() writing MouseSource to - IO: Fixed io.AddMousePosEvent() and io.AddMouseButtonEvent() writing MouseSource to
wrong union section. Was semantically incorrect and accidentally had no side-effects wrong union section. Was semantically incorrect and accidentally had no side-effects
with default compiler alignment settings. (#6727) [@RickHuang2001] with default compiler alignment settings. (#6727) [@RickHuang2001]

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@ -1286,6 +1286,7 @@ ImGuiIO::ImGuiIO()
// Note: Initialize() will setup default clipboard/ime handlers. // Note: Initialize() will setup default clipboard/ime handlers.
BackendPlatformName = BackendRendererName = NULL; BackendPlatformName = BackendRendererName = NULL;
BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL; BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
PlatformLocaleDecimalPoint = '.';
// Input (NB: we already have memset zero the entire structure!) // Input (NB: we already have memset zero the entire structure!)
MousePos = ImVec2(-FLT_MAX, -FLT_MAX); MousePos = ImVec2(-FLT_MAX, -FLT_MAX);

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@ -2044,6 +2044,9 @@ struct ImGuiIO
void* _UnusedPadding; // Unused field to keep data structure the same size. void* _UnusedPadding; // Unused field to keep data structure the same size.
#endif #endif
// Optional: Platform locale
ImWchar PlatformLocaleDecimalPoint; // '.' // [Experimental] Configure decimal point e.g. '.' or ',' useful for some languages (e.g. German), generally pulled from *localeconv()->decimal_point
//------------------------------------------------------------------ //------------------------------------------------------------------
// Input - Call before calling NewFrame() // Input - Call before calling NewFrame()
//------------------------------------------------------------------ //------------------------------------------------------------------

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@ -2021,7 +2021,6 @@ struct ImGuiContext
// Platform support // Platform support
ImGuiPlatformImeData PlatformImeData; // Data updated by current frame ImGuiPlatformImeData PlatformImeData; // Data updated by current frame
ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data (when changing we will call io.SetPlatformImeDataFn ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data (when changing we will call io.SetPlatformImeDataFn
char PlatformLocaleDecimalPoint; // '.' or *localeconv()->decimal_point
// Settings // Settings
bool SettingsLoaded; bool SettingsLoaded;
@ -2212,7 +2211,6 @@ struct ImGuiContext
PlatformImeData.InputPos = ImVec2(0.0f, 0.0f); PlatformImeData.InputPos = ImVec2(0.0f, 0.0f);
PlatformImeDataPrev.InputPos = ImVec2(-1.0f, -1.0f); // Different to ensure initial submission PlatformImeDataPrev.InputPos = ImVec2(-1.0f, -1.0f); // Different to ensure initial submission
PlatformLocaleDecimalPoint = '.';
SettingsLoaded = false; SettingsLoaded = false;
SettingsDirtyTimer = 0.0f; SettingsDirtyTimer = 0.0f;

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@ -120,7 +120,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
//------------------------------------------------------------------------- //-------------------------------------------------------------------------
// For InputTextEx() // For InputTextEx()
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source); static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source);
static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end); static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false); static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
@ -3905,7 +3905,7 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
} }
// Return false to discard a character. // Return false to discard a character.
static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source) static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, ImGuiInputSource input_source)
{ {
IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard); IM_ASSERT(input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Clipboard);
unsigned int c = *p_char; unsigned int c = *p_char;
@ -3944,10 +3944,10 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
// The standard mandate that programs starts in the "C" locale where the decimal point is '.'. // The standard mandate that programs starts in the "C" locale where the decimal point is '.'.
// We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point. // We don't really intend to provide widespread support for it, but out of empathy for people stuck with using odd API, we support the bare minimum aka overriding the decimal point.
// Change the default decimal_point with: // Change the default decimal_point with:
// ImGui::GetCurrentContext()->PlatformLocaleDecimalPoint = *localeconv()->decimal_point; // ImGui::GetIO()->PlatformLocaleDecimalPoint = *localeconv()->decimal_point;
// Users of non-default decimal point (in particular ',') may be affected by word-selection logic (is_word_boundary_from_right/is_word_boundary_from_left) functions. // Users of non-default decimal point (in particular ',') may be affected by word-selection logic (is_word_boundary_from_right/is_word_boundary_from_left) functions.
ImGuiContext& g = *GImGui; ImGuiContext& g = *ctx;
const unsigned c_decimal_point = (unsigned int)g.PlatformLocaleDecimalPoint; const unsigned c_decimal_point = (unsigned int)g.IO.PlatformLocaleDecimalPoint;
if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific)) if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsScientific))
if (c == '.' || c == ',') if (c == '.' || c == ',')
c = c_decimal_point; c = c_decimal_point;
@ -4386,7 +4386,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
if ((flags & ImGuiInputTextFlags_AllowTabInput) && Shortcut(ImGuiKey_Tab, id) && !is_readonly) if ((flags & ImGuiInputTextFlags_AllowTabInput) && Shortcut(ImGuiKey_Tab, id) && !is_readonly)
{ {
unsigned int c = '\t'; // Insert TAB unsigned int c = '\t'; // Insert TAB
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
state->OnKeyPressed((int)c); state->OnKeyPressed((int)c);
} }
@ -4402,7 +4402,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
unsigned int c = (unsigned int)io.InputQueueCharacters[n]; unsigned int c = (unsigned int)io.InputQueueCharacters[n];
if (c == '\t') // Skip Tab, see above. if (c == '\t') // Skip Tab, see above.
continue; continue;
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
state->OnKeyPressed((int)c); state->OnKeyPressed((int)c);
} }
@ -4485,7 +4485,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
else if (!is_readonly) else if (!is_readonly)
{ {
unsigned int c = '\n'; // Insert new line unsigned int c = '\n'; // Insert new line
if (InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard)) if (InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Keyboard))
state->OnKeyPressed((int)c); state->OnKeyPressed((int)c);
} }
} }
@ -4552,7 +4552,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
{ {
unsigned int c; unsigned int c;
s += ImTextCharFromUtf8(&c, s, NULL); s += ImTextCharFromUtf8(&c, s, NULL);
if (!InputTextFilterCharacter(&c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard)) if (!InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, ImGuiInputSource_Clipboard))
continue; continue;
clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c; clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
} }