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Removed IMGUI_ONCE_UPON_A_FRAME in favor of ImGuiOnceUponAFrame which is supported by all compilers
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48
imgui.h
48
imgui.h
@ -123,7 +123,7 @@ public:
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#endif // #ifndef ImVector
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// Helpers at bottom of the file:
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// - if (IMGUI_ONCE_UPON_A_FRAME) // Execute a block of code once per frame only
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// - struct ImGuiOnceUponAFrame // Execute a block of code once per frame only (convenient for creating UI within deep-nested code that runs multiple times)
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// - struct ImGuiTextFilter // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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// - struct ImGuiTextBuffer // Text buffer for logging/accumulating text
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// - struct ImGuiStorage // Custom key value storage (if you need to alter open/close states manually)
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@ -239,7 +239,7 @@ namespace ImGui
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IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
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IMGUI_API bool RadioButton(const char* label, bool active);
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IMGUI_API bool RadioButton(const char* label, int* v, int v_button);
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IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, void (*callback)(ImGuiTextEditCallbackData*) = NULL, void* user_data = NULL);
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IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, void (*callback)(ImGuiTextEditCallbackData*) = NULL, void* user_data = NULL);
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IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, int decimal_precision = -1, ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputFloat2(const char* label, float v[2], int decimal_precision = -1);
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IMGUI_API bool InputFloat3(const char* label, float v[3], int decimal_precision = -1);
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@ -326,8 +326,8 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_AutoSelectAll = 1 << 2, // Select entire text when first taking focus
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ImGuiInputTextFlags_EnterReturnsTrue = 1 << 3, // Return 'true' when Enter is pressed (as opposed to when the value was modified)
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ImGuiInputTextFlags_CallbackCompletion = 1 << 4, // Call user function on pressing TAB (for completion handling)
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ImGuiInputTextFlags_CallbackHistory = 1 << 5, // Call user function on pressing Up/Down arrows (for history handling)
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ImGuiInputTextFlags_CallbackAlways = 1 << 6 // Call user function every frame
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ImGuiInputTextFlags_CallbackHistory = 1 << 5, // Call user function on pressing Up/Down arrows (for history handling)
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ImGuiInputTextFlags_CallbackAlways = 1 << 6 // Call user function every frame
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//ImGuiInputTextFlags_AlignCenter = 1 << 6,
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};
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@ -529,15 +529,15 @@ struct ImGuiIO
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//-----------------------------------------------------------------------------
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// Helper: execute a block of code once a frame only
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// Usage: if (IMGUI_ONCE_UPON_A_FRAME) {/*do something once a frame*/)
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#define IMGUI_ONCE_UPON_A_FRAME static ImGuiOncePerFrame im = ImGuiOncePerFrame()
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struct ImGuiOncePerFrame
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// Convenient if you want to quickly create an UI within deep-nested code that runs multiple times every frame.
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// Usage:
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// static ImGuiOnceUponAFrame once;
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// if (once) { ... }
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struct ImGuiOnceUponAFrame
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{
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ImGuiOncePerFrame() : LastFrame(-1) {}
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operator bool() const { return TryIsNewFrame(); }
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private:
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mutable int LastFrame;
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bool TryIsNewFrame() const { const int current_frame = ImGui::GetFrameCount(); if (LastFrame == current_frame) return false; LastFrame = current_frame; return true; }
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ImGuiOnceUponAFrame() { RefFrame = -1; }
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mutable int RefFrame;
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operator bool() const { const int current_frame = ImGui::GetFrameCount(); if (RefFrame == current_frame) return false; RefFrame = current_frame; return true; }
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};
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// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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@ -608,19 +608,19 @@ struct ImGuiStorage
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// Shared state of InputText(), passed to callback when a ImGuiInputTextFlags_Callback* flag is used.
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struct ImGuiTextEditCallbackData
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{
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ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
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char* Buf; // Current text // Read-write (pointed data only)
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size_t BufSize; // // Read-only
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bool BufDirty; // Set if you modify Buf directly // Write
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ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
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int CursorPos; // // Read-write
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int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
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int SelectionEnd; // // Read-write
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void* UserData; // What user passed to InputText()
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ImGuiKey EventKey; // Key pressed (Up/Down/TAB) // Read-only
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char* Buf; // Current text // Read-write (pointed data only)
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size_t BufSize; // // Read-only
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bool BufDirty; // Set if you modify Buf directly // Write
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ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
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int CursorPos; // // Read-write
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int SelectionStart; // // Read-write (== to SelectionEnd when no selection)
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int SelectionEnd; // // Read-write
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void* UserData; // What user passed to InputText()
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// NB: calling those function loses selection.
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void DeleteChars(size_t pos, size_t bytes_count);
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void InsertChars(size_t pos, const char* text, const char* text_end = NULL);
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// NB: calling those function loses selection.
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void DeleteChars(size_t pos, size_t bytes_count);
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void InsertChars(size_t pos, const char* text, const char* text_end = NULL);
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};
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//-----------------------------------------------------------------------------
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