diff --git a/README.md b/README.md
index aedb623c..e5903ff1 100644
--- a/README.md
+++ b/README.md
@@ -81,23 +81,24 @@ Frequently Asked Question (FAQ)
Where is the documentation?
-- The documentation is at the top of imgui.cpp + effectively imgui.h.
+- The documentation is at the top of imgui.cpp + effectively imgui.h.
- Example code is in imgui_demo.cpp and particularly the ImGui::ShowTestWindow() function. It covers most features of ImGui so you can read the code and call the function itself to see its output.
- Standalone example applications using e.g. OpenGL/DirectX are provided in the examples/ folder.
- It obviously needs better documentation! Consider helping or becoming a [Patron](http://www.patreon.com/imgui) to promote this effort.
+How do I update to a newer version of ImGui?
+
Can I have multiple widgets with the same label? Can I have widget without a label? (Yes)
+
I integrated ImGui in my engine and the text or lines are blurry..
+
I integrated ImGui in my engine and some elements are disappearing when I move windows around..
+
How can I load a different font than the default?
+
How can I load multiple fonts?
+
+See the FAQ in imgui.cpp for answers.
+
How do you use ImGui on a platform that may not have a mouse or keyboard?
I recommend using [Synergy](http://synergy-project.org) ([sources](https://github.com/synergy/synergy)). In particular, the _src/micro/uSynergy.c_ file contains a small client that you can use on any platform to connect to your host PC. You can seamlessly use your PC input devices from a video game console or a tablet. ImGui allows to increase the hit box of widgets (via the _TouchPadding_ setting) to accommodate a little for the lack of precision of touch inputs, but it is recommended you use a mouse to allow optimising for screen real-estate.
-I integrated ImGui in my engine and the text or lines are blurry..
-
-In your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f). Also make sure your orthographic projection matrix and io.DisplaySize matches your actual framebuffer dimension.
-
-I integrated ImGui in my engine and some elements are disappearing when I move windows around..
-
-Most likely you are mishandling the clipping rectangles in your render function. Rectangles provided by ImGui are defined as (x1,y1,x2,y2) and NOT as (x1,y1,width,height).
-
Can you create elaborate/serious tools with ImGui?
Yes. I have written data browsers, debuggers, profilers and all sort of non-trivial tools with the library. In my experience the simplicity of the API is very empowering. Your UI runs close to your live data. Make the tools always-on and everybody in the team will be inclined to create new tools (as opposed to more "offline" UI toolkits where only a fraction of your team effectively creates tools).