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Tables: Clarified that TableSetColumnEnabled() requires the table to use the ImGuiTableFlags_Hideable flag. (#3935)
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@ -37,6 +37,8 @@ HOW TO UPDATE?
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Other Changes:
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Other Changes:
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- TabBar: Fixed using more than 32 KB-worth of tab names. (#4176)
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- TabBar: Fixed using more than 32 KB-worth of tab names. (#4176)
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- Tables: Clarified that TableSetColumnEnabled() requires the table to use the ImGuiTableFlags_Hideable flag,
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because it manipulates the user-accessible show/hide state. (#3935)
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- Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column.
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- Tables: Added ImGuiTableColumnFlags_NoHeaderLabel to request TableHeadersRow() to not submit label for a column.
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Convenient for some small columns. Name will still appear in context menu. (#4206).
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Convenient for some small columns. Name will still appear in context menu. (#4206).
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- Tables: Fix columns order on TableSetupScrollFreeze() if previous data got frozen columns out of their section.
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- Tables: Fix columns order on TableSetupScrollFreeze() if previous data got frozen columns out of their section.
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@ -1499,7 +1499,7 @@ void ImGui::TableSetupScrollFreeze(int columns, int rows)
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// - TableGetColumnCount()
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// - TableGetColumnCount()
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// - TableGetColumnName()
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// - TableGetColumnName()
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// - TableGetColumnName() [Internal]
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// - TableGetColumnName() [Internal]
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// - TableSetColumnEnabled() [Internal]
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// - TableSetColumnEnabled()
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// - TableGetColumnFlags()
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// - TableGetColumnFlags()
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// - TableGetCellBgRect() [Internal]
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// - TableGetCellBgRect() [Internal]
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// - TableGetColumnResizeID() [Internal]
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// - TableGetColumnResizeID() [Internal]
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@ -1535,10 +1535,11 @@ const char* ImGui::TableGetColumnName(const ImGuiTable* table, int column_n)
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return &table->ColumnsNames.Buf[column->NameOffset];
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return &table->ColumnsNames.Buf[column->NameOffset];
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}
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}
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// Request enabling/disabling a column (often perceived as "showing/hiding" from users point of view)
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// Change user accessible enabled/disabled state of a column (often perceived as "showing/hiding" from users point of view)
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// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
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// Note that end-user can use the context menu to change this themselves (right-click in headers, or right-click in columns body with ImGuiTableFlags_ContextMenuInBody)
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// Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable()
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// - Require table to have the ImGuiTableFlags_Hideable flag because we are manipulating user accessible state.
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// For the getter you can use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled)
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// - Request will be applied during next layout, which happens on the first call to TableNextRow() after BeginTable().
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// - For the getter you can test (TableGetColumnFlags() & ImGuiTableColumnFlags_IsEnabled) != 0.
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void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
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void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
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{
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{
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ImGuiContext& g = *GImGui;
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ImGuiContext& g = *GImGui;
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@ -1546,6 +1547,7 @@ void ImGui::TableSetColumnEnabled(int column_n, bool enabled)
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IM_ASSERT(table != NULL);
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IM_ASSERT(table != NULL);
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if (!table)
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if (!table)
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return;
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return;
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IM_ASSERT(table->Flags & ImGuiTableFlags_Hideable); // See comments above
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if (column_n < 0)
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if (column_n < 0)
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column_n = table->CurrentColumn;
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column_n = table->CurrentColumn;
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IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
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IM_ASSERT(column_n >= 0 && column_n < table->ColumnsCount);
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