Internals: Columns renaming fields

This commit is contained in:
omar 2018-03-12 11:03:27 +01:00
parent 1f6ad7a894
commit b9ac127b0b
2 changed files with 14 additions and 13 deletions

View File

@ -1807,13 +1807,14 @@ float ImGuiMenuColumns::CalcExtraSpace(float avail_w)
static void SetCursorPosYAndSetupDummyPrevLine(float pos_y, float line_height)
{
// Set cursor position and a few other things so that SetScrollHere() and Columns() can work when seeking cursor.
// FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue. Consider moving within SetCursorXXX functions?
// FIXME: It is problematic that we have to do that here, because custom/equivalent end-user code would stumble on the same issue.
// The clipper should probably have a 4th step to display the last item in a regular manner.
ImGui::SetCursorPosY(pos_y);
ImGuiWindow* window = ImGui::GetCurrentWindow();
window->DC.CursorPosPrevLine.y = window->DC.CursorPos.y - line_height; // Setting those fields so that SetScrollHere() can properly function after the end of our clipper usage.
window->DC.PrevLineHeight = (line_height - GImGui->Style.ItemSpacing.y); // If we end up needing more accurate data (to e.g. use SameLine) we may as well make the clipper have a fourth step to let user process and display the last item in their list.
if (window->DC.ColumnsSet)
window->DC.ColumnsSet->CellMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
window->DC.ColumnsSet->LineMinY = window->DC.CursorPos.y; // Setting this so that cell Y position are set properly
}
// Use case A: Begin() called from constructor with items_height<0, then called again from Sync() in StepNo 1
@ -12103,7 +12104,7 @@ void ImGui::Separator()
if (window->DC.ColumnsSet)
{
PushColumnClipRect();
window->DC.ColumnsSet->CellMinY = window->DC.CursorPos.y;
window->DC.ColumnsSet->LineMinY = window->DC.CursorPos.y;
}
}
@ -12322,7 +12323,7 @@ void ImGui::NextColumn()
PopClipRect();
ImGuiColumnsSet* columns = window->DC.ColumnsSet;
columns->CellMaxY = ImMax(columns->CellMaxY, window->DC.CursorPos.y);
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
if (++columns->Current < columns->Count)
{
// Columns 1+ cancel out IndentX
@ -12334,10 +12335,10 @@ void ImGui::NextColumn()
window->DC.ColumnsOffsetX = 0.0f;
window->DrawList->ChannelsSetCurrent(0);
columns->Current = 0;
columns->CellMinY = columns->CellMaxY;
columns->LineMinY = columns->LineMaxY;
}
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
window->DC.CursorPos.y = columns->CellMinY;
window->DC.CursorPos.y = columns->LineMinY;
window->DC.CurrentLineHeight = 0.0f;
window->DC.CurrentLineTextBaseOffset = 0.0f;
@ -12508,7 +12509,7 @@ void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiColumnsFlag
columns->MaxX = ImMax(content_region_width - window->Scroll.x, columns->MinX + 1.0f);
columns->StartPosY = window->DC.CursorPos.y;
columns->StartMaxPosX = window->DC.CursorMaxPos.x;
columns->CellMinY = columns->CellMaxY = window->DC.CursorPos.y;
columns->LineMinY = columns->LineMaxY = window->DC.CursorPos.y;
window->DC.ColumnsOffsetX = 0.0f;
window->DC.CursorPos.x = (float)(int)(window->Pos.x + window->DC.IndentX + window->DC.ColumnsOffsetX);
@ -12555,8 +12556,8 @@ void ImGui::EndColumns()
PopClipRect();
window->DrawList->ChannelsMerge();
columns->CellMaxY = ImMax(columns->CellMaxY, window->DC.CursorPos.y);
window->DC.CursorPos.y = columns->CellMaxY;
columns->LineMaxY = ImMax(columns->LineMaxY, window->DC.CursorPos.y);
window->DC.CursorPos.y = columns->LineMaxY;
if (!(columns->Flags & ImGuiColumnsFlags_GrowParentContentsSize))
window->DC.CursorMaxPos.x = ImMax(columns->StartMaxPosX, columns->MaxX); // Restore cursor max pos, as columns don't grow parent

View File

@ -462,9 +462,9 @@ struct ImGuiColumnsSet
int Current;
int Count;
float MinX, MaxX;
float StartPosY;
float StartMaxPosX; // Backup of CursorMaxPos
float CellMinY, CellMaxY;
float LineMinY, LineMaxY;
float StartPosY; // Copy of CursorPos
float StartMaxPosX; // Copy of CursorMaxPos
ImVector<ImGuiColumnData> Columns;
ImGuiColumnsSet() { Clear(); }
@ -477,9 +477,9 @@ struct ImGuiColumnsSet
Current = 0;
Count = 1;
MinX = MaxX = 0.0f;
LineMinY = LineMaxY = 0.0f;
StartPosY = 0.0f;
StartMaxPosX = 0.0f;
CellMinY = CellMaxY = 0.0f;
Columns.clear();
}
};